Generate local IDs from map.json files
This commit is contained in:
@@ -39,6 +39,7 @@
|
||||
#include "data.h"
|
||||
#include "constants/battle_frontier.h"
|
||||
#include "constants/battle_setup.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/game_stat.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/songs.h"
|
||||
@@ -1092,7 +1093,7 @@ static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, co
|
||||
|
||||
void SetMapVarsToTrainer(void)
|
||||
{
|
||||
if (sTrainerObjectEventLocalId != 0)
|
||||
if (sTrainerObjectEventLocalId != LOCALID_NONE)
|
||||
{
|
||||
gSpecialVar_LastTalked = sTrainerObjectEventLocalId;
|
||||
gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(sTrainerObjectEventLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
||||
|
||||
Reference in New Issue
Block a user