Document Apprentice

This commit is contained in:
GriffinR
2019-11-20 17:36:52 -05:00
parent 4e6a69c297
commit a05006421b
11 changed files with 430 additions and 354 deletions

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@@ -5,7 +5,7 @@
struct ApprenticeTrainer
{
u8 name[6][PLAYER_NAME_LENGTH + 1]; // For all six languages.
u8 name[NUM_LANGUAGES - 1][PLAYER_NAME_LENGTH + 1]; // For all languages except the unused one.
u16 otId;
u8 facilityClass;
u16 species[APPRENTICE_SPECIES_COUNT];
@@ -15,7 +15,7 @@ struct ApprenticeTrainer
extern const struct ApprenticeTrainer gApprentices[];
void CopyFriendsApprenticeChallengeText(u8 saveblockApprenticeId);
void BufferApprenticeChallengeText(u8 saveApprenticeId);
void Apprentice_EnableBothScriptContexts(void);
void ResetApprenticeStruct(struct Apprentice *apprentice);
void ResetAllApprenticeData(void);

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@@ -1,8 +1,11 @@
#ifndef GUARD_CONSTANTS_APPRENTICE_H
#define GUARD_CONSTANTS_APPRENTICE_H
#define APPRENTICE_SPECIES_COUNT 10
#define NUM_APPRENTICES 16
#define APPRENTICE_SPECIES_COUNT 10
#define NUM_WHICH_MON_QUESTIONS MULTI_PARTY_SIZE
#define NUM_WHICH_MOVE_QUESTIONS 5
#define APPRENTICE_LVL_MODE_50 (FRONTIER_LVL_50 + 1)
#define APPRENTICE_LVL_MODE_OPEN (FRONTIER_LVL_OPEN + 1)
@@ -10,10 +13,10 @@
#define APPRENTICE_FUNC_GAVE_LVLMODE 0
#define APPRENTICE_FUNC_SET_LVLMODE 1
#define APPRENTICE_FUNC_SET_ID 2
#define APPRENTICE_FUNC_3 3
#define APPRENTICE_FUNC_4 4
#define APPRENTICE_FUNC_SHUFFLE_SPECIES 3
#define APPRENTICE_FUNC_RANDOMIZE_QUESTIONS 4
#define APPRENTICE_FUNC_ANSWERED_QUESTION 5
#define APPRENTICE_FUNC_6 6
#define APPRENTICE_FUNC_IS_FINAL_QUESTION 6
#define APPRENTICE_FUNC_MENU 7
#define APPRENTICE_FUNC_PRINT_MSG 8
#define APPRENTICE_FUNC_RESET 9
@@ -25,14 +28,14 @@
#define APPRENTICE_FUNC_FREE_QUESTION_DATA 15
#define APPRENTICE_FUNC_BUFFER_STRING 16
#define APPRENTICE_FUNC_SET_MOVE 17
#define APPRENTICE_FUNC_SET_FIRST_MON 18
#define APPRENTICE_FUNC_SET_LEAD_MON 18
#define APPRENTICE_FUNC_OPEN_BAG 19
#define APPRENTICE_FUNC_20 20
#define APPRENTICE_FUNC_21 21
#define APPRENTICE_FUNC_TRY_SET_HELD_ITEM 20
#define APPRENTICE_FUNC_SAVE 21
#define APPRENTICE_FUNC_SET_GFX_SAVED 22
#define APPRENTICE_FUNC_SET_GFX 23
#define APPRENTICE_FUNC_SHOULD_LEAVE 24
#define APPRENTICE_FUNC_25 25
#define APPRENTICE_FUNC_SHIFT_SAVED 25
#define APPRENTICE_MSG_PLEASE_TEACH 0
#define APPRENTICE_MSG_REJECT 1
@@ -58,6 +61,15 @@
#define APPRENTICE_QUESTION_WHAT_ITEM 4
#define APPRENTICE_QUESTION_WIN_SPEECH 5
// Would be redundant with the above if they used the same values
// but they do this to skip the "which mon" questions and store the below id in a 2 bit field
// These IDs are randomly shuffled in an array to determine the order of questions asked by the Apprentice
// The last question asked is always picking their win speech
#define QUESTION_ID_WIN_SPEECH 0
#define QUESTION_ID_WHAT_ITEM 1
#define QUESTION_ID_WHICH_MOVE 2
#define QUESTION_ID_WHICH_FIRST 3
#define APPRENTICE_ASK_WHICH_LEVEL 0
#define APPRENTICE_ASK_3SPECIES 1
#define APPRENTICE_ASK_2SPECIES 2
@@ -74,6 +86,6 @@
#define APPRENTICE_BUFF_NAME 6
#define APPRENTICE_BUFF_WIN_SPEECH 7
#define APPRENTICE_BUFF_LEVEL 8
#define APPRENTICE_BUFF_FIRST_MON_SPECIES 9
#define APPRENTICE_BUFF_LEAD_MON_SPECIES 9
#endif // GUARD_CONSTANTS_APPRENTICE_H

