Document Apprentice
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@@ -5,7 +5,7 @@
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struct ApprenticeTrainer
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{
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u8 name[6][PLAYER_NAME_LENGTH + 1]; // For all six languages.
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u8 name[NUM_LANGUAGES - 1][PLAYER_NAME_LENGTH + 1]; // For all languages except the unused one.
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u16 otId;
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u8 facilityClass;
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u16 species[APPRENTICE_SPECIES_COUNT];
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@@ -15,7 +15,7 @@ struct ApprenticeTrainer
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extern const struct ApprenticeTrainer gApprentices[];
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void CopyFriendsApprenticeChallengeText(u8 saveblockApprenticeId);
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void BufferApprenticeChallengeText(u8 saveApprenticeId);
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void Apprentice_EnableBothScriptContexts(void);
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void ResetApprenticeStruct(struct Apprentice *apprentice);
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void ResetAllApprenticeData(void);
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