Set up Battle Factory macros

This commit is contained in:
GriffinR
2019-12-02 08:44:34 -05:00
committed by huderlem
parent 41c1c9ca8a
commit 9fcfbdbef5
10 changed files with 269 additions and 187 deletions

View File

@@ -42,7 +42,7 @@ EWRAM_DATA const struct BattleFrontierTrainer *gFacilityTrainers = NULL;
EWRAM_DATA const struct FacilityMon *gFacilityTrainerMons = NULL;
// IWRAM common
u16 gUnknown_03006298[4];
u16 gUnknown_03006298[MAX_FRONTIER_PARTY_SIZE];
// This file's functions.
static void InitTowerChallenge(void);
@@ -2096,7 +2096,7 @@ static void FillFactoryFrontierTrainerParty(u16 trainerId, u8 firstMonId)
level = SetFacilityPtrsGetLevel();
otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
for (i = 0; i < 3; i++)
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
u16 monSetId = gUnknown_03006298[i];
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[firstMonId + i],
@@ -2124,7 +2124,7 @@ static void FillFactoryTentTrainerParty(u16 trainerId, u8 firstMonId)
u8 fixedIV = 0;
u32 otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
for (i = 0; i < 3; i++)
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
u16 monSetId = gUnknown_03006298[i];
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[firstMonId + i],