Set up Battle Factory macros
This commit is contained in:
@@ -66,8 +66,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
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setvar VAR_0x8004, 11
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special CallBattleFactoryFunction
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factory_setopponentgfx
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removeobject 2
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setobjectxyperm 2, 7, 1
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addobject 2
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@@ -90,7 +89,6 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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@@ -98,16 +96,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8
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@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 3
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special CallBattleFactoryFunction
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
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addvar VAR_RESULT, 1
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setorcopyvar VAR_0x8006, VAR_RESULT
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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special CallBattleFactoryFunction
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E
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call BattleFrontier_EventScript_IncrementWinStreak
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43
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@@ -196,26 +190,17 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 3
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special CallBattleFactoryFunction
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
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addvar VAR_RESULT, 1
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setorcopyvar VAR_0x8006, VAR_RESULT
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 1
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special CallBattleFactoryFunction
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
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factory_get FACTORY_DATA_WIN_STREAK
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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copyvar VAR_0x8006, VAR_RESULT
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special CallBattleFactoryFunction
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factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
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@@ -28,20 +28,10 @@ BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_258ECA, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, 8
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 0
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special CallBattleFactoryFunction
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factory_setswapped
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0
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factory_set FACTORY_DATA_WIN_STREAK, 0
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_0, 255
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releaseall
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@@ -68,9 +58,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_2584C6:: @ 82584C6
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 0
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special CallBattleFactoryFunction
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factory_save 0
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playse SE_SAVE
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waitse
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goto BattleFrontier_BattleFactoryLobby_EventScript_25853B
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@@ -82,13 +70,8 @@ BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 0
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 0
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special CallBattleFactoryFunction
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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factory_save 0
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playse SE_SAVE
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waitse
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@@ -117,9 +100,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
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lockall
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message BattleFrontier_BattleFactoryLobby_Text_258E77
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 1
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special CallBattleFactoryFunction
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factory_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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@@ -177,13 +158,9 @@ BattleFrontier_BattleFactoryLobby_EventScript_258653:: @ 8258653
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BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 0
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special CallBattleFactoryFunction
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factory_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 1
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special CallBattleFactoryFunction
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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closemessage
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delay 2
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@@ -31,33 +31,26 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
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waitmovement 0
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compare VAR_0x8006, 2
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
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setvar VAR_0x8004, 13
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 12
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 14
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special CallBattleFactoryFunction
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factory_generaterentalmons
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factory_generateopponentmons
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factory_getopponentmontype
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setorcopyvar VAR_0x8005, VAR_RESULT
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setvar VAR_0x8004, 15
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special CallBattleFactoryFunction
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factory_getopponentstyle
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, MSGBOX_DEFAULT
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fadescreen 1
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setvar VAR_0x8004, 8
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 6
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special CallBattleFactoryFunction
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factory_setswapped
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factory_rentmons
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waitstate
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, MSGBOX_DEFAULT
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closemessage
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call BattleFrontier_EventScript_GetLvlMode
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compare VAR_RESULT, 0
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compare VAR_RESULT, FRONTIER_LVL_50
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C
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compare VAR_RESULT, 1
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compare VAR_RESULT, FRONTIER_LVL_OPEN
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
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@@ -65,10 +58,8 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
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setvar VAR_0x8004, 9
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 16
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special CallBattleFactoryFunction
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factory_setopponentmons
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factory_resethelditems
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, MSGBOX_DEFAULT
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playfanfare MUS_ME_ASA
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waitfanfare
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@@ -160,13 +151,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
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setvar VAR_0x8004, 12
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 14
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special CallBattleFactoryFunction
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factory_generateopponentmons
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factory_getopponentmontype
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setorcopyvar VAR_0x8005, VAR_RESULT
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setvar VAR_0x8004, 15
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special CallBattleFactoryFunction
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factory_getopponentstyle
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
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@@ -178,13 +166,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
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fadescreen 1
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setvar VAR_0x8004, 7
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special CallBattleFactoryFunction
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factory_swapmons
