Merge branch 'master' into anims

This commit is contained in:
DizzyEggg
2018-09-12 22:59:04 +02:00
383 changed files with 1769 additions and 1272 deletions

View File

@@ -35,7 +35,7 @@ void CB2_QuitRecordedBattle(void);
void sub_8038528(struct Sprite* sprite);
void sub_8038A04(void); // unused
void VBlankCB_Battle(void);
void nullsub_17(void);
void nullsub_17(struct Sprite *sprite);
void sub_8038B74(struct Sprite *sprite);
void sub_8038D64(void);
u32 sub_80391E0(u8 arrayId, u8 caseId);

View File

@@ -58,7 +58,18 @@ void sub_81B8904(u8 arg0, void (*callback)(void));
void OpenPartyMenuInBattle(u8 caseId);
u16 ItemIdToBattleMoveId(u16 itemId);
u8 sub_81B205C(struct Pokemon* a);
void sub_81B617C(void);
u8 sub_81B6D14(u16 a);
bool8 hm_add_c3_without_phase_2(void);
extern void dp05_ether(u8, u16, TaskFunc);
extern void dp05_pp_up(u8, u16, TaskFunc);
extern void dp05_rare_candy(u8, u16, TaskFunc);
extern void sub_81B67C8(u8, u16, TaskFunc);
extern void sub_81B79E8(u8, u16, TaskFunc);
extern void sub_81B6DC4(u8, u16, TaskFunc);
extern void sub_81B7C74(u8, u16, TaskFunc);
extern u16 ItemIdToBattleMoveId(u16);
#endif // GUARD_PARTY_MENU_H