More formatting fixes
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@@ -4875,7 +4875,11 @@ static void SetActionsAndBattlersTurnOrder(void)
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{
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u8 battler1 = gBattlerByTurnOrder[i];
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u8 battler2 = gBattlerByTurnOrder[j];
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if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM && gActionsByTurnOrder[i] != B_ACTION_SWITCH && gActionsByTurnOrder[j] != B_ACTION_SWITCH)
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if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
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&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
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&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
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&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
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{
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if (GetWhoStrikesFirst(battler1, battler2, FALSE))
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SwapTurnOrder(i, j);
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