Document Apprentice
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@@ -5,7 +5,7 @@
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struct ApprenticeTrainer
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{
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u8 name[6][PLAYER_NAME_LENGTH + 1]; // For all six languages.
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u8 name[NUM_LANGUAGES - 1][PLAYER_NAME_LENGTH + 1]; // For all languages except the unused one.
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u16 otId;
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u8 facilityClass;
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u16 species[APPRENTICE_SPECIES_COUNT];
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@@ -15,7 +15,7 @@ struct ApprenticeTrainer
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extern const struct ApprenticeTrainer gApprentices[];
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void CopyFriendsApprenticeChallengeText(u8 saveblockApprenticeId);
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void BufferApprenticeChallengeText(u8 saveApprenticeId);
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void Apprentice_EnableBothScriptContexts(void);
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void ResetApprenticeStruct(struct Apprentice *apprentice);
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void ResetAllApprenticeData(void);
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@@ -1,8 +1,11 @@
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#ifndef GUARD_CONSTANTS_APPRENTICE_H
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#define GUARD_CONSTANTS_APPRENTICE_H
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#define APPRENTICE_SPECIES_COUNT 10
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#define NUM_APPRENTICES 16
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#define APPRENTICE_SPECIES_COUNT 10
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#define NUM_WHICH_MON_QUESTIONS MULTI_PARTY_SIZE
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#define NUM_WHICH_MOVE_QUESTIONS 5
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#define APPRENTICE_LVL_MODE_50 (FRONTIER_LVL_50 + 1)
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#define APPRENTICE_LVL_MODE_OPEN (FRONTIER_LVL_OPEN + 1)
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@@ -10,10 +13,10 @@
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#define APPRENTICE_FUNC_GAVE_LVLMODE 0
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#define APPRENTICE_FUNC_SET_LVLMODE 1
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#define APPRENTICE_FUNC_SET_ID 2
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#define APPRENTICE_FUNC_3 3
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#define APPRENTICE_FUNC_4 4
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#define APPRENTICE_FUNC_SHUFFLE_SPECIES 3
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#define APPRENTICE_FUNC_RANDOMIZE_QUESTIONS 4
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#define APPRENTICE_FUNC_ANSWERED_QUESTION 5
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#define APPRENTICE_FUNC_6 6
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#define APPRENTICE_FUNC_IS_FINAL_QUESTION 6
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#define APPRENTICE_FUNC_MENU 7
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#define APPRENTICE_FUNC_PRINT_MSG 8
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#define APPRENTICE_FUNC_RESET 9
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@@ -25,14 +28,14 @@
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#define APPRENTICE_FUNC_FREE_QUESTION_DATA 15
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#define APPRENTICE_FUNC_BUFFER_STRING 16
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#define APPRENTICE_FUNC_SET_MOVE 17
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#define APPRENTICE_FUNC_SET_FIRST_MON 18
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#define APPRENTICE_FUNC_SET_LEAD_MON 18
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#define APPRENTICE_FUNC_OPEN_BAG 19
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#define APPRENTICE_FUNC_20 20
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#define APPRENTICE_FUNC_21 21
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#define APPRENTICE_FUNC_TRY_SET_HELD_ITEM 20
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#define APPRENTICE_FUNC_SAVE 21
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#define APPRENTICE_FUNC_SET_GFX_SAVED 22
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#define APPRENTICE_FUNC_SET_GFX 23
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#define APPRENTICE_FUNC_SHOULD_LEAVE 24
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#define APPRENTICE_FUNC_25 25
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#define APPRENTICE_FUNC_SHIFT_SAVED 25
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#define APPRENTICE_MSG_PLEASE_TEACH 0
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#define APPRENTICE_MSG_REJECT 1
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@@ -58,6 +61,15 @@
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#define APPRENTICE_QUESTION_WHAT_ITEM 4
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#define APPRENTICE_QUESTION_WIN_SPEECH 5
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// Would be redundant with the above if they used the same values
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// but they do this to skip the "which mon" questions and store the below id in a 2 bit field
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// These IDs are randomly shuffled in an array to determine the order of questions asked by the Apprentice
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// The last question asked is always picking their win speech
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#define QUESTION_ID_WIN_SPEECH 0
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#define QUESTION_ID_WHAT_ITEM 1
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#define QUESTION_ID_WHICH_MOVE 2
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#define QUESTION_ID_WHICH_FIRST 3
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#define APPRENTICE_ASK_WHICH_LEVEL 0
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#define APPRENTICE_ASK_3SPECIES 1
