Add remaining multistring chooser constants
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@@ -40,16 +40,17 @@
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#define MAX_TRAINER_ITEMS 4
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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#define CURSOR_POSITION 0x1
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#define TASK_ID 0x1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
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#define SPRITES_INIT_STATE2 0x2
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#define MOVE_EFFECT_BYTE 0x3
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#define ACTIONS_CONFIRMED_COUNT 0x4
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#define MULTISTRING_CHOOSER 0x5
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#define MSG_DISPLAY 0x7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
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#define MULTIUSE_STATE 0
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#define CURSOR_POSITION 1
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#define TASK_ID 1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 1 // shares the Id as well
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#define SPRITES_INIT_STATE2 2
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#define MOVE_EFFECT_BYTE 3
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#define ACTIONS_CONFIRMED_COUNT 4
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#define MULTISTRING_CHOOSER 5
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#define MISS_TYPE 6
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#define MSG_DISPLAY 7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
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#define MOVE_TARGET_SELECTED 0x0
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#define MOVE_TARGET_DEPENDS 0x1
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@@ -11,6 +11,26 @@ enum
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AI_ITEM_NOT_RECOGNIZABLE
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};
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enum {
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AI_HEAL_CONFUSION,
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AI_HEAL_PARALYSIS,
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AI_HEAL_FREEZE,
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AI_HEAL_BURN,
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AI_HEAL_POISON,
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AI_HEAL_SLEEP,
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};
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enum {
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AI_X_ATTACK,
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AI_X_DEFEND,
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AI_X_SPEED,
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AI_X_SPATK,
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AI_X_SPDEF, // Unused
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AI_X_ACCURACY,
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AI_X_EVASION, // Unused
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AI_DIRE_HIT,
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};
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void AI_TrySwitchOrUseItem(void);
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u8 GetMostSuitableMonToSwitchInto(void);
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@@ -223,7 +223,6 @@ extern const u8* const gBattleStringsTable[];
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extern const u8* const gStatNamesTable[];
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extern const u8* const gPokeblockWasTooXStringTable[];
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extern const u8* const gRefereeStringsTable[];
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extern const u8* const gStatNamesTable2[];
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extern const u8 *const gRoundsStringTable[];
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extern const u8 gText_PkmnIsEvolving[];
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@@ -269,7 +268,7 @@ extern const u8 gText_Win[];
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extern const u8 gText_Loss[];
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extern const u8 gText_Draw[];
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extern const u8 gText_StatRose[];
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extern const u8 gText_PkmnsStatChanged2[];
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extern const u8 gText_DefendersStatRose[];
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extern const u8 gText_PkmnGettingPumped[];
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extern const u8 gText_PkmnShroudedInMist[];
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extern const u8 gText_PkmnsXPreventsSwitching[];
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@@ -302,4 +302,8 @@
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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#define B_WAIT_TIME_LONG 64
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#define B_WAIT_TIME_MED 48
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#define B_WAIT_TIME_SHORT 32
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#endif // GUARD_CONSTANTS_BATTLE_H
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@@ -214,10 +214,10 @@
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#define STRINGID_STATROSE 210
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#define STRINGID_STATHARSHLY 211
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#define STRINGID_STATFELL 212
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#define STRINGID_PKMNSSTATCHANGED 213
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#define STRINGID_PKMNSSTATCHANGED2 214
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#define STRINGID_PKMNSSTATCHANGED3 215
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#define STRINGID_PKMNSSTATCHANGED4 216
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#define STRINGID_ATTACKERSSTATROSE 213
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#define STRINGID_DEFENDERSSTATROSE 214
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#define STRINGID_ATTACKERSSTATFELL 215
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#define STRINGID_DEFENDERSSTATFELL 216
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#define STRINGID_CRITICALHIT 217
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#define STRINGID_ONEHITKO 218
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#define STRINGID_123POOF 219
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@@ -326,7 +326,7 @@
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#define STRINGID_SOOTHINGAROMA 322
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#define STRINGID_ITEMSCANTBEUSEDNOW 323
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#define STRINGID_FORXCOMMAYZ 324
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#define STRINGID_USINGXTHEYOFZN 325
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#define STRINGID_USINGITEMSTATOFPKMNROSE 325
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#define STRINGID_PKMNUSEDXTOGETPUMPED 326
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#define STRINGID_PKMNSXMADEYUSELESS 327
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#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328
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@@ -383,11 +383,207 @@
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#define STRINGID_TRAINER1WINTEXT 379
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#define STRINGID_TRAINER2WINTEXT 380
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// Indexes into gMissStringIds
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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// They are assigned to the MULTISTRING_CHOOSER byte of gBattleCommunication
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// and read when e.g. the command printfromtable is used.
