Finish pokemon_summary_screen

This commit is contained in:
Diegoisawesome
2018-08-14 21:56:11 -07:00
parent 6dac87abfd
commit a07d69d7c2
24 changed files with 1930 additions and 3120 deletions

248
src/battle_pyramid.c Normal file
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#include "global.h"
#include "main.h"
#include "battle_controllers.h"
#include "bg.h"
#include "field_effect.h"
#include "field_weather.h"
#include "gpu_regs.h"
#include "malloc.h"
#include "menu.h"
#include "menu_helpers.h"
#include "overworld.h"
#include "palette.h"
#include "party_menu.h"
#include "scanline_effect.h"
#include "script.h"
#include "task.h"
#include "constants/rgb.h"
EWRAM_DATA struct
{
u32 unk0;
u8 filler4[0x804 - 0x4];
u8 unk804[11];
u8 unk80F[5];
u8 unk814;
u8 filler815;
s8 unk816;
u8 filler817[0x984 - 0x817];
u16 unk984;
u8 filler986[0x98C - 0x986];
} *gUnknown_0203CF2C = NULL;
EWRAM_DATA struct
{
void (*callback)(void);
u8 unk4;
u16 unk6;
u16 unk8;
} gUnknown_0203CF30 = {0};
extern const struct BgTemplate gUnknown_0861F2B4[3];
void sub_81C4F98(u8 a0, void (*callback)(void));
void sub_81C4F44(u8 taskId);
void sub_81C504C(void);
bool8 sub_81C5078(void);
void sub_81C51DC(void);
bool8 sub_81C5238(void);
void sub_81C5314(void);
void sub_81C5674(void);
void sub_81C56F8(void);
void sub_81C5924(void);
void sub_81C59BC(void);
void sub_81C5A20(void);
void sub_81C6BD8(void);
void sub_81C6EF4(void);
void sub_81C700C(void);
void sub_81C4EEC(void)
{
gUnknown_0203CF30.unk6 = 0;
gUnknown_0203CF30.unk8 = 0;
}
void sub_81C4EFC(void)
{
sub_81C4F98(0, CB2_ReturnToFieldWithOpenMenu);
}
void sub_81C4F10(void)
{
sub_81C4F98(1, SetCB2ToReshowScreenAfterMenu2);
}
void sub_81C4F24(void)
{
ScriptContext2_Enable();
FadeScreen(1, 0);
CreateTask(sub_81C4F44, 10);
}
void sub_81C4F44(u8 taskId)
{
if (!gPaletteFade.active)
{
overworld_free_bg_tilemaps();
gFieldCallback2 = hm_add_c3_without_phase_2;
sub_81C4F98(3, CB2_ReturnToField);
DestroyTask(taskId);
}
}
void sub_81C4F84(void)
{
sub_81C4F98(4, gUnknown_0203CF30.callback);
}
void sub_81C4F98(u8 a0, void (*callback)(void))
{
gUnknown_0203CF2C = AllocZeroed(sizeof(*gUnknown_0203CF2C));
if (a0 != 4)
{
gUnknown_0203CF30.unk4 = a0;
}
if (callback != NULL)
{
gUnknown_0203CF30.callback = callback;
}
gUnknown_0203CF2C->unk0 = 0;
gUnknown_0203CF2C->unk814 = -1;
gUnknown_0203CF2C->unk816 = -1;
memset(gUnknown_0203CF2C->unk804, 0xFF, sizeof(gUnknown_0203CF2C->unk804));
memset(gUnknown_0203CF2C->unk80F, 0xFF, sizeof(gUnknown_0203CF2C->unk80F));
SetMainCallback2(sub_81C504C);
}
void sub_81C501C(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
do_scheduled_bg_tilemap_copies_to_vram();
UpdatePaletteFade();
}
void sub_81C5038(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_81C504C(void)
{
while (sub_81221EC() != TRUE && sub_81C5078() != TRUE && sub_81221AC() != TRUE);
}
