Finish renaming strings in strings.s

This commit is contained in:
Diegoisawesome
2017-09-20 14:38:05 -05:00
parent 4ec2fe8f37
commit 9ed9f7de94
64 changed files with 1600 additions and 1528 deletions

View File

@@ -8,9 +8,9 @@
extern void ApplyNewEncyprtionKeyToHword(u16* hword, u32 newKey);
extern bool8 InBattlePyramid(void);
extern const u8 gOtherText_PokeBalls[];
extern const u8 gOtherText_Berries[];
extern const u8 gOtherText_Berry[];
extern const u8 gText_PokeBalls[];
extern const u8 gText_Berries[];
extern const u8 gText_Berry[];
extern const u8 gUnknown_085897E4[][28]; // not sure what this one is
bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
@@ -92,7 +92,7 @@ void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity)
if (quantity < 2)
StringCopy(string, ItemId_GetItem(ITEM_POKE_BALL)->name);
else
StringCopy(string, gOtherText_PokeBalls);
StringCopy(string, gText_PokeBalls);
}
else
{
@@ -109,9 +109,9 @@ void GetBerryCountString(u8* dst, const u8* berryName, u32 quantity)
u8* txtPtr;
if (quantity < 2)
berryString = gOtherText_Berry;
berryString = gText_Berry;
else
berryString = gOtherText_Berries;
berryString = gText_Berries;
txtPtr = StringCopy(dst, berryName);
*txtPtr = CHAR_SPACE;
StringCopy(txtPtr + 1, berryString);