Add remaining multistring chooser constants
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+4
-3
@@ -10,6 +10,7 @@
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#include "constants/abilities.h"
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#include "random.h"
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#include "battle_scripts.h"
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#include "constants/battle_string_ids.h"
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void AllocateBattleResources(void)
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{
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@@ -136,7 +137,7 @@ u32 sub_805725C(u8 battlerId)
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gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
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gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
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BattleScriptPushCursor();
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP_UPROAR;
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gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
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effect = 2;
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}
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@@ -163,7 +164,7 @@ u32 sub_805725C(u8 battlerId)
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{
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gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
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BattleScriptPushCursor();
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP;
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gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
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effect = 2;
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}
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@@ -183,7 +184,7 @@ u32 sub_805725C(u8 battlerId)
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gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED;
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}
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effect = 2;
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}
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