Generate local IDs from map.json files
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@@ -137,7 +137,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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u8 playerDirection;
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u16 metatileBehavior;
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gSpecialVar_LastTalked = 0;
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gSpecialVar_LastTalked = LOCALID_NONE;
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gSelectedObjectEvent = 0;
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playerDirection = GetPlayerFacingDirection();
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