Document a bit of atk47

This commit is contained in:
DizzyEggg
2018-07-29 15:51:08 +02:00
parent 68145cd002
commit 9febcd3a0a
4 changed files with 12 additions and 11 deletions

View File

@@ -4378,22 +4378,22 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
static void atk47_setgraphicalstatchangevalues(void)
{
u8 value = 0;
switch (gBattleScripting.statChanger & 0xF0)
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
case 0x10: // +1
case SET_STAT_BUFF_VALUE(1): // +1
value = 0xF;
break;
case 0x20: // +2
case SET_STAT_BUFF_VALUE(2): // +2
value = 0x27;
break;
case 0x90: // -1
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
value = 0x16;
break;
case 0xA0: // -2
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
value = 0x2E;
break;
}
gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1;
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
gBattleScripting.animArg2 = 0;
gBattlescriptCurrInstr++;
}