Generate local IDs from map.json files
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@@ -1,6 +1,3 @@
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.set LOCALID_STEVEN, 1
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.set LOCALID_BELDUM_BALL, 2
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MossdeepCity_StevensHouse_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_OnLoad
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map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_OnTransition
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@@ -20,8 +17,8 @@ MossdeepCity_StevensHouse_OnTransition:
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end
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MossdeepCity_StevensHouse_EventScript_SetStevenPos::
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setobjectxyperm LOCALID_STEVEN, 6, 5
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setobjectmovementtype LOCALID_STEVEN, MOVEMENT_TYPE_FACE_UP
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setobjectxyperm LOCALID_STEVENS_HOUSE_STEVEN, 6, 5
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setobjectmovementtype LOCALID_STEVENS_HOUSE_STEVEN, MOVEMENT_TYPE_FACE_UP
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return
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MossdeepCity_StevensHouse_OnFrame:
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@@ -30,14 +27,14 @@ MossdeepCity_StevensHouse_OnFrame:
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MossdeepCity_StevensHouse_EventScript_StevenGivesDive::
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lockall
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applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterLeft
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applymovement LOCALID_STEVENS_HOUSE_STEVEN, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark
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applymovement LOCALID_STEVENS_HOUSE_STEVEN, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_STEVEN, Common_Movement_Delay48
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applymovement LOCALID_STEVENS_HOUSE_STEVEN, Common_Movement_Delay48
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waitmovement 0
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applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer
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applymovement LOCALID_STEVENS_HOUSE_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer
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waitmovement 0
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msgbox MossdeepCity_StevensHouse_Text_YouveEarnedHMDive, MSGBOX_DEFAULT
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giveitem ITEM_HM_DIVE
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@@ -46,7 +43,7 @@ MossdeepCity_StevensHouse_EventScript_StevenGivesDive::
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msgbox MossdeepCity_StevensHouse_Text_ExplainDive, MSGBOX_DEFAULT
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closemessage
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delay 20
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applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn
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applymovement LOCALID_STEVENS_HOUSE_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn
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waitmovement 0
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setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT
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setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT
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@@ -116,7 +113,7 @@ MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC::
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MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare::
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bufferspeciesname STR_VAR_2, SPECIES_BELDUM
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removeobject LOCALID_BELDUM_BALL
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removeobject LOCALID_STEVENS_HOUSE_BALL
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playfanfare MUS_OBTAIN_ITEM
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message MossdeepCity_StevensHouse_Text_ObtainedBeldum
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waitmessage
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