bool8 sub_81C5078(void)
{
switch (gMain.state)
{
case 0:
SetVBlankHBlankCallbacksToNull();
clear_scheduled_bg_copies_to_vram();
gMain.state++;
break;
case 1:
ScanlineEffect_Stop();
gMain.state++;
break;
case 2:
FreeAllSpritePalettes();
gMain.state++;
break;
case 3:
ResetPaletteFade();
gPaletteFade.bufferTransferDisabled = TRUE;
gMain.state++;
break;
case 4:
ResetSpriteData();
gMain.state++;
break;
case 5:
if (!sub_81221AC())
{
ResetTasks();
}
gMain.state++;
break;
case 6:
sub_81C51DC();
gUnknown_0203CF2C->unk984 = 0;
gMain.state++;
break;
case 7:
if (sub_81C5238())
{
gMain.state++;
}
break;
case 8:
sub_81C6BD8();
gMain.state++;
break;
case 9:
sub_81C5924();
sub_81C59BC();
sub_81C5A20();
gMain.state++;
break;
case 10:
sub_81C5314();
gMain.state++;
break;
case 11:
sub_81C56F8();
gMain.state++;
break;
case 12:
sub_81C6EF4();
gMain.state++;
break;
case 13:
sub_81C5674();
gMain.state++;
break;
case 14:
sub_81C700C();
gMain.state++;
break;
case 15:
BlendPalettes(0xFFFFFFFF, 0x10, 0);
gMain.state++;
break;
case 16:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gPaletteFade.bufferTransferDisabled = FALSE;
gMain.state++;
break;
default:
SetVBlankCallback(sub_81C5038);
SetMainCallback2(sub_81C501C);
return TRUE;
}
return FALSE;
}
void sub_81C51DC(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0861F2B4, ARRAY_COUNT(gUnknown_0861F2B4));
SetBgTilemapBuffer(2, gUnknown_0203CF2C->filler4);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(2);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
DISPCNT_OBJ_1D_MAP |
DISPCNT_OBJ_ON);
ShowBg(0);
ShowBg(1);
ShowBg(2);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}

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static const u8 sHardyNatureName[] = _("HARDY");
static const u8 sLonelyNatureName[] = _("LONELY");
static const u8 sBraveNatureName[] = _("BRAVE");
static const u8 sAdamantNatureName[] = _("ADAMANT");
static const u8 sNaughtyNatureName[] = _("NAUGHTY");
static const u8 sBoldNatureName[] = _("BOLD");
static const u8 sDocileNatureName[] = _("DOCILE");
static const u8 sRelaxedNatureName[] = _("RELAXED");
static const u8 sImpishNatureName[] = _("IMPISH");
static const u8 sLaxNatureName[] = _("LAX");
static const u8 sTimidNatureName[] = _("TIMID");
static const u8 sHastyNatureName[] = _("HASTY");
static const u8 sSeriousNatureName[] = _("SERIOUS");
static const u8 sJollyNatureName[] = _("JOLLY");
static const u8 sNaiveNatureName[] = _("NAIVE");
static const u8 sModestNatureName[] = _("MODEST");
static const u8 sMildNatureName[] = _("MILD");
static const u8 sQuietNatureName[] = _("QUIET");
static const u8 sBashfulNatureName[] = _("BASHFUL");
static const u8 sRashNatureName[] = _("RASH");
static const u8 sCalmNatureName[] = _("CALM");
static const u8 sGentleNatureName[] = _("GENTLE");
static const u8 sSassyNatureName[] = _("SASSY");