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@@ -18,12 +18,13 @@
#define VERSION_GAMECUBE 15
#define LANGUAGE_JAPANESE 1
#define LANGUAGE_ENGLISH 2
#define LANGUAGE_FRENCH 3
#define LANGUAGE_ITALIAN 4
#define LANGUAGE_GERMAN 5
#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
#define LANGUAGE_SPANISH 7
#define LANGUAGE_ENGLISH 2
#define LANGUAGE_FRENCH 3
#define LANGUAGE_ITALIAN 4
#define LANGUAGE_GERMAN 5
#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
#define LANGUAGE_SPANISH 7
#define NUM_LANGUAGES 7
#define GAME_VERSION (VERSION_EMERALD)
#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
@@ -49,6 +50,7 @@
#define DECOR_MAX_SECRET_BASE 16
#define DECOR_MAX_PLAYERS_HOUSE 12
#define APPRENTICE_COUNT 4
#define APPRENTICE_MAX_QUESTIONS 9
#define PYRAMID_BAG_ITEMS_COUNT 10
#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.

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@@ -220,7 +220,7 @@ struct Apprentice
{
u8 id:5;
u8 lvlMode:2; // + 1
u8 field_1;
u8 numQuestions;
u8 number;
struct ApprenticeMon party[MULTI_PARTY_SIZE];
u16 speechWon[EASY_CHAT_BATTLE_WORDS_COUNT];
@@ -403,13 +403,13 @@ struct BattleFrontier
/*0xEFC*/ struct FrontierMonData field_EFC[3];
};
struct Sav2_B8
struct ApprenticeQuestion
{
u8 unk0_0:2;
u8 unk0_1:2;
u8 unk0_2:2;
u8 unk0_3:2;
u16 unk2;
u8 questionId:2;
u8 monId:2;
u8 moveSlot:2;
u8 suggestedChange:2; // TRUE if told to use held item or second move, FALSE if told to use no item or first move
u16 data; // used both as an itemId and a moveId
};
struct PlayersApprentice
@@ -417,12 +417,12 @@ struct PlayersApprentice
/*0xB0*/ u8 id;
/*0xB1*/ u8 lvlMode:2; //0: Unassigned, 1: Lv 50, 2: Open Lv
/*0xB1*/ u8 questionsAnswered:4;
/*0xB1*/ u8 firstMonId:2;
/*0xB2*/ u8 field_B2_0:3;
/*0xB2*/ u8 field_B2_1:2;
/*0xB3*/ u8 field_B3;
/*0xB4*/ u8 monIds[MULTI_PARTY_SIZE];
/*0xB8*/ struct Sav2_B8 field_B8[9];
/*0xB1*/ u8 leadMonId:2;
/*0xB2*/ u8 party:3;
/*0xB2*/ u8 field_B2_1:2;
/*0xB3*/ u8 unused;
/*0xB4*/ u8 speciesIds[MULTI_PARTY_SIZE];
/*0xB8*/ struct ApprenticeQuestion questions[APPRENTICE_MAX_QUESTIONS];
};
struct RankingHall1P