3.5 asm left
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@@ -61,10 +61,10 @@ void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
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void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
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bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
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u32 GetWindowAttribute(u8 windowId, u8 attributeId);
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u16 AddWindow8Bit(struct WindowTemplate *template);
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u16 AddWindow8Bit(struct WindowTemplate *template);
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u16 AddWindow8Bit(const struct WindowTemplate *template);
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void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue);
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void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
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void CopyWindowToVram8Bit(u8 windowId, u8 mode);
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extern struct Window gWindows[];
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