3.5 asm left
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@@ -1103,7 +1103,7 @@ void DrawBattleEntryBackground(void)
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SetGpuReg(REG_OFFSET_WINOUT, 0x36);
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gBattle_BG1_Y = 0xFF5C;
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gBattle_BG2_Y = 0xFF5C;
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LoadCompressedObjectPicUsingHeap(&gUnknown_0831AA00);
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LoadCompressedSpriteSheetUsingHeap(&gUnknown_0831AA00);
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}
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else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
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{
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