Document object lock and some trainer approach

This commit is contained in:
GriffinR
2021-01-26 04:41:13 -05:00
parent 0064333e4a
commit 9e59581220
22 changed files with 209 additions and 155 deletions

View File

@@ -23,9 +23,9 @@
static u8 CheckTrainer(u8 objectEventId);
static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj);
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction);
static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range);
static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range);
static void Task_RunTrainerSeeFuncList(u8 taskId);
static void Task_DestroyTrainerApproachTask(u8 taskId);
static void Task_EndTrainerApproach(u8 taskId);
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
@@ -33,7 +33,7 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 ra
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
@@ -71,20 +71,35 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *train
GetTrainerApproachDistanceEast,
};
enum {
TRSEE_NONE,
TRSEE_EXCLAMATION,
TRSEE_EXCLAMATION_WAIT,
TRSEE_MOVE_TO_PLAYER,
TRSEE_PLAYER_FACE,
TRSEE_PLAYER_FACE_WAIT,
TRSEE_REVEAL_DISGUISE,
TRSEE_REVEAL_DISGUISE_WAIT,
TRSEE_REVEAL_HIDDEN,
TRSEE_HIDDEN_POP_OUT,
TRSEE_HIDDEN_JUMP,
TRSEE_REVEAL_HIDDEN_WAIT,
};
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
{
sub_80B4178,
TrainerExclamationMark,
WaitTrainerExclamationMark,
TrainerMoveToPlayer,
PlayerFaceApproachingTrainer,
WaitPlayerFaceApproachingTrainer,
RevealDisguisedTrainer,
WaitRevealDisguisedTrainer,
RevealHiddenTrainer,
PopOutOfAshHiddenTrainer,
JumpInPlaceHiddenTrainer,
WaitRevealHiddenTrainer,
[TRSEE_NONE] = TrainerSeeIdle,
[TRSEE_EXCLAMATION] = TrainerExclamationMark,
[TRSEE_EXCLAMATION_WAIT] = WaitTrainerExclamationMark,
[TRSEE_MOVE_TO_PLAYER] = TrainerMoveToPlayer,
[TRSEE_PLAYER_FACE] = PlayerFaceApproachingTrainer,
[TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer,
[TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer,
[TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer,
[TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer,
[TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer,
[TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer,
[TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer,
};
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
@@ -233,7 +248,7 @@ bool8 CheckForTrainersWantingBattle(void)
static u8 CheckTrainer(u8 objectEventId)
{
const u8 *scriptPtr;
u8 ret = 1;
u8 numTrainers = 1;
u8 approachDistance;
if (InTrainerHill() == TRUE)
@@ -268,16 +283,16 @@ static u8 CheckTrainer(u8 objectEventId)
if (GetMonsStateToDoubles_2() != 0)
return 0;
ret = 2;
numTrainers = 2;
}
gApproachingTrainers[gNoOfApproachingTrainers].objectEventId = objectEventId;
gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
TrainerApproachPlayer(&gObjectEvents[objectEventId], approachDistance - 1);
InitTrainerApproachTask(&gObjectEvents[objectEventId], approachDistance - 1);
gNoOfApproachingTrainers++;
return ret;
return numTrainers;
}
return 0;
@@ -357,8 +372,7 @@ static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 ran
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 rangeX, rangeY;
u8 i;
u8 collision;
@@ -376,17 +390,16 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
return 0;
}
// preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->rangeX;
unk19b_temp = trainerObj->rangeY;
rangeX = trainerObj->rangeX;
rangeY = trainerObj->rangeY;
trainerObj->rangeX = 0;
trainerObj->rangeY = 0;
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
trainerObj->rangeX = unk19_temp;
trainerObj->rangeY = unk19b_temp;
if (collision == 4)
trainerObj->rangeX = rangeX;
trainerObj->rangeY = rangeY;
if (collision == COLLISION_OBJECT_EVENT)
return approachDistance;
return 0;
@@ -397,7 +410,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
#define tOutOfAshSpriteId data[4]
#define tTrainerObjectEventId data[7]
static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range)
{
struct Task *task;
@@ -407,7 +420,7 @@ static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
task->tTrainerObjectEventId = gApproachingTrainers[gNoOfApproachingTrainers].objectEventId;
}
static void sub_80B40C8(TaskFunc followupFunc)
static void StartTrainerApproach(TaskFunc followupFunc)
{
u8 taskId;
TaskFunc taskFunc;
@@ -419,7 +432,7 @@ static void sub_80B40C8(TaskFunc followupFunc)
taskFunc = Task_RunTrainerSeeFuncList;
SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
gTasks[taskId].tFuncId = 1;
