Merge remote-tracking branch 'pret/master'
This commit is contained in:
399
include/battle.h
399
include/battle.h
@@ -16,19 +16,400 @@
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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#define BATTLE_TYPE_TWO_VS_ONE 0x8000
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#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
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#define BATTLE_TYPE_DOME 0x10000
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_FACTORY 0x80000
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#define BATTLE_TYPE_x100000 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_RECORDED 0x1000000
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#define BATTLE_TYPE_x2000000 0x2000000
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#define BATTLE_TYPE_x4000000 0x4000000
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#define BATTLE_TYPE_SECRET_BASE 0x8000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYORGE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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#define AI_ACTION_UNK1 0x0001
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#define AI_ACTION_UNK2 0x0002
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#define AI_ACTION_UNK3 0x0004
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#define AI_ACTION_UNK4 0x0008
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#define AI_ACTION_UNK5 0x0010
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#define AI_ACTION_UNK6 0x0020
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#define AI_ACTION_UNK7 0x0040
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#define AI_ACTION_UNK8 0x0080
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
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#define BATTLE_WON 0x1
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#define BATTLE_LOST 0x2
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#define BATTLE_DREW 0x3
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#define BATTLE_RAN 0x4
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#define BATTLE_PLAYER_TELEPORTED 0x5
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#define BATTLE_POKE_FLED 0x6
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#define BATTLE_CAUGHT 0x7
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#define BATTLE_OPPONENT_TELEPORTED 0xA
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#define STATUS_SLEEP 0x7
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#define STATUS_POISON 0x8
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#define STATUS_BURN 0x10
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#define STATUS_FREEZE 0x20
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#define STATUS_PARALYSIS 0x40
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#define STATUS_TOXIC_POISON 0x80
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#define STATUS_TOXIC_COUNTER 0xF00
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#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
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#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
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#define STATUS2_CONFUSION 0x00000007
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#define STATUS2_FLINCHED 0x00000008
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#define STATUS2_UPROAR 0x00000070
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#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
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#define STATUS2_LOCK_CONFUSE 0x00000C00
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#define STATUS2_MULTIPLETURNS 0x00001000
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#define STATUS2_WRAPPED 0x0000E000
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#define STATUS2_INFATUATION 0x000F0000
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#define STATUS2_FOCUS_ENERGY 0x00100000
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#define STATUS2_TRANSFORMED 0x00200000
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#define STATUS2_RECHARGE 0x00400000
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#define STATUS2_RAGE 0x00800000
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#define STATUS2_SUBSTITUTE 0x01000000
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#define STATUS2_DESTINY_BOND 0x02000000
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#define STATUS2_ESCAPE_PREVENTION 0x04000000
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#define STATUS2_NIGHTMARE 0x08000000
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#define STATUS2_CURSED 0x10000000
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#define STATUS2_FORESIGHT 0x20000000
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#define STATUS2_DEFENSE_CURL 0x40000000
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#define STATUS2_TORMENT 0x80000000
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#define STATUS3_LEECHSEED_BANK 0x3
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#define STATUS3_LEECHSEED 0x4
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#define STATUS3_ALWAYS_HITS 0x18 //two bits
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#define STATUS3_PERISH_SONG 0x20
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#define STATUS3_ON_AIR 0x40
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#define STATUS3_UNDERGROUND 0x80
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#define STATUS3_MINIMIZED 0x100
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#define STATUS3_ROOTED 0x400
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#define STATUS3_CHARGED_UP 0x200
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#define STATUS3_YAWN 0x1800 //two bits
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#define STATUS3_IMPRISIONED 0x2000
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#define STATUS3_GRUDGE 0x4000
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#define STATUS3_CANT_SCORE_A_CRIT 0x8000
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#define STATUS3_MUDSPORT 0x10000
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#define STATUS3_WATERSPORT 0x20000
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#define STATUS3_UNDERWATER 0x40000
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#define STATUS3_INTIMIDATE_POKES 0x80000
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#define STATUS3_TRACE 0x100000
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#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
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#define HITMARKER_x20 0x00000020
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#define HITMARKER_DESTINYBOND 0x00000040
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#define HITMARKER_NO_ANIMATIONS 0x00000080
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#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
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#define HITMARKER_NO_ATTACKSTRING 0x00000200
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#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
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#define HITMARKER_NO_PPDEDUCT 0x00000800
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#define HITMARKER_PURSUIT_TRAP 0x00001000
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#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
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#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
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#define HITMARKER_IGNORE_ON_AIR 0x00010000
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#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
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#define HITMARKER_IGNORE_UNDERWATER 0x00040000
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#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
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#define HITMARKER_x100000 0x00100000
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#define HITMARKER_x200000 0x00200000
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#define HITMARKER_x400000 0x00400000
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#define HITMARKER_x800000 0x00800000
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#define HITMARKER_GRUDGE 0x01000000
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#define HITMARKER_OBEYS 0x02000000
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#define HITMARKER_x8000000 0x08000000
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#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
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#define HITMARKER_UNK(bank) ((0x10000000 << bank))
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#define SIDE_STATUS_REFLECT (1 << 0)
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#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
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#define SIDE_STATUS_X4 (1 << 2)
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#define SIDE_STATUS_SPIKES (1 << 4)
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#define SIDE_STATUS_SAFEGUARD (1 << 5)
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#define SIDE_STATUS_FUTUREATTACK (1 << 6)
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#define SIDE_STATUS_MIST (1 << 8)
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#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
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#define ABILITYEFFECT_ON_SWITCHIN 0x0
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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#define ABILITYEFFECT_ABSORBING 0x3
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#define ABILITYEFFECT_CONTACT 0x4
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#define ABILITYEFFECT_IMMUNITY 0x5
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#define ABILITYEFFECT_FORECAST 0x6
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#define ABILITYEFFECT_SYNCHRONIZE 0x7
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#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
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#define ABILITYEFFECT_INTIMIDATE1 0x9
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#define ABILITYEFFECT_INTIMIDATE2 0xA
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#define ABILITYEFFECT_TRACE 0xB
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#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
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#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
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#define ABILITYEFFECT_FIELD_SPORT 0xE
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#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
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#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
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#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
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#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
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#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
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#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
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#define MOVESTATUS_MISSED (1 << 0)
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#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
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#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
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#define MOVESTATUS_NOTAFFECTED (1 << 3)
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#define MOVESTATUS_ONEHITKO (1 << 4)
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#define MOVESTATUS_FAILED (1 << 5)
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#define MOVESTATUS_ENDURED (1 << 6)
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#define MOVESTATUS_HUNGON (1 << 7)
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#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
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#define MAX_TRAINER_ITEMS 4
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#define MAX_MON_MOVES 4
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#define MAX_BANKS_BATTLE 4
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#define WEATHER_RAIN_TEMPORARY (1 << 0)
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#define WEATHER_RAIN_DOWNPOUR (1 << 1)
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#define WEATHER_RAIN_PERMANENT (1 << 2)
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#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT))
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#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
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#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
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#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT))
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#define WEATHER_SUN_TEMPORARY (1 << 5)
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#define WEATHER_SUN_PERMANENT (1 << 6)
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#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
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#define WEATHER_HAIL (1 << 7)
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#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
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u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
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u8 GetBankSide(u8 bank);
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struct Trainer
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{
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/*0x00*/ u8 partyFlags;
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/*0x01*/ u8 trainerClass;
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/*0x02*/ u8 encounterMusic:7;
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/*0x02*/ u8 gender:1;
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/*0x03*/ u8 trainerPic;
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/*0x04*/ u8 trainerName[12];
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/*0x10*/ u16 items[4];
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/*0x18*/ bool8 doubleBattle;
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/*0x1C*/ u32 aiFlags;
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/*0x20*/ u8 partySize;
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/*0x24*/ void *party;
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};
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extern const struct Trainer gTrainers[];
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struct UnknownFlags
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{
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u32 flags[4];
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};
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#define UNKNOWN_FLAG_FLASH_FIRE 1
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struct DisableStruct
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{
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/*0x00*/ u32 unk0;
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/*0x04*/ u16 disabledMove;
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/*0x06*/ u16 encoredMove;
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/*0x08*/ u8 protectUses;
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/*0x09*/ u8 stockpileCounter;
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/*0x0A*/ u8 substituteHP;
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/*0x0B*/ u8 disableTimer1 : 4;
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/*0x0B*/ u8 disableTimer2 : 4;
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/*0x0C*/ u8 encoredMovePos;
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/*0x0D*/ u8 unkD;
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/*0x0E*/ u8 encoreTimer1 : 4;
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/*0x0E*/ u8 encoreTimer2 : 4;
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/*0x0F*/ u8 perishSong1 : 4;
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/*0x0F*/ u8 perishSong2 : 4;
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/*0x10*/ u8 furyCutterCounter;
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/*0x11*/ u8 rolloutTimer1 : 4;
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/*0x11*/ u8 rolloutTimer2 : 4;
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/*0x12*/ u8 chargeTimer1 : 4;
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/*0x12*/ u8 chargeTimer2 : 4;
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/*0x13*/ u8 tauntTimer1:4;
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/*0x13*/ u8 tauntTimer2:4;
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/*0x14*/ u8 bankPreventingEscape;
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/*0x15*/ u8 bankWithSureHit;
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/*0x16*/ u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 truantCounter : 1;
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/*0x18*/ u8 unk18_a : 3;
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/*0x18*/ u8 unk18_b : 4;
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/*0x19*/ u8 rechargeCounter;
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/*0x1A*/ u8 unk1A[2];
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};
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extern struct DisableStruct gDisableStructs[];
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//size should be 0x1C
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struct AI_ThinkingStruct
|
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{
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u8 aiState;
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u8 movesetIndex;
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u16 moveConsidered;
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s8 score[4];
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u32 funcResult;
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u32 aiFlags;
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u8 aiAction;
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u8 aiLogicId;
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u8 filler12[6];
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||||
u8 simulatedRNG[4];
|
||||
};
|
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|
||||
struct UsedMoves
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{
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u16 moves[4];
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u16 unknown[4];
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||||
};
|
||||
|
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//size should be 0x54
|
||||
struct BattleHistory
|
||||
{
|
||||
struct UsedMoves usedMoves[4];
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u8 abilities[4];
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u8 itemEffects[4];
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u16 TrainerItems[4];
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u8 itemsNo;
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};
|
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|
||||
struct BattleScriptsStack
|
||||
{
|
||||
u8 *ptr[8];
|
||||
u8 size;
|
||||
};
|
||||
|
||||
struct BattleResources
|
||||
{
|
||||
void* secretBaseOpponent;
|
||||
struct UnknownFlags *flags;
|
||||
struct BattleScriptsStack* battleScriptsStack;
|
||||
void* battleCallbackStack;
|
||||
void* statsBeforeLvlUp;
|
||||
struct AI_ThinkingStruct *ai;
|
||||
struct BattleHistory *battleHistory;
|
||||
struct BattleScriptsStack *AI_ScriptsStack;
|
||||
};
|
||||
|
||||
extern struct BattleResources* gBattleResources;
|
||||
|
||||
struct BattleResults
|
||||
{
|
||||
u8 playerFaintCounter; // 0x0
|
||||
u8 opponentFaintCounter; // 0x1
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||||
u8 unk2; // 0x2
|
||||
u8 unk3; // 0x3
|
||||
u8 unk4; // 0x4
|
||||
u8 unk5_0:1; // 0x5
|
||||
u8 unk5_1:1; // 0x5
|
||||
u16 poke1Species; // 0x6
|
||||
u8 pokeString1[10]; // 0x8
|
||||
u8 unk12;
|
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u8 battleTurnCounter; // 0x13
|
||||
u8 pokeString2[10]; // 0x14
|
||||
u8 field_1E; // 0x1E
|
||||
u8 field_1F; // 0x1F
|
||||
u16 lastOpponentSpecies; // 0x20
|
||||
u16 lastUsedMove; // 0x22
|
||||
u16 opponentMove; // 0x24
|
||||
u16 opponentSpecies; // 0x26
|
||||
u16 caughtPoke; // 0x28
|
||||
u8 caughtNick[10]; // 0x2A
|
||||
u8 filler34[2];
|
||||
u8 unk36[10]; // usedBalls?
