3.5 asm left
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+2
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@@ -640,11 +640,11 @@ static bool8 LoadPokeblockMenuGfx(void)
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sPokeblockMenu->gfxState++;
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break;
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case 3:
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LoadCompressedObjectPic(&gPokeblockCase_SpriteSheet);
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LoadCompressedSpriteSheet(&gPokeblockCase_SpriteSheet);
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sPokeblockMenu->gfxState++;
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break;
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case 4:
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LoadCompressedObjectPalette(&gPokeblockCase_SpritePal);
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LoadCompressedSpritePalette(&gPokeblockCase_SpritePal);
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sPokeblockMenu->gfxState++;
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break;
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case 5:
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