More formatting fixes
This commit is contained in:
@@ -1014,15 +1014,12 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
|
||||
palOffset = (battlerId * 16) + 0x100;
|
||||
LoadCompressedPalette(gSubstituteDollPal, palOffset, 32);
|
||||
}
|
||||
else
|
||||
else if (!IsContest())
|
||||
{
|
||||
if (!IsContest())
|
||||
{
|
||||
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||||
else
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||||
}
|
||||
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||||
else
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user