static const u8 sCarefulNatureName[] = _("CAREFUL");
static const u8 sQuirkyNatureName[] = _("QUIRKY");
const u8 *const gNatureNamePointers[] =
{
[NATURE_HARDY] = sHardyNatureName,
[NATURE_LONELY] = sLonelyNatureName,
[NATURE_BRAVE] = sBraveNatureName,
[NATURE_ADAMANT] = sAdamantNatureName,
[NATURE_NAUGHTY] = sNaughtyNatureName,
[NATURE_BOLD] = sBoldNatureName,
[NATURE_DOCILE] = sDocileNatureName,
[NATURE_RELAXED] = sRelaxedNatureName,
[NATURE_IMPISH] = sImpishNatureName,
[NATURE_LAX] = sLaxNatureName,
[NATURE_TIMID] = sTimidNatureName,
[NATURE_HASTY] = sHastyNatureName,
[NATURE_SERIOUS] = sSeriousNatureName,
[NATURE_JOLLY] = sJollyNatureName,
[NATURE_NAIVE] = sNaiveNatureName,
[NATURE_MODEST] = sModestNatureName,
[NATURE_MILD] = sMildNatureName,
[NATURE_QUIET] = sQuietNatureName,
[NATURE_BASHFUL] = sBashfulNatureName,
[NATURE_RASH] = sRashNatureName,
[NATURE_CALM] = sCalmNatureName,
[NATURE_GENTLE] = sGentleNatureName,
[NATURE_SASSY] = sSassyNatureName,
[NATURE_CAREFUL] = sCarefulNatureName,
[NATURE_QUIRKY] = sQuirkyNatureName,
};

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#include "global.h"
#include "main.h"
#include "menu.h"
#include "bg.h"
#include "malloc.h"
#include "palette.h"
EWRAM_DATA u8 *gUnknown_0203CF28 = NULL;
static const u16 gUnknown_0861D140[] = INCBIN_U16("graphics/interface/region_map.gbapal");
extern const u8 gUnknown_0861D1A0[];
extern const u8 gUnknown_0861DEF4[];
extern const u8 gUnknown_0861E208[];
extern const u8 gUnknown_0861EF64[];
struct UnkStruct_1C4D70
{
u32 bg:2;
u32 unk2:8;
u32 unk10:2;
u32 unk12:20;
};
void sub_81C4D70(struct UnkStruct_1C4D70 *template)
{
u8 unk;
gUnknown_0203CF28 = Alloc(4);
unk = template->unk10;
if (unk == 0)
{
SetBgAttribute(template->bg, BG_CTRL_ATTR_WRAPAROUND, 0);
decompress_and_copy_tile_data_to_vram(template->bg, gUnknown_0861D1A0, 0, template->unk2, unk);
sub_8199D3C(decompress_and_copy_tile_data_to_vram(template->bg, gUnknown_0861DEF4, 0, 0, 1), template->unk2, 32, 32, unk);
}
else
{
SetBgAttribute(template->bg, BG_CTRL_ATTR_WRAPAROUND, 2);
SetBgAttribute(template->bg, 9, 1);
decompress_and_copy_tile_data_to_vram(template->bg, gUnknown_0861E208, 0, template->unk2, 0);
sub_8199D3C(decompress_and_copy_tile_data_to_vram(template->bg, gUnknown_0861EF64, 0, 0, 1), template->unk2, 64, 64, 1);
}
ChangeBgX(template->bg, 0, 0);
ChangeBgY(template->bg, 0, 0);
SetBgAttribute(template->bg, BG_CTRL_ATTR_SCREENSIZE, 1);
CpuCopy32(gUnknown_0861D140, &gPlttBufferUnfaded[0x70], 0x60);
*gUnknown_0203CF28 = template->bg;
}
bool32 sub_81C4E90(void)
{
if (!free_temp_tile_data_buffers_if_possible())
{
ShowBg(*gUnknown_0203CF28);
return FALSE;
}
else
{
return TRUE;
}
}
void sub_81C4EB4(void)
{
if (gUnknown_0203CF28 != NULL)
{
FREE_AND_SET_NULL(gUnknown_0203CF28);
}
}
void sub_81C4ED0(u32 a0)
{
ChangeBgY(*gUnknown_0203CF28, a0 * 0x100, 0);
}