label some battle struct fields

This commit is contained in:
DizzyEggg
2017-11-12 17:06:31 +01:00
parent cd879d6f8a
commit 9febe24d9f
10 changed files with 69 additions and 80 deletions

View File

@@ -1492,8 +1492,8 @@ static void RecordedPlayerHandleChooseItem(void)
static void RecordedPlayerHandleChoosePokemon(void)
{
*(gBattleStruct->field_5C + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
EmitChosenMonReturnValue(1, *(gBattleStruct->field_5C + gActiveBank), NULL);
*(gBattleStruct->monToSwitchIntoId + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBank), NULL);
RecordedPlayerBufferExecCompleted();
}