|
||||
};
|
||||
|
||||
extern struct BattleResults gBattleResults;
|
||||
|
||||
struct BattleStruct
|
||||
{
|
||||
u8 field_1;
|
||||
u8 field_2;
|
||||
u8 field_3;
|
||||
u8 field_4;
|
||||
u8 wrappedMove1[4];
|
||||
u8 wrappedMove2[4];
|
||||
u8 moveTarget[4];
|
||||
u8 expGetterId;
|
||||
u8 field_11;
|
||||
u8 wildVictorySong;
|
||||
u8 dynamicMoveType;
|
||||
u8 wrappedBy[4];
|
||||
u8 field_18[0x63]; // TODO: expand
|
||||
u8 field_7B;
|
||||
u8 field_7C;
|
||||
u8 field_7D;
|
||||
u8 field_7E;
|
||||
u8 formToChangeInto;
|
||||
u8 chosenMovesIds[4];
|
||||
u8 field_84;
|
||||
u8 field_85;
|
||||
u8 field_86;
|
||||
u8 field_87;
|
||||
u8 field_88;
|
||||
u8 field_89;
|
||||
u8 field_8A;
|
||||
u8 field_8B;
|
||||
u8 field_8C;
|
||||
u8 field_8D;
|
||||
u8 field_8E;
|
||||
u8 expGetterBank;
|
||||
u8 field_90;
|
||||
u8 field_91;
|
||||
u8 field_92;
|
||||
u8 field_93;
|
||||
u8 field_94;
|
||||
u8 field_95;
|
||||
u8 field_96;
|
||||
u8 field_97;
|
||||
u8 field_98;
|
||||
u8 field_99;
|
||||
u8 field_9A;
|
||||
u8 field_9B;
|
||||
u8 field_9C;
|
||||
u8 field_9D;
|
||||
u8 field_9E;
|
||||
u8 field_9F;
|
||||
u8 field_A0;
|
||||
u8 field_A1;
|
||||
u8 field_A2;
|
||||
u8 field_A3;
|
||||
u8 field_A4;
|
||||
u8 field_A5;
|
||||
u8 field_A6;
|
||||
u8 field_A7;
|
||||
u16 hpOnSwitchout[4];
|
||||
u8 field_B0;
|
||||
u8 hpScale;
|
||||
u8 synchronizeMoveEffect;
|
||||
u8 field_B3;
|
||||
u8 field_B4;
|
||||
u8 field_B5;
|
||||
u8 field_B6;
|
||||
u8 field_B7;
|
||||
u16 usedHeldItems[4];
|
||||
};
|
||||
|
||||
extern struct BattleStruct* gBattleStruct;
|
||||
|
||||
struct BattleScripting
|
||||
{
|
||||
u8 field_0;
|
||||
u8 field_1;
|
||||
u8 field_2;
|
||||
u8 field_3;
|
||||
u32 bideDmg;
|
||||
u8 field_8;
|
||||
u8 field_9;
|
||||
u8 field_A;
|
||||
u8 field_B;
|
||||
u8 field_C;
|
||||
u8 field_D;
|
||||
u8 dmgMultiplier;
|
||||
u8 field_F;
|
||||
};
|
||||
|
||||
extern struct BattleScripting gBattleScripting;
|
||||
|
||||
#endif
|
||||
|
||||
13
include/battle_ai.h
Normal file
13
include/battle_ai.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_BATTLE_AI_H
|
||||
#define GUARD_BATTLE_AI_H
|
||||
|
||||
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
|
||||
void BattleAI_SetupAIData(u8 defaultScoreMoves);
|
||||
u8 BattleAI_ChooseMoveOrAction(void);
|
||||
void ClearBankMoveHistory(u8 bank);
|
||||
void RecordAbilityBattle(u8 bank, u8 abilityId);
|
||||
void ClearBankAbilityHistory(u8 bank);
|
||||
void RecordItemEffectBattle(u8 bank, u8 itemEffect);
|
||||
void ClearBankItemEffectHistory(u8 bank);
|
||||
|
||||
#endif // GUARD_BATTLE_AI_H
|
||||
23
include/battle_message.h
Normal file
23
include/battle_message.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef GUARD_BATTLE_MESSAGE_H
|
||||
#define GUARD_BATTLE_MESSAGE_H
|
||||
|
||||
struct StringInfoBattle
|
||||
{
|
||||
u16 currentMove;
|
||||
u16 lastMove;
|
||||
u16 lastItem;
|
||||
u8 lastAbility;
|
||||
u8 scrActive;
|
||||
u8 unk1605E;
|
||||
u8 hpScale;
|
||||
u8 StringBank;
|
||||
u8 moveType;
|
||||
u8 abilities[4];
|
||||
u8 textBuffs[3][0x10];
|
||||
};
|
||||
|
||||
void BufferStringBattle(u16 stringID);
|
||||
u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
|
||||
u32 StrCpyDecodeBattle(const u8* src, u8* dst);
|
||||
|
||||
#endif // GUARD_BATTLE_MESSAGE_H
|
||||
222
include/battle_move_effects.h
Normal file
222
include/battle_move_effects.h
Normal file
@@ -0,0 +1,222 @@
|
||||
#ifndef GUARD_BATTLE_MOVE_EFFECTS_H
|
||||
#define GUARD_BATTLE_MOVE_EFFECTS_H
|
||||
|
||||
enum
|
||||
{
|
||||
EFFECT_HIT,
|
||||
EFFECT_SLEEP,
|
||||
EFFECT_POISON_HIT,
|
||||
EFFECT_ABSORB,
|
||||
EFFECT_BURN_HIT,
|
||||
EFFECT_FREEZE_HIT,
|
||||
EFFECT_PARALYZE_HIT,
|
||||
EFFECT_EXPLOSION,
|
||||
EFFECT_DREAM_EATER,
|
||||
EFFECT_MIRROR_MOVE,
|
||||
EFFECT_ATTACK_UP,
|
||||
EFFECT_DEFENSE_UP,
|
||||
EFFECT_SPEED_UP,
|
||||
EFFECT_SPECIAL_ATTACK_UP,
|
||||
EFFECT_SPECIAL_DEFENSE_UP,
|
||||
EFFECT_ACCURACY_UP,
|
||||
EFFECT_EVASION_UP,
|
||||
EFFECT_ALWAYS_HIT,
|
||||
EFFECT_ATTACK_DOWN,
|
||||
EFFECT_DEFENSE_DOWN,
|
||||
EFFECT_SPEED_DOWN,
|
||||
EFFECT_SPECIAL_ATTACK_DOWN, // unused
|
||||
EFFECT_SPECIAL_DEFENSE_DOWN, // unused
|
||||
EFFECT_ACCURACY_DOWN,
|
||||
EFFECT_EVASION_DOWN,
|
||||
EFFECT_HAZE,
|
||||
EFFECT_BIDE,
|
||||
EFFECT_RAMPAGE,
|
||||
EFFECT_ROAR,
|
||||
EFFECT_MULTI_HIT,
|
||||
EFFECT_CONVERSION,
|
||||
EFFECT_FLINCH_HIT,
|
||||
EFFECT_RESTORE_HP,
|
||||
EFFECT_TOXIC,
|
||||
EFFECT_PAY_DAY,
|
||||
EFFECT_LIGHT_SCREEN,
|
||||
EFFECT_TRI_ATTACK,
|
||||
EFFECT_REST,
|
||||
EFFECT_OHKO,
|
||||
EFFECT_RAZOR_WIND,
|
||||
EFFECT_SUPER_FANG,
|
||||
EFFECT_DRAGON_RAGE,
|
||||
EFFECT_TRAP,
|
||||
EFFECT_HIGH_CRITICAL,
|
||||
EFFECT_DOUBLE_HIT,
|
||||
EFFECT_RECOIL_IF_MISS,
|
||||
EFFECT_MIST,
|
||||
EFFECT_FOCUS_ENERGY,
|
||||
EFFECT_RECOIL,
|
||||
EFFECT_CONFUSE,
|
||||
EFFECT_ATTACK_UP_2,
|
||||
EFFECT_DEFENSE_UP_2,
|
||||
EFFECT_SPEED_UP_2,
|
||||
EFFECT_SPECIAL_ATTACK_UP_2,
|
||||
EFFECT_SPECIAL_DEFENSE_UP_2,
|
||||
EFFECT_ACCURACY_UP_2,
|
||||
EFFECT_EVASION_UP_2,
|
||||
EFFECT_TRANSFORM,
|
||||
EFFECT_ATTACK_DOWN_2,
|
||||
EFFECT_DEFENSE_DOWN_2,
|
||||
EFFECT_SPEED_DOWN_2,
|
||||
EFFECT_SPECIAL_ATTACK_DOWN_2,
|
||||
EFFECT_SPECIAL_DEFENSE_DOWN_2,
|
||||
EFFECT_ACCURACY_DOWN_2,
|
||||
EFFECT_EVASION_DOWN_2,
|
||||
EFFECT_REFLECT,
|
||||
EFFECT_POISON,
|
||||
EFFECT_PARALYZE,
|
||||
EFFECT_ATTACK_DOWN_HIT,
|
||||
EFFECT_DEFENSE_DOWN_HIT,
|
||||
EFFECT_SPEED_DOWN_HIT,
|
||||
EFFECT_SPECIAL_ATTACK_DOWN_HIT,
|
||||
EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
|
||||
EFFECT_ACCURACY_DOWN_HIT,
|
||||
EFFECT_EVASION_DOWN_HIT,
|
||||
EFFECT_SKY_ATTACK,
|
||||
EFFECT_CONFUSE_HIT,
|
||||
EFFECT_TWINEEDLE,
|
||||
EFFECT_VITAL_THROW,
|
||||
EFFECT_SUBSTITUTE,
|
||||
EFFECT_RECHARGE,
|
||||
EFFECT_RAGE,
|
||||
EFFECT_MIMIC,
|
||||
EFFECT_METRONOME,
|
||||
EFFECT_LEECH_SEED,
|
||||
EFFECT_SPLASH,
|
||||
EFFECT_DISABLE,
|
||||
EFFECT_LEVEL_DAMAGE,
|
||||
EFFECT_PSYWAVE,
|
||||
EFFECT_COUNTER,
|
||||
EFFECT_ENCORE,
|
||||
EFFECT_PAIN_SPLIT,
|
||||
EFFECT_SNORE,
|
||||
EFFECT_CONVERSION_2,
|
||||
EFFECT_LOCK_ON,
|
||||
EFFECT_SKETCH,
|
||||
EFFECT_UNUSED_60, // thaw
|
||||
EFFECT_SLEEP_TALK,
|
||||
EFFECT_DESTINY_BOND,
|
||||
EFFECT_FLAIL,
|
||||
EFFECT_SPITE,
|
||||
EFFECT_FALSE_SWIPE,
|
||||
EFFECT_HEAL_BELL,
|
||||
EFFECT_QUICK_ATTACK,
|
||||
EFFECT_TRIPLE_KICK,
|
||||
EFFECT_THIEF,
|
||||
EFFECT_MEAN_LOOK,
|
||||
EFFECT_NIGHTMARE,
|
||||
EFFECT_MINIMIZE,
|
||||
EFFECT_CURSE,
|
||||
EFFECT_UNUSED_6E,
|
||||
EFFECT_PROTECT,
|
||||
EFFECT_SPIKES,
|
||||
EFFECT_FORESIGHT,
|
||||
EFFECT_PERISH_SONG,
|
||||
EFFECT_SANDSTORM,
|
||||
EFFECT_ENDURE,
|
||||
EFFECT_ROLLOUT,
|
||||
EFFECT_SWAGGER,
|
||||
EFFECT_FURY_CUTTER,
|
||||
EFFECT_ATTRACT,
|
||||
EFFECT_RETURN,
|
||||
EFFECT_PRESENT,
|
||||
EFFECT_FRUSTRATION,
|
||||
EFFECT_SAFEGUARD,
|
||||
EFFECT_THAW_HIT,
|
||||
EFFECT_MAGNITUDE,
|
||||
EFFECT_BATON_PASS,
|
||||
EFFECT_PURSUIT,
|
||||
EFFECT_RAPID_SPIN,
|
||||
EFFECT_SONICBOOM,
|
||||
EFFECT_UNUSED_83,
|
||||