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#define APPRENTICE_ASK_2SPECIES 2
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@@ -74,6 +86,6 @@
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#define APPRENTICE_BUFF_NAME 6
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#define APPRENTICE_BUFF_WIN_SPEECH 7
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#define APPRENTICE_BUFF_LEVEL 8
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#define APPRENTICE_BUFF_FIRST_MON_SPECIES 9
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#define APPRENTICE_BUFF_LEAD_MON_SPECIES 9
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#endif // GUARD_CONSTANTS_APPRENTICE_H
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@@ -18,12 +18,13 @@
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#define VERSION_GAMECUBE 15
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#define LANGUAGE_JAPANESE 1
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#define LANGUAGE_ENGLISH 2
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#define LANGUAGE_FRENCH 3
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#define LANGUAGE_ITALIAN 4
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#define LANGUAGE_GERMAN 5
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#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
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#define LANGUAGE_SPANISH 7
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#define LANGUAGE_ENGLISH 2
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#define LANGUAGE_FRENCH 3
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#define LANGUAGE_ITALIAN 4
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#define LANGUAGE_GERMAN 5
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#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
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#define LANGUAGE_SPANISH 7
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#define NUM_LANGUAGES 7
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#define GAME_VERSION (VERSION_EMERALD)
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#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
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@@ -49,6 +50,7 @@
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#define DECOR_MAX_SECRET_BASE 16
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#define DECOR_MAX_PLAYERS_HOUSE 12
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#define APPRENTICE_COUNT 4
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#define APPRENTICE_MAX_QUESTIONS 9
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#define PYRAMID_BAG_ITEMS_COUNT 10
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#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.
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@@ -220,7 +220,7 @@ struct Apprentice
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{
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u8 id:5;
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u8 lvlMode:2; // + 1
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u8 field_1;
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u8 numQuestions;
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u8 number;
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struct ApprenticeMon party[MULTI_PARTY_SIZE];
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u16 speechWon[EASY_CHAT_BATTLE_WORDS_COUNT];
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@@ -403,13 +403,13 @@ struct BattleFrontier
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/*0xEFC*/ struct FrontierMonData field_EFC[3];
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};
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struct Sav2_B8
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struct ApprenticeQuestion
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{
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u8 unk0_0:2;
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u8 unk0_1:2;
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u8 unk0_2:2;
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u8 unk0_3:2;
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u16 unk2;
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u8 questionId:2;
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u8 monId:2;
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u8 moveSlot:2;
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u8 suggestedChange:2; // TRUE if told to use held item or second move, FALSE if told to use no item or first move
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u16 data; // used both as an itemId and a moveId
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};
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struct PlayersApprentice
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@@ -417,12 +417,12 @@ struct PlayersApprentice
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/*0xB0*/ u8 id;
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/*0xB1*/ u8 lvlMode:2; //0: Unassigned, 1: Lv 50, 2: Open Lv
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/*0xB1*/ u8 questionsAnswered:4;
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/*0xB1*/ u8 firstMonId:2;
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/*0xB2*/ u8 field_B2_0:3;
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/*0xB2*/ u8 field_B2_1:2;
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/*0xB3*/ u8 field_B3;
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/*0xB4*/ u8 monIds[MULTI_PARTY_SIZE];
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/*0xB8*/ struct Sav2_B8 field_B8[9];
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/*0xB1*/ u8 leadMonId:2;
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/*0xB2*/ u8 party:3;
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/*0xB2*/ u8 field_B2_1:2;
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/*0xB3*/ u8 unused;
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/*0xB4*/ u8 speciesIds[MULTI_PARTY_SIZE];
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/*0xB8*/ struct ApprenticeQuestion questions[APPRENTICE_MAX_QUESTIONS];
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};
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struct RankingHall1P
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