label some battle struct fields
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@@ -1492,8 +1492,8 @@ static void RecordedPlayerHandleChooseItem(void)
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static void RecordedPlayerHandleChoosePokemon(void)
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{
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*(gBattleStruct->field_5C + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
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EmitChosenMonReturnValue(1, *(gBattleStruct->field_5C + gActiveBank), NULL);
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*(gBattleStruct->monToSwitchIntoId + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
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EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBank), NULL);
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RecordedPlayerBufferExecCompleted();
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}
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