EFFECT_MORNING_SUN,
|
||||
EFFECT_SYNTHESIS,
|
||||
EFFECT_MOONLIGHT,
|
||||
EFFECT_HIDDEN_POWER,
|
||||
EFFECT_RAIN_DANCE,
|
||||
EFFECT_SUNNY_DAY,
|
||||
EFFECT_DEFENSE_UP_HIT,
|
||||
EFFECT_ATTACK_UP_HIT,
|
||||
EFFECT_ALL_STATS_UP_HIT,
|
||||
EFFECT_UNUSED_8D, // incomplete fake out in gen 2
|
||||
EFFECT_BELLY_DRUM,
|
||||
EFFECT_PSYCH_UP,
|
||||
EFFECT_MIRROR_COAT,
|
||||
EFFECT_SKULL_BASH,
|
||||
EFFECT_TWISTER,
|
||||
EFFECT_EARTHQUAKE,
|
||||
EFFECT_FUTURE_SIGHT,
|
||||
EFFECT_GUST,
|
||||
EFFECT_FLINCH_HIT_2, // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
|
||||
EFFECT_SOLARBEAM,
|
||||
EFFECT_THUNDER,
|
||||
EFFECT_TELEPORT,
|
||||
EFFECT_BEAT_UP,
|
||||
EFFECT_FLY,
|
||||
EFFECT_DEFENSE_CURL,
|
||||
EFFECT_SOFTBOILED,
|
||||
EFFECT_FAKE_OUT,
|
||||
EFFECT_UPROAR,
|
||||
EFFECT_STOCKPILE,
|
||||
EFFECT_SPIT_UP,
|
||||
EFFECT_SWALLOW,
|
||||
EFFECT_UNUSED_A3,
|
||||
EFFECT_HAIL,
|
||||
EFFECT_TORMENT,
|
||||
EFFECT_FLATTER,
|
||||
EFFECT_WILL_O_WISP,
|
||||
EFFECT_MEMENTO,
|
||||
EFFECT_FACADE,
|
||||
EFFECT_FOCUS_PUNCH,
|
||||
EFFECT_SMELLINGSALT,
|
||||
EFFECT_FOLLOW_ME,
|
||||
EFFECT_NATURE_POWER,
|
||||
EFFECT_CHARGE,
|
||||
EFFECT_TAUNT,
|
||||
EFFECT_HELPING_HAND,
|
||||
EFFECT_TRICK,
|
||||
EFFECT_ROLE_PLAY,
|
||||
EFFECT_WISH,
|
||||
EFFECT_ASSIST,
|
||||
EFFECT_INGRAIN,
|
||||
EFFECT_SUPERPOWER,
|
||||
EFFECT_MAGIC_COAT,
|
||||
EFFECT_RECYCLE,
|
||||
EFFECT_REVENGE,
|
||||
EFFECT_BRICK_BREAK,
|
||||
EFFECT_YAWN,
|
||||
EFFECT_KNOCK_OFF,
|
||||
EFFECT_ENDEAVOR,
|
||||
EFFECT_ERUPTION,
|
||||
EFFECT_SKILL_SWAP,
|
||||
EFFECT_IMPRISON,
|
||||
EFFECT_REFRESH,
|
||||
EFFECT_GRUDGE,
|
||||
EFFECT_SNATCH,
|
||||
EFFECT_LOW_KICK,
|
||||
EFFECT_SECRET_POWER,
|
||||
EFFECT_DOUBLE_EDGE,
|
||||
EFFECT_TEETER_DANCE,
|
||||
EFFECT_BLAZE_KICK,
|
||||
EFFECT_MUD_SPORT,
|
||||
EFFECT_POISON_FANG,
|
||||
EFFECT_WEATHER_BALL,
|
||||
EFFECT_OVERHEAT,
|
||||
EFFECT_TICKLE,
|
||||
EFFECT_COSMIC_POWER,
|
||||
EFFECT_SKY_UPPERCUT,
|
||||
EFFECT_BULK_UP,
|
||||
EFFECT_POISON_TAIL,
|
||||
EFFECT_WATER_SPORT,
|
||||
EFFECT_CALM_MIND,
|
||||
EFFECT_DRAGON_DANCE,
|
||||
EFFECT_CAMOUFLAGE,
|
||||
};
|
||||
|
||||
#endif // GUARD_BATTLE_MOVE_EFFECTS_H
|
||||
48
include/berry.h
Normal file
48
include/berry.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#ifndef GUARD_BERRY_H
|
||||
#define GUARD_BERRY_H
|
||||
|
||||
enum
|
||||
{
|
||||
BERRY_FIRMNESS_UNKNOWN,
|
||||
BERRY_FIRMNESS_VERY_SOFT,
|
||||
BERRY_FIRMNESS_SOFT,
|
||||
BERRY_FIRMNESS_HARD,
|
||||
BERRY_FIRMNESS_VERY_HARD,
|
||||
BERRY_FIRMNESS_SUPER_HARD,
|
||||
};
|
||||
|
||||
void ClearEnigmaBerries(void);
|
||||
void SetEnigmaBerry(u8 *src);
|
||||
u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry);
|
||||
bool32 IsEnigmaBerryValid(void);
|
||||
const struct Berry *GetBerryInfo(u8 berry);
|
||||
struct BerryTree *GetBerryTreeInfo(u8 id);
|
||||
bool32 FieldObjectInteractionWaterBerryTree(void);
|
||||
bool8 IsPlayerFacingPlantedBerryTree(void);
|
||||
bool8 TryToWaterBerryTree(void);
|
||||
void ClearBerryTrees(void);
|
||||
bool32 BerryTreeGrow(struct BerryTree *tree);
|
||||
void BerryTreeTimeUpdate(s32 minutes);
|
||||
void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle);
|
||||
void RemoveBerryTree(u8 id);
|
||||
u8 GetBerryTypeByBerryTreeId(u8 id);
|
||||
u8 GetStageByBerryTreeId(u8);
|
||||
u8 ItemIdToBerryType(u16 item);
|
||||
u16 BerryTypeToItemId(u16 berry);
|
||||
void GetBerryNameByBerryType(u8 berry, u8 *string);
|
||||
void ResetBerryTreeSparkleFlag(u8 id);
|
||||
u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree);
|
||||
u8 GetNumStagesWateredByBerryTreeId(u8 id);
|
||||
u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water);
|
||||
u8 CalcBerryYield(struct BerryTree *tree);
|
||||
u8 GetBerryCountByBerryTreeId(u8 id);
|
||||
u16 GetStageDurationByBerryType(u8);
|
||||
void FieldObjectInteractionGetBerryTreeData(void);
|
||||
void sub_80B4EE4(void);
|
||||
void FieldObjectInteractionPlantBerryTree(void);
|
||||
void FieldObjectInteractionPickBerryTree(void);
|
||||
void FieldObjectInteractionRemoveBerryTree(void);
|
||||
u8 PlayerHasBerries(void);
|
||||
void ResetBerryTreeSparkleFlags(void);
|
||||
|
||||
#endif // GUARD_BERRY_H
|
||||
12
include/coins.h
Normal file
12
include/coins.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_COINS_H
|
||||
#define GUARD_COINS_H
|
||||
|
||||
void PrintCoinsString(u32 coinAmount);
|
||||
void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y);
|
||||
void HideCoinsWindow(void);
|
||||
u16 GetCoins(void);
|
||||
void SetCoins(u16 coinAmount);
|
||||
bool8 AddCoins(u16 toAdd);
|
||||
bool8 SubtractCoins(u16 toSub);
|
||||
|
||||
#endif // GUARD_COINS_H
|
||||
12
include/config.h
Normal file
12
include/config.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_CONFIG_H
|
||||
#define GUARD_CONFIG_H
|
||||
|
||||
#define ENGLISH
|
||||
|
||||
#ifdef ENGLISH
|
||||
#define UNITS_IMPERIAL
|
||||
#else
|
||||
#define UNITS_METRIC
|
||||
#endif
|
||||
|
||||
#endif // GUARD_CONFIG_H
|
||||
7
include/dewford_trend.h
Normal file
7
include/dewford_trend.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_DEWFORDTREND_H
|
||||
#define GUARD_DEWFORDTREND_H
|
||||
|
||||
void InitDewfordTrend(void);
|
||||
void UpdateDewfordTrendPerDay(u16);
|
||||
|
||||
#endif // GUARD_DEWFORDTREND_H
|
||||
33
include/easy_chat.h
Normal file
33
include/easy_chat.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#ifndef GUARD_EASYCHAT_H
|
||||
#define GUARD_EASYCHAT_H
|
||||
|
||||
// Taken from Pokeruby, check if it's correct
|
||||
enum
|
||||
{
|
||||
EC_GROUP_POKEMON,
|
||||
EC_GROUP_TRAINER,
|
||||
EC_GROUP_STATUS,
|
||||
EC_GROUP_BATTLE,
|
||||
EC_GROUP_GREETINGS,
|
||||
EC_GROUP_PEOPLE,
|
||||
EC_GROUP_VOICES,
|
||||
EC_GROUP_SPEECH,
|
||||
EC_GROUP_ENDINGS,
|
||||
EC_GROUP_FEELINGS,
|
||||
EC_GROUP_CONDITIONS,
|
||||
EC_GROUP_ACTIONS,
|
||||
EC_GROUP_LIFESTYLE,
|
||||
EC_GROUP_HOBBIES,
|
||||
EC_GROUP_TIME,
|
||||
EC_GROUP_MISC,
|
||||
EC_GROUP_ADJECTIVES,
|
||||
EC_GROUP_EVENTS,
|
||||
EC_GROUP_MOVE_1,
|
||||
EC_GROUP_MOVE_2,
|
||||
EC_GROUP_TRENDY_SAYING,
|
||||
EC_GROUP_POKEMON_2,
|
||||
};
|
||||
|
||||
void InitEasyChatPhrases(void);
|
||||
|
||||
#endif // GUARD_EASYCHAT_H
|
||||
@@ -19,9 +19,29 @@ struct Berry
|
||||
u8 smoothness;
|
||||
};
|
||||
|
||||
// with no const fields
|
||||
|
||||
struct Berry2
|
||||
{
|
||||
u8 name[7];
|
||||
u8 firmness;
|
||||
u16 size;
|
||||
u8 maxYield;
|
||||
u8 minYield;
|
||||
u8 *description1;
|
||||
u8 *description2;
|
||||
u8 stageDuration;
|
||||
u8 spicy;
|
||||
u8 dry;
|
||||
u8 sweet;
|
||||
u8 bitter;
|
||||
u8 sour;
|
||||
u8 smoothness;
|
||||
};
|
||||
|
||||
struct EnigmaBerry
|
||||
{
|
||||
struct Berry berry;
|
||||
struct Berry2 berry;
|
||||
u8 pic[(6 * 6) * TILE_SIZE_4BPP];
|
||||
u16 palette[16];
|
||||
u8 description1[45];
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define GUARD_GLOBAL_H
|
||||
|
||||
#include "gba/gba.h"
|
||||
#include "config.h"
|
||||
|
||||
// Prevent cross-jump optimization.