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waitstate
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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setvar VAR_0x8004, 8
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special CallBattleFactoryFunction
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factory_setswapped
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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@@ -221,9 +207,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 2
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special CallBattleFactoryFunction
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factory_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen 1
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@@ -232,50 +216,48 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
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special SavePlayerParty
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setvar VAR_0x8004, 10
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setvar VAR_0x8005, 0
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special CallBattleFactoryFunction
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factory_setparties 0
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frontier_set FRONTIER_DATA_6, 1
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special CalculatePlayerPartyCount
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, MSGBOX_DEFAULT
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compare VAR_0x8005, 0
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compare VAR_0x8005, TYPE_NORMAL
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62
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compare VAR_0x8005, 1
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compare VAR_0x8005, TYPE_FIGHTING
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B
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compare VAR_0x8005, 2
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compare VAR_0x8005, TYPE_FLYING
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74
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compare VAR_0x8005, 3
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compare VAR_0x8005, TYPE_POISON
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D
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compare VAR_0x8005, 4
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compare VAR_0x8005, TYPE_GROUND
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86
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compare VAR_0x8005, 5
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compare VAR_0x8005, TYPE_ROCK
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F
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compare VAR_0x8005, 6
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compare VAR_0x8005, TYPE_BUG
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98
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compare VAR_0x8005, 7
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compare VAR_0x8005, TYPE_GHOST
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1
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compare VAR_0x8005, 8
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compare VAR_0x8005, TYPE_STEEL
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA
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compare VAR_0x8005, 10
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compare VAR_0x8005, TYPE_FIRE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3
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compare VAR_0x8005, 11
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compare VAR_0x8005, TYPE_WATER
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC
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compare VAR_0x8005, 12
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compare VAR_0x8005, TYPE_GRASS
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5
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compare VAR_0x8005, 13
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compare VAR_0x8005, TYPE_ELECTRIC
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE
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compare VAR_0x8005, 14
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compare VAR_0x8005, TYPE_PSYCHIC
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7
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compare VAR_0x8005, 15
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compare VAR_0x8005, TYPE_ICE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0
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compare VAR_0x8005, 16
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compare VAR_0x8005, TYPE_DRAGON
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9
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compare VAR_0x8005, 17
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compare VAR_0x8005, TYPE_DARK
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2
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compare VAR_0x8005, 18
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compare VAR_0x8005, NUMBER_OF_MON_TYPES
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB
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return
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@@ -352,23 +334,23 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
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compare VAR_0x8006, 0
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compare VAR_0x8006, FACTORY_STYLE_NONE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068
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compare VAR_0x8006, 1
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compare VAR_0x8006, FACTORY_STYLE_PREPARATION
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071
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compare VAR_0x8006, 2
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compare VAR_0x8006, FACTORY_STYLE_SLOW_STEADY
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A
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compare VAR_0x8006, 3
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compare VAR_0x8006, FACTORY_STYLE_ENDURANCE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083
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compare VAR_0x8006, 4
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compare VAR_0x8006, FACTORY_STYLE_HIGH_RISK
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C
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compare VAR_0x8006, 5
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compare VAR_0x8006, FACTORY_STYLE_WEAKENING
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095
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compare VAR_0x8006, 6
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compare VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E
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compare VAR_0x8006, 7
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compare VAR_0x8006, FACTORY_STYLE_WEATHER
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7
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compare VAR_0x8006, 8
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compare VAR_0x8006, FACTORY_NUM_STYLES
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0
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return
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@@ -41,8 +41,7 @@ SlateportCity_BattleTentBattleRoom_MapScript2_2099B4: @ 82099B4
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SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
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applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_209A99
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waitmovement 0
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setvar VAR_0x8004, 11
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special CallBattleFactoryFunction
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factory_setopponentgfx
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setobjectxyperm 2, 5, 1
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removeobject 2
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addobject 2
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@@ -57,10 +57,8 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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end
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SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE
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setvar VAR_0x8004, 9
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 16
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special CallBattleFactoryFunction
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factory_setopponentmons
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factory_resethelditems
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msgbox SlateportCity_BattleTentCorridor_Text_25A22D, MSGBOX_DEFAULT
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playfanfare MUS_ME_ASA
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waitfanfare
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@@ -136,9 +134,7 @@ SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
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SlateportCity_BattleTentCorridor_EventScript_209044:: @ 8209044
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special SavePlayerParty
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setvar VAR_0x8004, 10
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setvar VAR_0x8005, 0
|
||||
special CallBattleFactoryFunction
|
||||
factory_setparties 0
|
||||
goto SlateportCity_BattleTentCorridor_EventScript_208F0D
|
||||
|
||||
SlateportCity_BattleTentCorridor_Movement_209059: @ 8209059
|
||||
|
||||
Reference in New Issue
Block a user