Generate local IDs from map.json files

This commit is contained in:
GriffinR
2024-10-11 21:30:52 -04:00
parent 6518f1e3ff
commit 9f31b0fe90
146 changed files with 878 additions and 833 deletions
@@ -1,6 +1,3 @@
.set LOCALID_STEVEN, 1
.set LOCALID_BELDUM_BALL, 2
MossdeepCity_StevensHouse_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_OnTransition
@@ -20,8 +17,8 @@ MossdeepCity_StevensHouse_OnTransition:
end
MossdeepCity_StevensHouse_EventScript_SetStevenPos::
setobjectxyperm LOCALID_STEVEN, 6, 5
setobjectmovementtype LOCALID_STEVEN, MOVEMENT_TYPE_FACE_UP
setobjectxyperm LOCALID_STEVENS_HOUSE_STEVEN, 6, 5
setobjectmovementtype LOCALID_STEVENS_HOUSE_STEVEN, MOVEMENT_TYPE_FACE_UP
return
MossdeepCity_StevensHouse_OnFrame:
@@ -30,14 +27,14 @@ MossdeepCity_StevensHouse_OnFrame:
MossdeepCity_StevensHouse_EventScript_StevenGivesDive::
lockall
applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_STEVENS_HOUSE_STEVEN, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark
applymovement LOCALID_STEVENS_HOUSE_STEVEN, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_STEVEN, Common_Movement_Delay48
applymovement LOCALID_STEVENS_HOUSE_STEVEN, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer
applymovement LOCALID_STEVENS_HOUSE_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer
waitmovement 0
msgbox MossdeepCity_StevensHouse_Text_YouveEarnedHMDive, MSGBOX_DEFAULT
giveitem ITEM_HM_DIVE
@@ -46,7 +43,7 @@ MossdeepCity_StevensHouse_EventScript_StevenGivesDive::
msgbox MossdeepCity_StevensHouse_Text_ExplainDive, MSGBOX_DEFAULT
closemessage
delay 20
applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn
applymovement LOCALID_STEVENS_HOUSE_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn
waitmovement 0
setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT
setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT
@@ -116,7 +113,7 @@ MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC::
MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare::
bufferspeciesname STR_VAR_2, SPECIES_BELDUM
removeobject LOCALID_BELDUM_BALL
removeobject LOCALID_STEVENS_HOUSE_BALL
playfanfare MUS_OBTAIN_ITEM
message MossdeepCity_StevensHouse_Text_ObtainedBeldum
waitmessage