|
||||
#define BLOCK_CROSS_JUMP asm("");
|
||||
@@ -124,7 +125,14 @@ struct BerryPickingResults // possibly used in the game itself? Size may be wron
|
||||
u32 bestScore;
|
||||
u16 berriesPicked;
|
||||
u16 berriesPickedInRow;
|
||||
// unk size
|
||||
u8 field_8;
|
||||
u8 field_9;
|
||||
u8 field_A;
|
||||
u8 field_B;
|
||||
u8 field_C;
|
||||
u8 field_D;
|
||||
u8 field_E;
|
||||
u8 field_F;
|
||||
};
|
||||
|
||||
struct PyramidBag
|
||||
@@ -134,6 +142,13 @@ struct PyramidBag
|
||||
u8 quantity[10];
|
||||
};
|
||||
|
||||
struct BerryCrush
|
||||
{
|
||||
u16 berryCrushResults[4];
|
||||
u32 berryPowderAmount;
|
||||
u32 unk;
|
||||
};
|
||||
|
||||
struct SaveBlock2
|
||||
{
|
||||
/*0x00*/ u8 playerName[8];
|
||||
@@ -155,17 +170,15 @@ struct SaveBlock2
|
||||
/*0x90*/ u8 filler_90[0x8];
|
||||
/*0x98*/ struct Time localTimeOffset;
|
||||
/*0xA0*/ struct Time lastBerryTreeUpdate;
|
||||
/*0xA8*/ u8 filler_A8[0x4];
|
||||
/*0xA8*/ u32 field_A8;
|
||||
/*0xAC*/ u32 encryptionKey;
|
||||
|
||||
// TODO: fix and verify labels
|
||||
/*0xB0*/ u8 field_B0[316];
|
||||
/*0x1EC*/ u16 berryCrushResults[4];
|
||||
/*0x1F4*/ u32 berryPowderAmount;
|
||||
/*0x1F8*/ u32 field_1F8;
|
||||
/*0x1FC*/ struct PokemonJumpResults pokeJumpResults;
|
||||
/*0x20C*/ struct BerryPickingResults berryPickResults;
|
||||
/*0x214*/ u8 field_214[1040];
|
||||
/*0x1EC*/ struct BerryCrush berryCrush;
|
||||
/*0x1FC*/ struct PokemonJumpResults pokeJump;
|
||||
/*0x20C*/ struct BerryPickingResults berryPick;
|
||||
/*0x214*/ u8 field_214[1032];
|
||||
/*0x624*/ u16 contestLinkResults[20]; // 4 positions for 5 categories, possibly a struct or a 2d array
|
||||
|
||||
// All below could be a one giant struct
|
||||
@@ -184,7 +197,8 @@ struct SaveBlock2
|
||||
/*0xEE1*/ u8 field_EE1;
|
||||
/*0xEE2*/ u8 field_EE2[7];
|
||||
/*0xEE9*/ u8 field_EE9;
|
||||
/*0xEEA*/ u8 field_EEA[22];
|
||||
/*0xEEA*/ u8 field_EEA[66];
|
||||
// sizeof=0xF2C
|
||||
};
|
||||
|
||||
extern struct SaveBlock2 *gSaveBlock2Ptr;
|
||||
@@ -618,6 +632,23 @@ struct ContestWinner
|
||||
u8 contestRank;
|
||||
};
|
||||
|
||||
struct DaycareMon
|
||||
{
|
||||
struct BoxPokemon mon;
|
||||
struct MailStruct mail;
|
||||
u8 OT_name[OT_NAME_LENGTH + 1];
|
||||
u8 monName[11];
|
||||
u8 language;
|
||||
u32 stepsTaken;
|
||||
};
|
||||
|
||||
struct DaycareData
|
||||
{
|
||||
struct DaycareMon mons[2];
|
||||
u32 offspringPersonality;
|
||||
u8 stepCounter;
|
||||
};
|
||||
|
||||
#define FLAGS_NUMBER 300
|
||||
#define VARS_NUMBER 256
|
||||
|
||||
@@ -686,33 +717,26 @@ struct SaveBlock1
|
||||
/*0x????*/ u16 unk2B1C[6];
|
||||
/*0x????*/ u16 unk2B28[6];
|
||||
/*0x????*/ u16 unk2B34[6];
|
||||
/*0x????*/ u16 unk2B40[6];
|
||||
/*0x????*/ u16 unk2B3A[3];
|
||||
/*0x2BE0*/ struct MailStruct mail[16];
|
||||
/*0x2E20*/ u8 additionalPhrases; // bitfield for 33 additional phrases in easy chat system
|
||||
/*0x2E20*/ u8 additionalPhrases[5]; // bitfield for 33 additional phrases in easy chat system
|
||||
/*0x2E25*/ u8 unk2E25[3]; // possibly padding?
|
||||
/*0x2E28*/ OldMan oldMan;
|
||||
/*0x2e64*/ struct EasyChatPair easyChatPairs[5]; //Dewford trend [0] and some other stuff
|
||||
/*0x2e8c*/ u8 filler_2E8C[0x4];
|
||||
/*0x2e90*/ struct ContestWinner contestWinners[13]; // 0 - 5 used in contest hall, 6 - 7 unused?, 8 - 12 museum
|
||||
|
||||
// TODO: fix
|
||||
|
||||
/*0x????*/ struct BoxPokemon daycareData[2];
|
||||
/*0x????*/ struct RecordMixing_UnknownStruct filler_303C;
|
||||
/*0x????*/ u8 filler_30B4[0x2];
|
||||
/*0x????*/ u8 filler_30B6;
|
||||
/*0x????*/ u8 filler_30B7[1];
|
||||
/*0x????*/ struct LinkBattleRecord linkBattleRecords[5];
|
||||
/*0x????*/ u8 filler_3108[8];
|
||||
|
||||
/*0x3030*/ struct DaycareData daycare;
|
||||
/*0x3150*/ struct LinkBattleRecord linkBattleRecords[5];
|
||||
/*0x31A0*/ u8 filler_31A0[8];
|
||||
/*0x31A8*/ u8 giftRibbons[52];
|
||||
/*0x31DC*/ struct Roamer roamer;
|
||||
/*0x31F8*/ struct EnigmaBerry enigmaBerry;
|
||||
|
||||
// TODO: fix
|
||||
/*0x????*/ struct RamScript ramScript;
|
||||
/*0x????*/ struct RecordMixingGift recordMixingGift;
|
||||
/*0x????*/ u8 unk3A8C[52]; //pokedex related
|
||||
/*0x3728*/ struct RamScript ramScript;
|
||||
/*0x3B14*/ struct RecordMixingGift recordMixingGift;
|
||||
/*0x3B24*/ u8 seen2[52];
|
||||
/*0x3B58*/ u8 lilycoveLady[536]; // TODO: convert to a union
|
||||
/*0x3D70*/ u8 babyPhrase[24]; // TODO: convert to a struct
|
||||
// sizeof: 0x3D88
|
||||
};
|
||||
|
||||
extern struct SaveBlock1* gSaveBlock1Ptr;
|
||||
|
||||
72
include/hold_effects.h
Normal file
72
include/hold_effects.h
Normal file
@@ -0,0 +1,72 @@
|
||||
#ifndef GUARD_HOLD_EFFECTS_H
|
||||
#define GUARD_HOLD_EFFECTS_H
|
||||
|
||||
#define HOLD_EFFECT_NONE 0
|
||||
#define HOLD_EFFECT_RESTORE_HP 1
|
||||
#define HOLD_EFFECT_CURE_PAR 2
|
||||
#define HOLD_EFFECT_CURE_SLP 3
|
||||
#define HOLD_EFFECT_CURE_PSN 4
|
||||
#define HOLD_EFFECT_CURE_BRN 5
|
||||
#define HOLD_EFFECT_CURE_FRZ 6
|
||||
#define HOLD_EFFECT_RESTORE_PP 7
|
||||
#define HOLD_EFFECT_CURE_CONFUSION 8
|
||||
#define HOLD_EFFECT_CURE_STATUS 9
|
||||
#define HOLD_EFFECT_CONFUSE_SPICY 10
|
||||
#define HOLD_EFFECT_CONFUSE_DRY 11
|
||||
#define HOLD_EFFECT_CONFUSE_SWEET 12
|
||||
#define HOLD_EFFECT_CONFUSE_BITTER 13
|
||||
#define HOLD_EFFECT_CONFUSE_SOUR 14
|
||||
#define HOLD_EFFECT_ATTACK_UP 15
|
||||
#define HOLD_EFFECT_DEFENSE_UP 16
|
||||
#define HOLD_EFFECT_SPEED_UP 17
|
||||
#define HOLD_EFFECT_SP_ATTACK_UP 18
|
||||
#define HOLD_EFFECT_SP_DEFENSE_UP 19
|
||||
#define HOLD_EFFECT_CRITICAL_UP 20
|
||||
#define HOLD_EFFECT_RANDOM_STAT_UP 21
|
||||
#define HOLD_EFFECT_EVASION_UP 22
|
||||
#define HOLD_EFFECT_RESTORE_STATS 23
|
||||
#define HOLD_EFFECT_MACHO_BRACE 24
|
||||
#define HOLD_EFFECT_EXP_SHARE 25
|
||||
#define HOLD_EFFECT_QUICK_CLAW 26
|
||||
#define HOLD_EFFECT_HAPPINESS_UP 27
|
||||
#define HOLD_EFFECT_CURE_ATTRACT 28
|
||||
#define HOLD_EFFECT_CHOICE_BAND 29
|
||||
#define HOLD_EFFECT_FLINCH 30
|
||||
#define HOLD_EFFECT_BUG_POWER 31
|
||||
#define HOLD_EFFECT_DOUBLE_PRIZE 32
|
||||
#define HOLD_EFFECT_REPEL 33
|
||||
#define HOLD_EFFECT_SOUL_DEW 34
|
||||
#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
|
||||
#define HOLD_EFFECT_DEEP_SEA_SCALE 36
|
||||
#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
|
||||
#define HOLD_EFFECT_PREVENT_EVOLVE 38
|
||||
#define HOLD_EFFECT_FOCUS_BAND 39
|
||||
#define HOLD_EFFECT_LUCKY_EGG 40
|
||||
#define HOLD_EFFECT_SCOPE_LENS 41
|
||||
#define HOLD_EFFECT_STEEL_POWER 42
|
||||
#define HOLD_EFFECT_LEFTOVERS 43
|
||||
#define HOLD_EFFECT_DRAGON_SCALE 44
|
||||
#define HOLD_EFFECT_LIGHT_BALL 45
|
||||
#define HOLD_EFFECT_GROUND_POWER 46
|
||||
#define HOLD_EFFECT_ROCK_POWER 47
|
||||
#define HOLD_EFFECT_GRASS_POWER 48
|
||||
#define HOLD_EFFECT_DARK_POWER 49
|
||||
#define HOLD_EFFECT_FIGHTING_POWER 50
|
||||
#define HOLD_EFFECT_ELECTRIC_POWER 51
|
||||
#define HOLD_EFFECT_WATER_POWER 52
|
||||
#define HOLD_EFFECT_FLYING_POWER 53
|
||||
#define HOLD_EFFECT_POISON_POWER 54
|
||||
#define HOLD_EFFECT_ICE_POWER 55
|
||||
#define HOLD_EFFECT_GHOST_POWER 56
|
||||
#define HOLD_EFFECT_PSYCHIC_POWER 57
|
||||
#define HOLD_EFFECT_FIRE_POWER 58
