Add remaining multistring chooser constants
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@@ -11,6 +11,26 @@ enum
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AI_ITEM_NOT_RECOGNIZABLE
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};
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enum {
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AI_HEAL_CONFUSION,
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AI_HEAL_PARALYSIS,
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AI_HEAL_FREEZE,
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AI_HEAL_BURN,
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AI_HEAL_POISON,
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AI_HEAL_SLEEP,
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};
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enum {
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AI_X_ATTACK,
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AI_X_DEFEND,
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AI_X_SPEED,
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AI_X_SPATK,
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AI_X_SPDEF, // Unused
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AI_X_ACCURACY,
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AI_X_EVASION, // Unused
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AI_DIRE_HIT,
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};
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void AI_TrySwitchOrUseItem(void);
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u8 GetMostSuitableMonToSwitchInto(void);
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