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// gStatUpStringIds
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#define B_MSG_ATTACKER_STAT_ROSE 0
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#define B_MSG_DEFENDER_STAT_ROSE 1
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#define B_MSG_STAT_WONT_INCREASE 2
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#define B_MSG_STAT_ROSE_EMPTY 3
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#define B_MSG_STAT_ROSE_ITEM 4
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#define B_MSG_USED_DIRE_HIT 5
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// gStatDownStringIds
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#define B_MSG_ATTACKER_STAT_FELL 0
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#define B_MSG_DEFENDER_STAT_FELL 1
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#define B_MSG_STAT_WONT_DECREASE 2
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#define B_MSG_STAT_FELL_EMPTY 3
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// gMissStringIds
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#define B_MSG_MISSED 0
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#define B_MSG_PROTECTED 1
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#define B_MSG_AVOIDED_ATK 2
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#define B_MSG_AVOIDED_DMG 3
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#define B_MSG_GROUND_MISS 4
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// gAbsorbDrainStringIds
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#define B_MSG_ABSORB 0
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#define B_MSG_ABSORB_OOZE 1
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// gLeechSeedStringIds
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#define B_MSG_LEECH_SEED_SET 0
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#define B_MSG_LEECH_SEED_MISS 1
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#define B_MSG_LEECH_SEED_FAIL 2
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#define B_MSG_LEECH_SEED_DRAIN 3
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#define B_MSG_LEECH_SEED_OOZE 4
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// gBattlePalaceFlavorTextTable
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#define B_MSG_GLINT_IN_EYE 0
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#define B_MSG_GETTING_IN_POS 1
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#define B_MSG_GROWL_DEEPLY 2
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#define B_MSG_EAGER_FOR_MORE 3
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// gFirstTurnOfTwoStringIds
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#define B_MSG_TURN1_RAZOR_WIND 0
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#define B_MSG_TURN1_SOLAR_BEAM 1
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#define B_MSG_TURN1_SKULL_BASH 2
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#define B_MSG_TURN1_SKY_ATTACK 3
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#define B_MSG_TURN1_FLY 4
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#define B_MSG_TURN1_DIG 5
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#define B_MSG_TURN1_DIVE 6
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#define B_MSG_TURN1_BOUNCE 7
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// gMoveWeatherChangeStringIds
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#define B_MSG_STARTED_RAIN 0
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#define B_MSG_STARTED_DOWNPOUR 1
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#define B_MSG_WEATHER_FAILED 2
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#define B_MSG_STARTED_SANDSTORM 3
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#define B_MSG_STARTED_SUNLIGHT 4
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#define B_MSG_STARTED_HAIL 5
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// gRainContinuesStringIds
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#define B_MSG_RAIN_CONTINUES 0
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#define B_MSG_DOWNPOUR_CONTINUES 1
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#define B_MSG_RAIN_STOPPED 2
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// gSandStormHailContinuesStringIds / gSandStormHailDmgStringIds/ gSandStormHailEndStringIds
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#define B_MSG_SANDSTORM 0
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#define B_MSG_HAIL 1
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// gReflectLightScreenSafeguardStringIds
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#define B_MSG_SIDE_STATUS_FAILED 0
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#define B_MSG_SET_REFLECT_SINGLE 1
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#define B_MSG_SET_REFLECT_DOUBLE 2
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#define B_MSG_SET_LIGHTSCREEN_SINGLE 3
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#define B_MSG_SET_LIGHTSCREEN_DOUBLE 4
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#define B_MSG_SET_SAFEGUARD 5
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// gProtectLikeUsedStringIds
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#define B_MSG_PROTECTED_ITSELF 0
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#define B_MSG_BRACED_ITSELF 1
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#define B_MSG_PROTECT_FAILED 2
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// gRestUsedStringIds
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#define B_MSG_REST 0
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#define B_MSG_REST_STATUSED 1
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// gWokeUpStringIds
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#define B_MSG_WOKE_UP 0
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#define B_MSG_WOKE_UP_UPROAR 1
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// gUproarAwakeStringIds
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#define B_MSG_CANT_SLEEP_UPROAR 0
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#define B_MSG_UPROAR_KEPT_AWAKE 1
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#define B_MSG_STAYED_AWAKE_USING 2
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// gUproarOverTurnStringIds
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#define B_MSG_UPROAR_CONTINUES 0
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#define B_MSG_UPROAR_ENDS 1
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// gStockpileUsedStringIds
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#define B_MSG_STOCKPILED 0