|
||||
#define HOLD_EFFECT_DRAGON_POWER 59
|
||||
#define HOLD_EFFECT_NORMAL_POWER 60
|
||||
#define HOLD_EFFECT_UP_GRADE 61
|
||||
#define HOLD_EFFECT_SHELL_BELL 62
|
||||
#define HOLD_EFFECT_LUCKY_PUNCH 63
|
||||
#define HOLD_EFFECT_METAL_POWDER 64
|
||||
#define HOLD_EFFECT_THICK_CLUB 65
|
||||
#define HOLD_EFFECT_STICK 66
|
||||
|
||||
#endif // GUARD_HOLD_EFFECTS_H
|
||||
389
include/items.h
Normal file
389
include/items.h
Normal file
@@ -0,0 +1,389 @@
|
||||
#ifndef GUARD_ITEMS_H
|
||||
#define GUARD_ITEMS_H
|
||||
|
||||
enum
|
||||
{
|
||||
ITEM_NONE, // 0x000
|
||||
ITEM_MASTER_BALL, // 0x001
|
||||
ITEM_ULTRA_BALL, // 0x002
|
||||
ITEM_GREAT_BALL, // 0x003
|
||||
ITEM_POKE_BALL, // 0x004
|
||||
ITEM_SAFARI_BALL, // 0x005
|
||||
ITEM_NET_BALL, // 0x006
|
||||
ITEM_DIVE_BALL, // 0x007
|
||||
ITEM_NEST_BALL, // 0x008
|
||||
ITEM_REPEAT_BALL, // 0x009
|
||||
ITEM_TIMER_BALL, // 0x00a
|
||||
ITEM_LUXURY_BALL, // 0x00b
|
||||
ITEM_PREMIER_BALL, // 0x00c
|
||||
ITEM_POTION, // 0x00d
|
||||
ITEM_ANTIDOTE, // 0x00e
|
||||
ITEM_BURN_HEAL, // 0x00f
|
||||
ITEM_ICE_HEAL, // 0x010
|
||||
ITEM_AWAKENING, // 0x011
|
||||
ITEM_PARALYZE_HEAL, // 0x012
|
||||
ITEM_FULL_RESTORE, // 0x013
|
||||
ITEM_MAX_POTION, // 0x014
|
||||
ITEM_HYPER_POTION, // 0x015
|
||||
ITEM_SUPER_POTION, // 0x016
|
||||
ITEM_FULL_HEAL, // 0x017
|
||||
ITEM_REVIVE, // 0x018
|
||||
ITEM_MAX_REVIVE, // 0x019
|
||||
ITEM_FRESH_WATER, // 0x01a
|
||||
ITEM_SODA_POP, // 0x01b
|
||||
ITEM_LEMONADE, // 0x01c
|
||||
ITEM_MOOMOO_MILK, // 0x01d
|
||||
ITEM_ENERGY_POWDER, // 0x01e
|
||||
ITEM_ENERGY_ROOT, // 0x01f
|
||||
ITEM_HEAL_POWDER, // 0x020
|
||||
ITEM_REVIVAL_HERB, // 0x021
|
||||
ITEM_ETHER, // 0x022
|
||||
ITEM_MAX_ETHER, // 0x023
|
||||
ITEM_ELIXIR, // 0x024
|
||||
ITEM_MAX_ELIXIR, // 0x025
|
||||
ITEM_LAVA_COOKIE, // 0x026
|
||||
ITEM_BLUE_FLUTE, // 0x027
|
||||
ITEM_YELLOW_FLUTE, // 0x028
|
||||
ITEM_RED_FLUTE, // 0x029
|
||||
ITEM_BLACK_FLUTE, // 0x02a
|
||||
ITEM_WHITE_FLUTE, // 0x02b
|
||||
ITEM_BERRY_JUICE, // 0x02c
|
||||
ITEM_SACRED_ASH, // 0x02d
|
||||
ITEM_SHOAL_SALT, // 0x02e
|
||||
ITEM_SHOAL_SHELL, // 0x02f
|
||||
ITEM_RED_SHARD, // 0x030
|
||||
ITEM_BLUE_SHARD, // 0x031
|
||||
ITEM_YELLOW_SHARD, // 0x032
|
||||
ITEM_GREEN_SHARD, // 0x033
|
||||
ITEM_034,
|
||||
ITEM_035,
|
||||
ITEM_036,
|
||||
ITEM_037,
|
||||
ITEM_038,
|
||||
ITEM_039,
|
||||
ITEM_03A,
|
||||
ITEM_03B,
|
||||
ITEM_03C,
|
||||
ITEM_03D,
|
||||
ITEM_03E,
|
||||
ITEM_HP_UP, // 0x03f
|
||||
ITEM_PROTEIN, // 0x040
|
||||
ITEM_IRON, // 0x041
|
||||
ITEM_CARBOS, // 0x042
|
||||
ITEM_CALCIUM, // 0x043
|
||||
ITEM_RARE_CANDY, // 0x044
|
||||
ITEM_PP_UP, // 0x045
|
||||
ITEM_ZINC, // 0x046
|
||||
ITEM_PP_MAX, // 0x047
|
||||
ITEM_048,
|
||||
ITEM_GUARD_SPEC, // 0x049
|
||||
ITEM_DIRE_HIT, // 0x04a
|
||||
ITEM_X_ATTACK, // 0x04b
|
||||
ITEM_X_DEFEND, // 0x04c
|
||||
ITEM_X_SPEED, // 0x04d
|
||||
ITEM_X_ACCURACY, // 0x04e
|
||||
ITEM_X_SPECIAL, // 0x04f
|
||||
ITEM_POKE_DOLL, // 0x050
|
||||
ITEM_FLUFFY_TAIL, // 0x051
|
||||
ITEM_052,
|
||||
ITEM_SUPER_REPEL, // 0x053
|
||||
ITEM_MAX_REPEL, // 0x054
|
||||
ITEM_ESCAPE_ROPE, // 0x055
|
||||
ITEM_REPEL, // 0x056
|
||||
ITEM_057,
|
||||
ITEM_058,
|
||||
ITEM_059,
|
||||
ITEM_05A,
|
||||
ITEM_05B,
|
||||
ITEM_05C,
|
||||
ITEM_SUN_STONE, // 0x05d
|
||||
ITEM_MOON_STONE, // 0x05e
|
||||
ITEM_FIRE_STONE, // 0x05f
|
||||
ITEM_THUNDER_STONE, // 0x060
|
||||
ITEM_WATER_STONE, // 0x061
|
||||
ITEM_LEAF_STONE, // 0x062
|
||||
ITEM_063,
|
||||
ITEM_064,
|
||||
ITEM_065,
|
||||
ITEM_066,
|
||||
ITEM_TINY_MUSHROOM, // 0x067
|
||||
ITEM_BIG_MUSHROOM, // 0x068
|
||||
ITEM_069,
|
||||
ITEM_PEARL, // 0x06a
|
||||
ITEM_BIG_PEARL, // 0x06b
|
||||
ITEM_STARDUST, // 0x06c
|
||||
ITEM_STAR_PIECE, // 0x06d
|
||||
ITEM_NUGGET, // 0x06e
|
||||
ITEM_HEART_SCALE, // 0x06f
|
||||
ITEM_070,
|
||||
ITEM_071,
|
||||
ITEM_072,
|
||||
ITEM_073,
|
||||
ITEM_074,
|
||||
ITEM_075,
|
||||
ITEM_076,
|
||||
ITEM_077,
|
||||
ITEM_078,
|
||||
ITEM_ORANGE_MAIL, // 0x079
|
||||
ITEM_HARBOR_MAIL, // 0x07a
|
||||
ITEM_GLITTER_MAIL, // 0x07b
|
||||
ITEM_MECH_MAIL, // 0x07c
|
||||
ITEM_WOOD_MAIL, // 0x07d
|
||||
ITEM_WAVE_MAIL, // 0x07e
|
||||
ITEM_BEAD_MAIL, // 0x07f
|
||||
ITEM_SHADOW_MAIL, // 0x080
|
||||
ITEM_TROPIC_MAIL, // 0x081
|
||||
ITEM_DREAM_MAIL, // 0x082
|
||||
ITEM_FAB_MAIL, // 0x083
|
||||
ITEM_RETRO_MAIL, // 0x084
|
||||
ITEM_CHERI_BERRY, // 0x085
|
||||
ITEM_CHESTO_BERRY, // 0x086
|
||||
ITEM_PECHA_BERRY, // 0x087
|
||||
ITEM_RAWST_BERRY, // 0x088
|
||||
ITEM_ASPEAR_BERRY, // 0x089
|
||||
ITEM_LEPPA_BERRY, // 0x08a
|
||||
ITEM_ORAN_BERRY, // 0x08b
|
||||
ITEM_PERSIM_BERRY, // 0x08c
|
||||
ITEM_LUM_BERRY, // 0x08d
|
||||
ITEM_SITRUS_BERRY, // 0x08e
|
||||
ITEM_FIGY_BERRY, // 0x08f
|
||||
ITEM_WIKI_BERRY, // 0x090
|
||||
ITEM_MAGO_BERRY, // 0x091
|
||||
ITEM_AGUAV_BERRY, // 0x092
|
||||
ITEM_IAPAPA_BERRY, // 0x093
|
||||
ITEM_RAZZ_BERRY, // 0x094
|
||||
ITEM_BLUK_BERRY, // 0x095
|
||||
ITEM_NANAB_BERRY, // 0x096
|
||||
ITEM_WEPEAR_BERRY, // 0x097
|
||||
ITEM_PINAP_BERRY, // 0x098
|
||||
ITEM_POMEG_BERRY, // 0x099
|
||||
ITEM_KELPSY_BERRY, // 0x09a
|
||||
ITEM_QUALOT_BERRY, // 0x09b
|
||||
ITEM_HONDEW_BERRY, // 0x09c
|
||||
ITEM_GREPA_BERRY, // 0x09d
|
||||
ITEM_TAMATO_BERRY, // 0x09e
|
||||
ITEM_CORNN_BERRY, // 0x09f
|
||||
ITEM_MAGOST_BERRY, // 0x0a0
|
||||
ITEM_RABUTA_BERRY, // 0x0a1
|
||||
ITEM_NOMEL_BERRY, // 0x0a2
|
||||
ITEM_SPELON_BERRY, // 0x0a3
|
||||
ITEM_PAMTRE_BERRY, // 0x0a4
|
||||
ITEM_WATMEL_BERRY, // 0x0a5
|
||||
ITEM_DURIN_BERRY, // 0x0a6
|
||||
ITEM_BELUE_BERRY, // 0x0a7
|
||||
ITEM_LIECHI_BERRY, // 0x0a8
|
||||
ITEM_GANLON_BERRY, // 0x0a9
|
||||
ITEM_SALAC_BERRY, // 0x0aa
|
||||
ITEM_PETAYA_BERRY, // 0x0ab
|
||||
ITEM_APICOT_BERRY, // 0x0ac
|
||||
ITEM_LANSAT_BERRY, // 0x0ad
|
||||
ITEM_STARF_BERRY, // 0x0ae
|
||||
ITEM_ENIGMA_BERRY, // 0x0af
|
||||
ITEM_0B0,
|
||||
ITEM_0B1,
|
||||
ITEM_0B2,
|
||||
ITEM_BRIGHT_POWDER, // 0x0b3
|
||||
ITEM_WHITE_HERB, // 0x0b4
|
||||
ITEM_MACHO_BRACE, // 0x0b5
|
||||
ITEM_EXP_SHARE, // 0x0b6
|
||||
ITEM_QUICK_CLAW, // 0x0b7
|
||||
ITEM_SOOTHE_BELL, // 0x0b8
|
||||
ITEM_MENTAL_HERB, // 0x0b9
|
||||
ITEM_CHOICE_BAND, // 0x0ba
|
||||
ITEM_KINGS_ROCK, // 0x0bb
|
||||
ITEM_SILVER_POWDER, // 0x0bc
|
||||
ITEM_AMULET_COIN, // 0x0bd
|
||||
ITEM_CLEANSE_TAG, // 0x0be
|
||||
ITEM_SOUL_DEW, // 0x0bf
|
||||
ITEM_DEEP_SEA_TOOTH, // 0x0c0
|
||||
ITEM_DEEP_SEA_SCALE, // 0x0c1
|
||||
ITEM_SMOKE_BALL, // 0x0c2
|
||||
ITEM_EVERSTONE, // 0x0c3
|
||||
ITEM_FOCUS_BAND, // 0x0c4
|
||||
ITEM_LUCKY_EGG, // 0x0c5
|
||||
ITEM_SCOPE_LENS, // 0x0c6
|
||||
ITEM_METAL_COAT, // 0x0c7
|
||||
ITEM_LEFTOVERS, // 0x0c8
|
||||
ITEM_DRAGON_SCALE, // 0x0c9
|
||||
ITEM_LIGHT_BALL, // 0x0ca
|
||||
ITEM_SOFT_SAND, // 0x0cb
|
||||
ITEM_HARD_STONE, // 0x0cc
|
||||
ITEM_MIRACLE_SEED, // 0x0cd
|
||||
ITEM_BLACK_GLASSES, // 0x0ce
|
||||
ITEM_BLACK_BELT, // 0x0cf
|
||||
ITEM_MAGNET, // 0x0d0
|
||||
ITEM_MYSTIC_WATER, // 0x0d1
|
||||
ITEM_SHARP_BEAK, // 0x0d2
|
||||
ITEM_POISON_BARB, // 0x0d3
|
||||
ITEM_NEVER_MELT_ICE, // 0x0d4
|
||||
ITEM_SPELL_TAG, // 0x0d5
|
||||
ITEM_TWISTED_SPOON, // 0x0d6
|
||||
ITEM_CHARCOAL, // 0x0d7
|
||||
ITEM_DRAGON_FANG, // 0x0d8
|
||||
ITEM_SILK_SCARF, // 0x0d9