gTasks[taskId].tFuncId = TRSEE_EXCLAMATION;
taskFunc(taskId);
}
@@ -438,11 +451,12 @@ static void Task_RunTrainerSeeFuncList(u8 taskId)
}
}
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
return FALSE;
}
// TRSEE_EXCLAMATION
static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
u8 direction;
@@ -451,10 +465,11 @@ static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectE
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
ObjectEventSetHeldMovement(trainerObj, direction);
task->tFuncId++;
task->tFuncId++; // TRSEE_EXCLAMATION_WAIT
return TRUE;
}
// TRSEE_EXCLAMATION_WAIT
static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
@@ -463,15 +478,16 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj
}
else
{
task->tFuncId++;
task->tFuncId++; // TRSEE_MOVE_TO_PLAYER
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = 6;
task->tFuncId = TRSEE_REVEAL_DISGUISE;
if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
task->tFuncId = 8;
task->tFuncId = TRSEE_REVEAL_HIDDEN;
return TRUE;
}
}
// TRSEE_MOVE_TO_PLAYER
static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -484,12 +500,13 @@ static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEven
else
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
task->tFuncId++;
task->tFuncId++; // TRSEE_PLAYER_FACE
}
}
return FALSE;
}
// TRSEE_PLAYER_FACE
static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct ObjectEvent *playerObj;
@@ -497,6 +514,7 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj))
return FALSE;
// Set trainer's movement type so they stop and remain facing that direction
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideTemplateCoordsForObjectEvent(trainerObj);
@@ -507,10 +525,11 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
sub_808BCE8();
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
task->tFuncId++;
task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT
return FALSE;
}
// TRSEE_PLAYER_FACE_WAIT
static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -521,25 +540,28 @@ static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, stru
return FALSE;
}
// TRSEE_REVEAL_DISGUISE
static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER);
task->tFuncId++;
task->tFuncId++; // TRSEE_REVEAL_DISGUISE_WAIT
}
return FALSE;
}
// TRSEE_REVEAL_DISGUISE_WAIT
static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
task->tFuncId = 3;
task->tFuncId = TRSEE_MOVE_TO_PLAYER;
return FALSE;
}
// TRSEE_REVEAL_HIDDEN
static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
@@ -551,6 +573,7 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven
return FALSE;
}
// TRSEE_HIDDEN_POP_OUT
static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
@@ -565,6 +588,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE;
}
// TRSEE_HIDDEN_JUMP
static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct Sprite *sprite;
@@ -584,33 +608,34 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE;
}
// TRSEE_REVEAL_HIDDEN_WAIT
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
task->tFuncId = 3;
task->tFuncId = TRSEE_MOVE_TO_PLAYER;
return FALSE;
}
#undef tFuncId
#undef tTrainerRange
#undef tOutOfAshSpriteId
#undef tTrainerObjectEventId
static void sub_80B44C8(u8 taskId)
#define tObjEvent data[1]
static void Task_SetHiddenTrainerMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct ObjectEvent *objEvent;
// another objEvent loaded into by loadword?
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent);
LoadWordFromTwoHalfwords(&task->tObjEvent, (u32 *)&objEvent);
if (!task->data[7])
{
ObjectEventClearHeldMovement(objEvent);
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
sTrainerSeeFuncList2[task->tFuncId](taskId, task, objEvent);
if (task->tFuncId == ((int)ARRAY_COUNT(sTrainerSeeFuncList2) - 1) && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
{
SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
@@ -622,17 +647,18 @@ static void sub_80B44C8(u8 taskId)
}
}
void sub_80B4578(struct ObjectEvent *var)
// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction
void SetHiddenTrainerMovement(struct ObjectEvent *objEvent)
{
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent);
}
void EndTrainerApproach(void)
void DoTrainerApproach(void)
{
sub_80B40C8(Task_DestroyTrainerApproachTask);
StartTrainerApproach(Task_EndTrainerApproach);
}
static void Task_DestroyTrainerApproachTask(u8 taskId)
static void Task_EndTrainerApproach(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();