create more battle constants
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@@ -993,8 +993,8 @@ static bool32 IsPlayerDefeated(u32 battleOutcome)
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case B_OUTCOME_WON:
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case B_OUTCOME_RAN:
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case B_OUTCOME_PLAYER_TELEPORTED:
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case B_OUTCOME_POKE_FLED:
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case B_OUTCOME_CAUGHT_POKE:
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case B_OUTCOME_MON_FLED:
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case B_OUTCOME_CAUGHT:
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return FALSE;
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default:
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return FALSE;
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