|
||||
ITEM_UP_GRADE, // 0x0da
|
||||
ITEM_SHELL_BELL, // 0x0db
|
||||
ITEM_SEA_INCENSE, // 0x0dc
|
||||
ITEM_LAX_INCENSE, // 0x0dd
|
||||
ITEM_LUCKY_PUNCH, // 0x0de
|
||||
ITEM_METAL_POWDER, // 0x0df
|
||||
ITEM_THICK_CLUB, // 0x0e0
|
||||
ITEM_STICK, // 0x0e1
|
||||
ITEM_0E2,
|
||||
ITEM_0E3,
|
||||
ITEM_0E4,
|
||||
ITEM_0E5,
|
||||
ITEM_0E6,
|
||||
ITEM_0E7,
|
||||
ITEM_0E8,
|
||||
ITEM_0E9,
|
||||
ITEM_0EA,
|
||||
ITEM_0EB,
|
||||
ITEM_0EC,
|
||||
ITEM_0ED,
|
||||
ITEM_0EE,
|
||||
ITEM_0EF,
|
||||
ITEM_0F0,
|
||||
ITEM_0F1,
|
||||
ITEM_0F2,
|
||||
ITEM_0F3,
|
||||
ITEM_0F4,
|
||||
ITEM_0F5,
|
||||
ITEM_0F6,
|
||||
ITEM_0F7,
|
||||
ITEM_0F8,
|
||||
ITEM_0F9,
|
||||
ITEM_0FA,
|
||||
ITEM_0FB,
|
||||
ITEM_0FC,
|
||||
ITEM_0FD,
|
||||
ITEM_RED_SCARF, // 0x0fe
|
||||
ITEM_BLUE_SCARF, // 0x0ff
|
||||
ITEM_PINK_SCARF, // 0x100
|
||||
ITEM_GREEN_SCARF, // 0x101
|
||||
ITEM_YELLOW_SCARF, // 0x102
|
||||
ITEM_MACH_BIKE, // 0x103
|
||||
ITEM_COIN_CASE, // 0x104
|
||||
ITEM_ITEMFINDER, // 0x105
|
||||
ITEM_OLD_ROD, // 0x106
|
||||
ITEM_GOOD_ROD, // 0x107
|
||||
ITEM_SUPER_ROD, // 0x108
|
||||
ITEM_SS_TICKET, // 0x109
|
||||
ITEM_CONTEST_PASS, // 0x10a
|
||||
ITEM_10B,
|
||||
ITEM_WAILMER_PAIL, // 0x10c
|
||||
ITEM_DEVON_GOODS, // 0x10d
|
||||
ITEM_SOOT_SACK, // 0x10e
|
||||
ITEM_BASEMENT_KEY, // 0x10f
|
||||
ITEM_ACRO_BIKE, // 0x110
|
||||
ITEM_POKEBLOCK_CASE, // 0x111
|
||||
ITEM_LETTER, // 0x112
|
||||
ITEM_EON_TICKET, // 0x113
|
||||
ITEM_RED_ORB, // 0x114
|
||||
ITEM_BLUE_ORB, // 0x115
|
||||
ITEM_SCANNER, // 0x116
|
||||
ITEM_GO_GOGGLES, // 0x117
|
||||
ITEM_METEORITE, // 0x118
|
||||
ITEM_ROOM_1_KEY, // 0x119
|
||||
ITEM_ROOM_2_KEY, // 0x11a
|
||||
ITEM_ROOM_4_KEY, // 0x11b
|
||||
ITEM_ROOM_6_KEY, // 0x11c
|
||||
ITEM_STORAGE_KEY, // 0x11d
|
||||
ITEM_ROOT_FOSSIL, // 0x11e
|
||||
ITEM_CLAW_FOSSIL, // 0x11f
|
||||
ITEM_DEVON_SCOPE, // 0x120
|
||||
ITEM_TM01, // 0x121
|
||||
ITEM_TM02, // 0x122
|
||||
ITEM_TM03, // 0x123
|
||||
ITEM_TM04, // 0x124
|
||||
ITEM_TM05, // 0x125
|
||||
ITEM_TM06, // 0x126
|
||||
ITEM_TM07, // 0x127
|
||||
ITEM_TM08, // 0x128
|
||||
ITEM_TM09, // 0x129
|
||||
ITEM_TM10, // 0x12a
|
||||
ITEM_TM11, // 0x12b
|
||||
ITEM_TM12, // 0x12c
|
||||
ITEM_TM13, // 0x12d
|
||||
ITEM_TM14, // 0x12e
|
||||
ITEM_TM15, // 0x12f
|
||||
ITEM_TM16, // 0x130
|
||||
ITEM_TM17, // 0x131
|
||||
ITEM_TM18, // 0x132
|
||||
ITEM_TM19, // 0x133
|
||||
ITEM_TM20, // 0x134
|
||||
ITEM_TM21, // 0x135
|
||||
ITEM_TM22, // 0x136
|
||||
ITEM_TM23, // 0x137
|
||||
ITEM_TM24, // 0x138
|
||||
ITEM_TM25, // 0x139
|
||||
ITEM_TM26, // 0x13a
|
||||
ITEM_TM27, // 0x13b
|
||||
ITEM_TM28, // 0x13c
|
||||
ITEM_TM29, // 0x13d
|
||||
ITEM_TM30, // 0x13e
|
||||
ITEM_TM31, // 0x13f
|
||||
ITEM_TM32, // 0x140
|
||||
ITEM_TM33, // 0x141
|
||||
ITEM_TM34, // 0x142
|
||||
ITEM_TM35, // 0x143
|
||||
ITEM_TM36, // 0x144
|
||||
ITEM_TM37, // 0x145
|
||||
ITEM_TM38, // 0x146
|
||||
ITEM_TM39, // 0x147
|
||||
ITEM_TM40, // 0x148
|
||||
ITEM_TM41, // 0x149
|
||||
ITEM_TM42, // 0x14a
|
||||
ITEM_TM43, // 0x14b
|
||||
ITEM_TM44, // 0x14c
|
||||
ITEM_TM45, // 0x14d
|
||||
ITEM_TM46, // 0x14e
|
||||
ITEM_TM47, // 0x14f
|
||||
ITEM_TM48, // 0x150
|
||||
ITEM_TM49, // 0x151
|
||||
ITEM_TM50, // 0x152
|
||||
ITEM_HM01, // 0x153
|
||||
ITEM_HM02, // 0x154
|
||||
ITEM_HM03, // 0x155
|
||||
ITEM_HM04, // 0x156
|
||||
ITEM_HM05, // 0x157
|
||||
ITEM_HM06, // 0x158
|
||||
ITEM_HM07, // 0x159
|
||||
ITEM_HM08, // 0x15a
|
||||
ITEM_15B,
|
||||
ITEM_15C,
|
||||
|
||||
// FireRed/LeafGreen
|
||||
ITEM_OAKS_PARCEL, // 0x15d
|
||||
ITEM_POKE_FLUTE, // 0x15e
|
||||
ITEM_SECRET_KEY, // 0x15f
|
||||
ITEM_BIKE_VOUCHER, // 0x160
|
||||
ITEM_GOLD_TEETH, // 0x161
|
||||
ITEM_OLD_AMBER, // 0x162
|
||||
ITEM_CARD_KEY, // 0x163
|
||||
ITEM_LIFT_KEY, // 0x164
|
||||
ITEM_HELIX_FOSSIL, // 0x165
|
||||
ITEM_DOME_FOSSIL, // 0x166
|
||||
ITEM_SILPH_SCOPE, // 0x167
|
||||
ITEM_BICYCLE, // 0x168
|
||||
ITEM_TOWN_MAP, // 0x169
|
||||
ITEM_VS_SEEKER, // 0x16a
|
||||
ITEM_FAME_CHECKER, // 0x16b
|
||||
ITEM_TM_CASE, // 0x16c
|
||||
ITEM_BERRY_POUCH, // 0x16d
|
||||
ITEM_TEACHY_TV, // 0x16e
|
||||
ITEM_TRI_PASS, // 0x16f
|
||||
ITEM_RAINBOW_PASS, // 0x170
|
||||
ITEM_TEA, // 0x171
|
||||
ITEM_MYSTIC_TICKET, // 0x172
|
||||
ITEM_AURORA_TICKET, // 0x173
|
||||
ITEM_POWDER_JAR, // 0x174
|
||||
ITEM_RUBY, // 0x175
|
||||
ITEM_SAPPHIRE, // 0x176
|
||||
|
||||
// Emerald
|
||||
ITEM_MAGMA_EMBLEM, // 0x177
|
||||
ITEM_OLD_SEA_MAP, // 0x178
|
||||
};
|
||||
|
||||
#endif // GUARD_ITEMS_H
|
||||
6
include/lilycove_lady.h
Normal file
6
include/lilycove_lady.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_LILYCOVE_LADY_H
|
||||
#define GUARD_LILYCOVE_LADY_H
|
||||
|
||||
void SetLilycoveLady(void);
|
||||
|
||||
#endif //GUARD_LILYCOVE_LADY_H
|
||||
22
include/load_save.h
Normal file
22
include/load_save.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef GUARD_LOAD_SAVE_H
|
||||
#define GUARD_LOAD_SAVE_H
|
||||
|
||||
extern bool32 gFlashMemoryPresent;
|
||||
|
||||
void ClearSav2(void);
|
||||
void ClearSav1(void);
|
||||
void CheckForFlashMemory(void);
|
||||
void MoveSaveBlocks_ResetHeap(void);
|
||||
bool32 GetSecretBase2Field_9(void);
|
||||
void ClearSecretBase2Field_9(void);
|
||||
void SetSecretBase2Field_9(void);
|
||||
void SetSecretBase2Field_9_AndHideBG(void);
|
||||
void ClearSecretBase2Field_9_2(void);
|
||||
void SavePlayerParty(void);
|
||||
void LoadPlayerParty(void);
|
||||
void SaveSerializedGame(void);
|
||||
void LoadSerializedGame(void);
|
||||
void LoadPlayerBag(void);
|
||||
void SavePlayerBag(void);
|
||||
|
||||
#endif // GUARD_LOAD_SAVE_H
|
||||
12
include/lottery_corner.h
Normal file
12
include/lottery_corner.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_LOTTERY_CORNER_H
|
||||
#define GUARD_LOTTERY_CORNER_H
|
||||
|
||||
void ResetLotteryCorner(void);
|
||||
void SetRandomLotteryNumber(u16 i);
|
||||
void RetrieveLotteryNumber(void);
|
||||
void PickLotteryCornerTicket(void);
|
||||
void SetLotteryNumber(u32 lotteryNum);
|
||||
u32 GetLotteryNumber(void);
|
||||
void SetLotteryNumber16_Unused(u16 lotteryNum);
|
||||
|
||||
#endif // GUARD_LOTTERY_CORNER_H
|
||||
6
include/mauville_old_man.h
Normal file
6
include/mauville_old_man.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_MAUVILLE_OLD_MAN_H
|
||||
#define GUARD_MAUVILLE_OLD_MAN_H
|
||||
|
||||
void SetMauvilleOldMan(void);
|
||||
|
||||
#endif // GUARD_MAUVILLE_OLD_MAN_H
|
||||
18
include/menu.h
Normal file
18
include/menu.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#ifndef GUARD_MENU_H
|
||||
#define GUARD_MENU_H
|
||||
|
||||
#include "text.h"
|
||||
|
||||
struct MenuAction
|
||||
{
|
||||
const u8 *text;
|
||||
u8 (*func)();
|
||||
};
|
||||
|
||||
struct MenuAction2
|
||||
{
|
||||
const u8 *text;
|
||||
void (*func)(u8);
|
||||
};
|
||||
|
||||
#endif // GUARD_MENU_H
|
||||
10
include/money.h
Normal file
10
include/money.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#ifndef GUARD_MONEY_H
|
||||
#define GUARD_MONEY_H
|
||||
|
||||
u32 GetMoney(u32* moneyPtr);
|
||||
void SetMoney(u32* moneyPtr, u32 newValue);
|
||||
bool8 IsEnoughMoney(u32* moneyPtr, u32 cost);
|
||||
void AddMoney(u32* moneyPtr, u32 toAdd);