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#define B_MSG_CANT_STOCKPILE 1
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// gSwallowFailStringIds
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#define B_MSG_SWALLOW_FAILED 0
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#define B_MSG_SWALLOW_FULL_HP 1
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// gKOFailedStringIds
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#define B_MSG_KO_MISS 0
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#define B_MSG_KO_UNAFFECTED 1
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// gMistUsedStringIds
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#define B_MSG_SET_MIST 0
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#define B_MSG_MIST_FAILED 1
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// gFocusEnergyUsedStringIds
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#define B_MSG_GETTING_PUMPED 0
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#define B_MSG_FOCUS_ENERGY_FAILED 1
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// gTransformUsedStringIds
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#define B_MSG_TRANSFORMED 0
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#define B_MSG_TRANSFORM_FAILED 1
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// gSubsituteUsedStringIds
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#define B_MSG_SET_SUBSTITUTE 0
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#define B_MSG_SUBSTITUTE_FAILED 1
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// gPartyStatusHealStringIds
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#define B_MSG_BELL 0
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#define B_MSG_BELL_SOUNDPROOF_ATTACKER 1
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#define B_MSG_BELL_SOUNDPROOF_PARTNER 2
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#define B_MSG_BELL_BOTH_SOUNDPROOF 3
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#define B_MSG_SOOTHING_AROMA 4
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// gFutureMoveUsedStringIds
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#define B_MSG_FUTURE_SIGHT 0
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#define B_MSG_DOOM_DESIRE 1
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// gItemSwapStringIds
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#define B_MSG_ITEM_SWAP_TAKEN 0
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#define B_MSG_ITEM_SWAP_GIVEN 1
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#define B_MSG_ITEM_SWAP_BOTH 2
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// gSportsUsedStringIds
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#define B_MSG_WEAKEN_ELECTRIC 0
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#define B_MSG_WEAKEN_FIRE 1
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// gCaughtMonStringIds
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#define B_MSG_SENT_SOMEONES_PC 0
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#define B_MSG_SENT_LANETTES_PC 1
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#define B_MSG_SOMEONES_BOX_FULL 2
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#define B_MSG_LANETTES_BOX_FULL 3
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// gInobedientStringIds
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#define B_MSG_LOAFING 0
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#define B_MSG_WONT_OBEY 1
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#define B_MSG_TURNED_AWAY 2
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#define B_MSG_PRETEND_NOT_NOTICE 3
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#define B_MSG_INCAPABLE_OF_POWER 4
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// For randomly selecting a disobey string
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// Skips the one used for Battle Palace
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#define NUM_LOAF_STRINGS 4
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// gSafariGetNearStringIds
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#define B_MSG_CREPT_CLOSER 0
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#define B_MSG_CANT_GET_CLOSER 1
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// gSafariPokeblockResultStringIds
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#define B_MSG_MON_CURIOUS 0
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#define B_MSG_MON_ENTHRALLED 1
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#define B_MSG_MON_IGNORED 2
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// gFlashFireStringIds
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#define B_MSG_FLASH_FIRE_BOOST 0
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#define B_MSG_FLASH_FIRE_NO_BOOST 1
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// gBerryEffectStringIds
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#define B_MSG_CURED_PROBLEM 0
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#define B_MSG_NORMALIZED_STATUS 1
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// gNoEscapeStringIds
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#define B_MSG_CANT_ESCAPE 0
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#define B_MSG_DONT_LEAVE_BIRCH 1
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#define B_MSG_PREVENTS_ESCAPE 2
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#define B_MSG_CANT_ESCAPE_2 3
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#define B_MSG_ATTACKER_CANT_ESCAPE 4
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// gGotPoisonedStringIds / gGotParalyzedStringIds / gFellAsleepStringIds
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// gGotBurnedStringIds / gGotFrozenStringIds / gAttractUsedStringIds
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#define B_MSG_STATUSED 0
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#define B_MSG_STATUSED_BY_ABILITY 1
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// gBRNPreventionStringIds / gPRLZPreventionStringIds / gPSNPreventionStringIds
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#define B_MSG_ABILITY_PREVENTS_MOVE_STATUS 0
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#define B_MSG_ABILITY_PREVENTS_ABILITY_STATUS 1
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#define B_MSG_STATUS_HAD_NO_EFFECT 2
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// gGotDefrostedStringIds
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#define B_MSG_DEFROSTED 0
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#define B_MSG_DEFROSTED_BY_MOVE 1
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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