Fix incorrect compressed types, part 2
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+28
-28
@@ -1362,33 +1362,33 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
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{
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&gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00,
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&gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00,
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&gBattleAnimBackgroundImage_02, &gBattleAnimBackgroundPalette_02, &gBattleAnimBackgroundTilemap_02,
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&gBattleAnimBackgroundImage_03, &gBattleAnimBackgroundPalette_03, &gBattleAnimBackgroundTilemap_03,
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&gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_04,
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&gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_05,
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&gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_06,
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&gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_07,
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&gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_08,
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&gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_09,
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&gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_10,
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&gBattleAnimBackgroundImage_11, &gBattleAnimBackgroundPalette_11, &gBattleAnimBackgroundTilemap_11,
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&gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_12,
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&gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_13,
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&gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_14,
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&gBattleAnimBackgroundImage_15, &gBattleAnimBackgroundPalette_15, &gBattleAnimBackgroundTilemap_15,
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&gBattleAnimBackgroundImage_16, &gBattleAnimBackgroundPalette_16, &gBattleAnimBackgroundTilemap_16,
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&gBattleAnimBackgroundImage_17, &gBattleAnimBackgroundPalette_17, &gBattleAnimBackgroundTilemap_17,
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&gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_07,
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&gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_08,
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&gBattleAnimBackgroundImage_20, &gBattleAnimBackgroundPalette_20, &gBattleAnimBackgroundTilemap_20,
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&gBattleAnimBackgroundImage_21, &gBattleAnimBackgroundPalette_21, &gBattleAnimBackgroundTilemap_21,
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&gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_09,
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&gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_10,
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&gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_04,
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&gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_05,
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&gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_06,
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{gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00},
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{gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00},
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{gBattleAnimBackgroundImage_02, gBattleAnimBackgroundPalette_02, gBattleAnimBackgroundTilemap_02},
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{gBattleAnimBackgroundImage_03, gBattleAnimBackgroundPalette_03, gBattleAnimBackgroundTilemap_03},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_04},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_05},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_06},
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{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_07},
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{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_08},
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{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_09},
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{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_10},
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{gBattleAnimBackgroundImage_11, gBattleAnimBackgroundPalette_11, gBattleAnimBackgroundTilemap_11},
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{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_12},
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{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_13},
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{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_14},
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{gBattleAnimBackgroundImage_15, gBattleAnimBackgroundPalette_15, gBattleAnimBackgroundTilemap_15},
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{gBattleAnimBackgroundImage_16, gBattleAnimBackgroundPalette_16, gBattleAnimBackgroundTilemap_16},
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{gBattleAnimBackgroundImage_17, gBattleAnimBackgroundPalette_17, gBattleAnimBackgroundTilemap_17},
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{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_07},
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{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_08},
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{gBattleAnimBackgroundImage_20, gBattleAnimBackgroundPalette_20, gBattleAnimBackgroundTilemap_20},
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{gBattleAnimBackgroundImage_21, gBattleAnimBackgroundPalette_21, gBattleAnimBackgroundTilemap_21},
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{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_09},
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{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_10},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_04},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_05},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_06},
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};
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static void (* const sScriptCmdTable[])(void) =
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@@ -2450,7 +2450,7 @@ static void LoadMoveBg(u16 bgId)
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{
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if (IsContest())
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{
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const void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
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const u32 *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
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void *dmaSrc;
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void *dmaDest;
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