|
||||
void SubtractMoney(u32* moneyPtr, u32 toSub);
|
||||
|
||||
#endif // GUARD_MONEY_H
|
||||
363
include/moves.h
Normal file
363
include/moves.h
Normal file
@@ -0,0 +1,363 @@
|
||||
#ifndef GUARD_MOVES_H
|
||||
#define GUARD_MOVES_H
|
||||
|
||||
enum
|
||||
{
|
||||
MOVE_NONE,
|
||||
MOVE_POUND,
|
||||
MOVE_KARATE_CHOP,
|
||||
MOVE_DOUBLE_SLAP,
|
||||
MOVE_COMET_PUNCH,
|
||||
MOVE_MEGA_PUNCH,
|
||||
MOVE_PAY_DAY,
|
||||
MOVE_FIRE_PUNCH,
|
||||
MOVE_ICE_PUNCH,
|
||||
MOVE_THUNDER_PUNCH,
|
||||
MOVE_SCRATCH,
|
||||
MOVE_VICE_GRIP,
|
||||
MOVE_GUILLOTINE,
|
||||
MOVE_RAZOR_WIND,
|
||||
MOVE_SWORDS_DANCE,
|
||||
MOVE_CUT,
|
||||
MOVE_GUST,
|
||||
MOVE_WING_ATTACK,
|
||||
MOVE_WHIRLWIND,
|
||||
MOVE_FLY,
|
||||
MOVE_BIND,
|
||||
MOVE_SLAM,
|
||||
MOVE_VINE_WHIP,
|
||||
MOVE_STOMP,
|
||||
MOVE_DOUBLE_KICK,
|
||||
MOVE_MEGA_KICK,
|
||||
MOVE_JUMP_KICK,
|
||||
MOVE_ROLLING_KICK,
|
||||
MOVE_SAND_ATTACK,
|
||||
MOVE_HEADBUTT,
|
||||
MOVE_HORN_ATTACK,
|
||||
MOVE_FURY_ATTACK,
|
||||
MOVE_HORN_DRILL,
|
||||
MOVE_TACKLE,
|
||||
MOVE_BODY_SLAM,
|
||||
MOVE_WRAP,
|
||||
MOVE_TAKE_DOWN,
|
||||
MOVE_THRASH,
|
||||
MOVE_DOUBLE_EDGE,
|
||||
MOVE_TAIL_WHIP,
|
||||
MOVE_POISON_STING,
|
||||
MOVE_TWINEEDLE,
|
||||
MOVE_PIN_MISSILE,
|
||||
MOVE_LEER,
|
||||
MOVE_BITE,
|
||||
MOVE_GROWL,
|
||||
MOVE_ROAR,
|
||||
MOVE_SING,
|
||||
MOVE_SUPERSONIC,
|
||||
MOVE_SONIC_BOOM,
|
||||
MOVE_DISABLE,
|
||||
MOVE_ACID,
|
||||
MOVE_EMBER,
|
||||
MOVE_FLAMETHROWER,
|
||||
MOVE_MIST,
|
||||
MOVE_WATER_GUN,
|
||||
MOVE_HYDRO_PUMP,
|
||||
MOVE_SURF,
|
||||
MOVE_ICE_BEAM,
|
||||
MOVE_BLIZZARD,
|
||||
MOVE_PSYBEAM,
|
||||
MOVE_BUBBLE_BEAM,
|
||||
MOVE_AURORA_BEAM,
|
||||
MOVE_HYPER_BEAM,
|
||||
MOVE_PECK,
|
||||
MOVE_DRILL_PECK,
|
||||
MOVE_SUBMISSION,
|
||||
MOVE_LOW_KICK,
|
||||
MOVE_COUNTER,
|
||||
MOVE_SEISMIC_TOSS,
|
||||
MOVE_STRENGTH,
|
||||
MOVE_ABSORB,
|
||||
MOVE_MEGA_DRAIN,
|
||||
MOVE_LEECH_SEED,
|
||||
MOVE_GROWTH,
|
||||
MOVE_RAZOR_LEAF,
|
||||
MOVE_SOLAR_BEAM,
|
||||
MOVE_POISON_POWDER,
|
||||
MOVE_STUN_SPORE,
|
||||
MOVE_SLEEP_POWDER,
|
||||
MOVE_PETAL_DANCE,
|
||||
MOVE_STRING_SHOT,
|
||||
MOVE_DRAGON_RAGE,
|
||||
MOVE_FIRE_SPIN,
|
||||
MOVE_THUNDER_SHOCK,
|
||||
MOVE_THUNDERBOLT,
|
||||
MOVE_THUNDER_WAVE,
|
||||
MOVE_THUNDER,
|
||||
MOVE_ROCK_THROW,
|
||||
MOVE_EARTHQUAKE,
|
||||
MOVE_FISSURE,
|
||||
MOVE_DIG,
|
||||
MOVE_TOXIC,
|
||||
MOVE_CONFUSION,
|
||||
MOVE_PSYCHIC,
|
||||
MOVE_HYPNOSIS,
|
||||
MOVE_MEDITATE,
|
||||
MOVE_AGILITY,
|
||||
MOVE_QUICK_ATTACK,
|
||||
MOVE_RAGE,
|
||||
MOVE_TELEPORT,
|
||||
MOVE_NIGHT_SHADE,
|
||||
MOVE_MIMIC,
|
||||
MOVE_SCREECH,
|
||||
MOVE_DOUBLE_TEAM,
|
||||
MOVE_RECOVER,
|
||||
MOVE_HARDEN,
|
||||
MOVE_MINIMIZE,
|
||||
MOVE_SMOKESCREEN,
|
||||
MOVE_CONFUSE_RAY,
|
||||
MOVE_WITHDRAW,
|
||||
MOVE_DEFENSE_CURL,
|
||||
MOVE_BARRIER,
|
||||
MOVE_LIGHT_SCREEN,
|
||||
MOVE_HAZE,
|
||||
MOVE_REFLECT,
|
||||
MOVE_FOCUS_ENERGY,
|
||||
MOVE_BIDE,
|
||||
MOVE_METRONOME,
|
||||
MOVE_MIRROR_MOVE,
|
||||
MOVE_SELF_DESTRUCT,
|
||||
MOVE_EGG_BOMB,
|
||||
MOVE_LICK,
|
||||
MOVE_SMOG,
|
||||
MOVE_SLUDGE,
|
||||
MOVE_BONE_CLUB,
|
||||
MOVE_FIRE_BLAST,
|
||||
MOVE_WATERFALL,
|
||||
MOVE_CLAMP,
|
||||
MOVE_SWIFT,
|
||||
MOVE_SKULL_BASH,
|
||||
MOVE_SPIKE_CANNON,
|
||||
MOVE_CONSTRICT,
|
||||
MOVE_AMNESIA,
|
||||
MOVE_KINESIS,
|
||||
MOVE_SOFT_BOILED,
|
||||
MOVE_HI_JUMP_KICK,
|
||||
MOVE_GLARE,
|
||||
MOVE_DREAM_EATER,
|
||||
MOVE_POISON_GAS,
|
||||
MOVE_BARRAGE,
|
||||
MOVE_LEECH_LIFE,
|
||||
MOVE_LOVELY_KISS,
|
||||
MOVE_SKY_ATTACK,
|
||||
MOVE_TRANSFORM,
|
||||
MOVE_BUBBLE,
|
||||
MOVE_DIZZY_PUNCH,
|
||||
MOVE_SPORE,
|
||||
MOVE_FLASH,
|
||||
MOVE_PSYWAVE,
|
||||
MOVE_SPLASH,
|
||||
MOVE_ACID_ARMOR,
|
||||
MOVE_CRABHAMMER,
|
||||
MOVE_EXPLOSION,
|
||||
MOVE_FURY_SWIPES,
|
||||
MOVE_BONEMERANG,
|
||||
MOVE_REST,
|
||||
MOVE_ROCK_SLIDE,
|
||||
MOVE_HYPER_FANG,
|
||||
MOVE_SHARPEN,
|
||||
MOVE_CONVERSION,
|
||||
MOVE_TRI_ATTACK,
|
||||
MOVE_SUPER_FANG,
|
||||
MOVE_SLASH,
|
||||
MOVE_SUBSTITUTE,
|
||||
MOVE_STRUGGLE,
|
||||
MOVE_SKETCH,
|
||||
MOVE_TRIPLE_KICK,
|
||||
MOVE_THIEF,
|
||||
MOVE_SPIDER_WEB,
|
||||
MOVE_MIND_READER,
|
||||
MOVE_NIGHTMARE,
|
||||
MOVE_FLAME_WHEEL,
|
||||
MOVE_SNORE,
|
||||
MOVE_CURSE,
|
||||
MOVE_FLAIL,
|
||||
MOVE_CONVERSION_2,
|
||||
MOVE_AEROBLAST,
|
||||
MOVE_COTTON_SPORE,
|
||||
MOVE_REVERSAL,
|
||||
MOVE_SPITE,
|
||||
MOVE_POWDER_SNOW,
|
||||
MOVE_PROTECT,
|
||||
MOVE_MACH_PUNCH,
|
||||
MOVE_SCARY_FACE,
|
||||
MOVE_FAINT_ATTACK,
|
||||
MOVE_SWEET_KISS,
|
||||
MOVE_BELLY_DRUM,
|
||||
MOVE_SLUDGE_BOMB,
|
||||
MOVE_MUD_SLAP,
|
||||
MOVE_OCTAZOOKA,
|
||||
MOVE_SPIKES,
|
||||
MOVE_ZAP_CANNON,
|
||||
MOVE_FORESIGHT,
|
||||
MOVE_DESTINY_BOND,
|
||||
MOVE_PERISH_SONG,
|
||||
MOVE_ICY_WIND,
|
||||
MOVE_DETECT,
|
||||
MOVE_BONE_RUSH,
|
||||
MOVE_LOCK_ON,
|
||||
MOVE_OUTRAGE,
|
||||
MOVE_SANDSTORM,
|
||||
MOVE_GIGA_DRAIN,
|
||||
MOVE_ENDURE,
|
||||
MOVE_CHARM,
|
||||
MOVE_ROLLOUT,
|
||||
MOVE_FALSE_SWIPE,
|
||||
MOVE_SWAGGER,
|
||||
MOVE_MILK_DRINK,
|
||||
MOVE_SPARK,
|
||||
MOVE_FURY_CUTTER,
|
||||
MOVE_STEEL_WING,
|
||||
MOVE_MEAN_LOOK,
|
||||
MOVE_ATTRACT,
|
||||
MOVE_SLEEP_TALK,
|
||||
MOVE_HEAL_BELL,
|
||||
MOVE_RETURN,
|
||||
MOVE_PRESENT,
|
||||
MOVE_FRUSTRATION,
|
||||
MOVE_SAFEGUARD,
|
||||
MOVE_PAIN_SPLIT,
|
||||
MOVE_SACRED_FIRE,
|
||||
MOVE_MAGNITUDE,
|
||||
MOVE_DYNAMIC_PUNCH,
|
||||
MOVE_MEGAHORN,
|
||||
MOVE_DRAGON_BREATH,
|
||||
MOVE_BATON_PASS,
|
||||
MOVE_ENCORE,
|
||||
MOVE_PURSUIT,
|
||||
MOVE_RAPID_SPIN,
|
||||
MOVE_SWEET_SCENT,
|
||||
MOVE_IRON_TAIL,
|
||||
MOVE_METAL_CLAW,
|
||||
MOVE_VITAL_THROW,
|
||||
MOVE_MORNING_SUN,
|
||||
MOVE_SYNTHESIS,
|
||||
MOVE_MOONLIGHT,
|
||||
MOVE_HIDDEN_POWER,
|
||||
MOVE_CROSS_CHOP,
|
||||
MOVE_TWISTER,
|
||||
MOVE_RAIN_DANCE,
|
||||
MOVE_SUNNY_DAY,
|
||||
MOVE_CRUNCH,
|
||||
MOVE_MIRROR_COAT,
|
||||
MOVE_PSYCH_UP,
|
||||
MOVE_EXTREME_SPEED,
|
||||
MOVE_ANCIENT_POWER,
|
||||
MOVE_SHADOW_BALL,
|
||||
MOVE_FUTURE_SIGHT,
|
||||
MOVE_ROCK_SMASH,
|
||||
MOVE_WHIRLPOOL,
|
||||
MOVE_BEAT_UP,
|
||||
MOVE_FAKE_OUT,
|
||||
MOVE_UPROAR,
|
||||
MOVE_STOCKPILE,
|
||||
MOVE_SPIT_UP,
|
||||
MOVE_SWALLOW,
|
||||
MOVE_HEAT_WAVE,
|
||||
MOVE_HAIL,
|
||||
MOVE_TORMENT,
|
||||
MOVE_FLATTER,
|
||||
MOVE_WILL_O_WISP,
|
||||
MOVE_MEMENTO,
|
||||
MOVE_FACADE,
|
||||
MOVE_FOCUS_PUNCH,
|
||||
MOVE_SMELLING_SALT,
|
||||
MOVE_FOLLOW_ME,
|
||||
MOVE_NATURE_POWER,
|
||||
MOVE_CHARGE,
|
||||
MOVE_TAUNT,
|
||||
MOVE_HELPING_HAND,
|
||||
MOVE_TRICK,
|
||||
MOVE_ROLE_PLAY,
|
||||
MOVE_WISH,
|
||||
MOVE_ASSIST,
|
||||
MOVE_INGRAIN,
|
||||
MOVE_SUPERPOWER,
|
||||
MOVE_MAGIC_COAT,
|
||||
MOVE_RECYCLE,
|
||||
MOVE_REVENGE,
|
||||
MOVE_BRICK_BREAK,
|
||||
MOVE_YAWN,
|
||||
MOVE_KNOCK_OFF,
|
||||
MOVE_ENDEAVOR,
|
||||
MOVE_ERUPTION,
|
||||
MOVE_SKILL_SWAP,
|
||||
MOVE_IMPRISON,
|
||||
MOVE_REFRESH,
|
||||
MOVE_GRUDGE,
|
||||
MOVE_SNATCH,
|
||||
MOVE_SECRET_POWER,
|
||||
MOVE_DIVE,
|
||||
MOVE_ARM_THRUST,
|
||||
MOVE_CAMOUFLAGE,
|
||||
MOVE_TAIL_GLOW,
|
||||
MOVE_LUSTER_PURGE,
|
||||
MOVE_MIST_BALL,
|
||||
MOVE_FEATHER_DANCE,
|
||||
MOVE_TEETER_DANCE,
|
||||
MOVE_BLAZE_KICK,
|
||||
MOVE_MUD_SPORT,
|
||||
MOVE_ICE_BALL,
|
||||
MOVE_NEEDLE_ARM,
|
||||
MOVE_SLACK_OFF,
|
||||
MOVE_HYPER_VOICE,
|
||||
MOVE_POISON_FANG,
