3.5 asm left

This commit is contained in:
DizzyEggg
2018-12-17 23:00:08 +01:00
parent aae36b5653
commit 9ffd0c7382
65 changed files with 1321 additions and 2738 deletions

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@@ -56,11 +56,11 @@ void ShowBg(u8 bg);
void HideBg(u8 bg);
void SetBgAttribute(u8 bg, u8 attributeId, u8 value);
u16 GetBgAttribute(u8 bg, u8 attributeId);
u32 ChangeBgX(u8 bg, u32 value, u8 op);
u32 GetBgX(u8 bg);
u32 ChangeBgY(u8 bg, u32 value, u8 op);
u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op);
u32 GetBgY(u8 bg);
s32 ChangeBgX(u8 bg, s32 value, u8 op);
s32 GetBgX(u8 bg);
s32 ChangeBgY(u8 bg, s32 value, u8 op);
s32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op);
s32 GetBgY(u8 bg);
void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
u8 Unused_AdjustBgMosaic(u8 a1, u8 a2);
void SetBgTilemapBuffer(u8 bg, void *tilemap);

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@@ -3,7 +3,7 @@
struct Bitmap
{
u8* pixels;
const u8 *pixels;
u32 width:16;
u32 height:16;
};

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@@ -8,13 +8,13 @@ extern u8 gDecompressionBuffer[0x4000];
void LZDecompressWram(const u32 *src, void *dest);
void LZDecompressVram(const u32 *src, void *dest);
u16 LoadCompressedObjectPic(const struct CompressedSpriteSheet *src);
void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src);
u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src);
void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
bool8 LoadCompressedObjectPaletteUsingHeap(const struct CompressedSpritePalette *src);
void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species);

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@@ -4,6 +4,7 @@
extern const u8 gMonIconPaletteIndices[];
const u8 *GetMonIconTiles(u16 species, bool32);
u8 GetValidMonIconPalIndex(u16 species);
const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo);
const u16 *GetValidMonIconPalettePtr(u16 speciesId);
u16 GetIconSpecies(u16 species, u32 personality);

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@@ -64,6 +64,16 @@ struct UnkPSSStruct_2002370
u8 unk_0246;
};
struct UnkStorageStruct
{
struct Sprite *sprite;
u8 *tiles;
u16 palIndex;
u8 unk8;
u8 unk9;
u8 unk10;
};
struct PokemonStorageSystemData
{
u8 state;
@@ -229,8 +239,8 @@ struct PokemonStorageSystemData
u8 field_21FD;
u8 field_21FE;
u8 inBoxMovingMode;
u8 field_2200;
u8 field_2201[51];
u16 field_2200;
struct UnkStorageStruct field_2204[3];
u16 movingItem;
u8 field_2236;
u8 field_2237;

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@@ -61,10 +61,10 @@ void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
u32 GetWindowAttribute(u8 windowId, u8 attributeId);
u16 AddWindow8Bit(struct WindowTemplate *template);
u16 AddWindow8Bit(struct WindowTemplate *template);
u16 AddWindow8Bit(const struct WindowTemplate *template);
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue);
void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
void CopyWindowToVram8Bit(u8 windowId, u8 mode);
extern struct Window gWindows[];