Generate local IDs from map.json files
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@@ -777,7 +777,7 @@ bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction)
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playerY = object->currentCoords.y;
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MoveCoords(direction, &playerX, &playerY);
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mewObjectId = GetObjectEventIdByLocalIdAndMap(1, MAP_NUM(MAP_FARAWAY_ISLAND_INTERIOR), MAP_GROUP(MAP_FARAWAY_ISLAND_INTERIOR));
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mewObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_FARAWAY_ISLAND_MEW, MAP_NUM(MAP_FARAWAY_ISLAND_INTERIOR), MAP_GROUP(MAP_FARAWAY_ISLAND_INTERIOR));
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if (mewObjectId == OBJECT_EVENTS_COUNT)
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return FALSE;
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