|
||||
MOVE_CRUSH_CLAW,
|
||||
MOVE_BLAST_BURN,
|
||||
MOVE_HYDRO_CANNON,
|
||||
MOVE_METEOR_MASH,
|
||||
MOVE_ASTONISH,
|
||||
MOVE_WEATHER_BALL,
|
||||
MOVE_AROMATHERAPY,
|
||||
MOVE_FAKE_TEARS,
|
||||
MOVE_AIR_CUTTER,
|
||||
MOVE_OVERHEAT,
|
||||
MOVE_ODOR_SLEUTH,
|
||||
MOVE_ROCK_TOMB,
|
||||
MOVE_SILVER_WIND,
|
||||
MOVE_METAL_SOUND,
|
||||
MOVE_GRASS_WHISTLE,
|
||||
MOVE_TICKLE,
|
||||
MOVE_COSMIC_POWER,
|
||||
MOVE_WATER_SPOUT,
|
||||
MOVE_SIGNAL_BEAM,
|
||||
MOVE_SHADOW_PUNCH,
|
||||
MOVE_EXTRASENSORY,
|
||||
MOVE_SKY_UPPERCUT,
|
||||
MOVE_SAND_TOMB,
|
||||
MOVE_SHEER_COLD,
|
||||
MOVE_MUDDY_WATER,
|
||||
MOVE_BULLET_SEED,
|
||||
MOVE_AERIAL_ACE,
|
||||
MOVE_ICICLE_SPEAR,
|
||||
MOVE_IRON_DEFENSE,
|
||||
MOVE_BLOCK,
|
||||
MOVE_HOWL,
|
||||
MOVE_DRAGON_CLAW,
|
||||
MOVE_FRENZY_PLANT,
|
||||
MOVE_BULK_UP,
|
||||
MOVE_BOUNCE,
|
||||
MOVE_MUD_SHOT,
|
||||
MOVE_POISON_TAIL,
|
||||
MOVE_COVET,
|
||||
MOVE_VOLT_TACKLE,
|
||||
MOVE_MAGICAL_LEAF,
|
||||
MOVE_WATER_SPORT,
|
||||
MOVE_CALM_MIND,
|
||||
MOVE_LEAF_BLADE,
|
||||
MOVE_DRAGON_DANCE,
|
||||
MOVE_ROCK_BLAST,
|
||||
MOVE_SHOCK_WAVE,
|
||||
MOVE_WATER_PULSE,
|
||||
MOVE_DOOM_DESIRE,
|
||||
MOVE_PSYCHO_BOOST,
|
||||
};
|
||||
|
||||
#endif // GUARD_MOVES_H
|
||||
@@ -8,5 +8,6 @@ void SetDefaultOptions(void);
|
||||
void ClearPokedexFlags(void);
|
||||
void WarpToTruck(void);
|
||||
void NewGameInitData(void);
|
||||
void ResetMiniGamesResults(void);
|
||||
|
||||
#endif // GUARD_NEW_GAME_H
|
||||
|
||||
45
include/pokeblock.h
Normal file
45
include/pokeblock.h
Normal file
@@ -0,0 +1,45 @@
|
||||
#ifndef GUARD_POKEBLOCK_H
|
||||
#define GUARD_POKEBLOCK_H
|
||||
|
||||
enum
|
||||
{
|
||||
PBLOCK_CLR_BLACK,
|
||||
PBLOCK_CLR_RED,
|
||||
PBLOCK_CLR_BLUE,
|
||||
PBLOCK_CLR_PINK,
|
||||
PBLOCK_CLR_GREEN,
|
||||
PBLOCK_CLR_YELLOW
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PBLOCK_COLOR,
|
||||
PBLOCK_SPICY,
|
||||
PBLOCK_DRY,
|
||||
PBLOCK_SWEET,
|
||||
PBLOCK_BITTER,
|
||||
PBLOCK_SOUR,
|
||||
PBLOCK_FEEL,
|
||||
};
|
||||
|
||||
void ClearPokeblocks(void);
|
||||
|
||||
/*
|
||||
void sub_810B96C(void);
|
||||
u8 sub_810BA50(s16, s16, u8);
|
||||
u8 sub_810C9B0(struct Pokeblock *);
|
||||
s16 GetPokeblockData(const struct Pokeblock *, u8);
|
||||
u8 sub_810C9E8(struct Pokeblock *);
|
||||
void sub_810BA7C(u8);
|
||||
bool8 PokeblockClearIfExists(u8);
|
||||
s16 PokeblockGetGain(u8, const struct Pokeblock *);
|
||||
u8 sub_810CB68(u8, u8*);
|
||||
void PokeblockCopyName(struct Pokeblock *pokeblock, u8 *dest);
|
||||
void CB2_PreparePokeblockFeedScene(void);
|
||||
|
||||
#include "main.h"
|
||||
|
||||
void sub_8136130(struct Pokeblock *, MainCallback);
|
||||
*/
|
||||
|
||||
#endif // GUARD_POKEBLOCK_H
|
||||
@@ -65,7 +65,7 @@
|
||||
#define MON_DATA_SPD 61
|
||||
#define MON_DATA_SPATK 62
|
||||
#define MON_DATA_SPDEF 63
|
||||
#define MON_DATA_64 64
|
||||
#define MON_DATA_MAIL 64
|
||||
#define MON_DATA_SPECIES2 65
|
||||
#define MON_DATA_IVS 66
|
||||
#define MON_DATA_CHAMPION_RIBBON 67
|
||||
@@ -89,7 +89,11 @@
|
||||
#define MON_DATA_DEF2 85
|
||||
#define MON_DATA_SPD2 86
|
||||
#define MON_DATA_SPATK2 87
|
||||
#define MON_DATA_SPDEF2 88
|
||||
#define MON_DATA_SPDEF2 88
|
||||
|
||||
#define OT_ID_RANDOM_NO_SHINY 2
|
||||
#define OT_ID_PRESET 1
|
||||
#define OT_ID_PLAYER_ID 0
|
||||
|
||||
#define MON_MALE 0x00
|
||||
#define MON_FEMALE 0xFE
|
||||
@@ -114,7 +118,34 @@
|
||||
#define TYPE_DRAGON 0x10
|
||||
#define TYPE_DARK 0x11
|
||||
|
||||
enum {
|
||||
#define PARTY_SIZE 6
|
||||
#define MAX_TOTAL_EVS 510
|
||||
#define NUM_STATS 6
|
||||
#define UNOWN_FORM_COUNT 28
|
||||
#define MAX_MON_LEVEL 100
|
||||
|
||||
enum
|
||||
{
|
||||
EGG_GROUP_NONE,
|
||||
EGG_GROUP_MONSTER,
|
||||
EGG_GROUP_WATER_1,
|
||||
EGG_GROUP_BUG,
|
||||
EGG_GROUP_FLYING,
|
||||
EGG_GROUP_FIELD,
|
||||
EGG_GROUP_FAIRY,
|
||||
EGG_GROUP_GRASS,
|
||||
EGG_GROUP_HUMAN_LIKE,
|
||||
EGG_GROUP_WATER_3,
|
||||
EGG_GROUP_MINERAL,
|
||||
EGG_GROUP_AMORPHOUS,
|
||||
EGG_GROUP_WATER_2,
|
||||
EGG_GROUP_DITTO,
|
||||
EGG_GROUP_DRAGON,
|
||||
EGG_GROUP_UNDISCOVERED
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
NATURE_HARDY,
|
||||
NATURE_LONELY,
|
||||
NATURE_BRAVE,
|
||||
@@ -258,8 +289,90 @@ struct Pokemon
|
||||
u16 spDefense;
|
||||
};
|
||||
|
||||
extern struct Pokemon gPlayerParty[6];
|
||||
extern struct Pokemon gEnemyParty[6];
|
||||
struct PokemonStorage
|
||||
{
|
||||
/*0x0000*/ u8 currentBox;
|
||||
/*0x0001*/ struct BoxPokemon boxes[14][30];
|
||||
/*0x8344*/ u8 boxNames[14][9];
|
||||
/*0x83C2*/ u8 boxWallpapers[14];
|
||||
};
|
||||
|
||||
struct UnknownPokemonStruct
|
||||
{
|
||||
u16 species;
|
||||
u16 heldItem;
|
||||
u16 moves[4];
|
||||
u8 level;
|
||||
u8 ppBonuses;
|
||||
u8 hpEV;
|
||||
u8 attackEV;
|
||||
u8 defenseEV;
|
||||
u8 speedEV;
|
||||
u8 spAttackEV;
|
||||
u8 spDefenseEV;
|
||||
u32 otId;
|
||||
u32 hpIV:5;
|
||||
u32 attackIV:5;
|
||||
u32 defenseIV:5;
|
||||
u32 speedIV:5;
|
||||
u32 spAttackIV:5;
|
||||
u32 spDefenseIV:5;
|
||||
u32 gap:1;
|
||||
u32 altAbility:1;
|
||||
u32 personality;
|
||||
u8 nickname[POKEMON_NAME_LENGTH + 1];
|
||||
u8 friendship;
|
||||
};
|
||||
|
||||
struct BattlePokemon
|
||||
{
|
||||
/*0x00*/ u16 species;
|
||||
/*0x02*/ u16 attack;
|
||||
/*0x04*/ u16 defense;
|
||||
/*0x06*/ u16 speed;
|
||||
/*0x08*/ u16 spAttack;
|
||||
/*0x0A*/ u16 spDefense;
|
||||
/*0x0C*/ u16 moves[4];
|
||||
/*0x14*/ u32 hpIV:5;
|
||||
/*0x14*/ u32 attackIV:5;
|
||||
/*0x15*/ u32 defenseIV:5;
|
||||
/*0x15*/ u32 speedIV:5;
|
||||
/*0x16*/ u32 spAttackIV:5;
|
||||
/*0x17*/ u32 spDefenseIV:5;
|
||||
/*0x17*/ u32 isEgg:1;
|
||||
/*0x17*/ u32 altAbility:1;
|
||||
/*0x18*/ s8 statStages[8];
|
||||
/*0x20*/ u8 ability;
|
||||
/*0x21*/ u8 type1;
|
||||
/*0x22*/ u8 type2;
|
||||
/*0x23*/ u8 unknown;
|
||||
/*0x24*/ u8 pp[4];
|
||||
/*0x28*/ u16 hp;
|
||||
/*0x2A*/ u8 level;
|
||||
/*0x2B*/ u8 friendship;
|
||||
/*0x2C*/ u16 maxHP;
|
||||
/*0x2E*/ u16 item;
|
||||
/*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
|
||||
/*0x3B*/ u8 ppBonuses;
|
||||
/*0x3C*/ u8 otName[8];
|
||||
/*0x44*/ u32 experience;
|
||||
/*0x48*/ u32 personality;
|
||||
/*0x4C*/ u32 status1;
|
||||
/*0x50*/ u32 status2;
|
||||
/*0x54*/ u32 otId;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
STAT_STAGE_HP, // 0
|
||||
STAT_STAGE_ATK, // 1
|
||||
STAT_STAGE_DEF, // 2
|
||||
STAT_STAGE_SPEED, // 3
|
||||
STAT_STAGE_SPATK, // 4
|
||||
STAT_STAGE_SPDEF, // 5
|
||||
STAT_STAGE_ACC, // 6
|
||||
STAT_STAGE_EVASION, // 7
|
||||
};
|
||||
|
||||
struct BaseStats
|
||||
{
|
||||
@@ -290,7 +403,8 @@ struct BaseStats
|
||||
/* 0x16 */ u8 ability1;
|
||||
/* 0x17 */ u8 ability2;
|
||||
/* 0x18 */ u8 safariZoneFleeRate;
|
||||
/* 0x19 */ u8 bodyColor;
|
||||
/* 0x19 */ u8 bodyColor : 7;
|
||||
u8 noFlip : 1;
|
||||
};
|
||||
|
||||
struct BattleMove
|
||||
@@ -303,14 +417,138 @@ struct BattleMove
|
||||
u8 secondaryEffectChance;
|
||||
u8 target;
|
||||
u8 priority;
|
||||
u32 flags;
|
||||
u8 flags;
|
||||
};
|
||||
|
||||
struct __attribute__((packed)) LevelUpMove
|
||||
{
|
||||
u16 move:9;
|
||||
u16 level:7;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
GROWTH_MEDIUM_FAST,
|
||||
GROWTH_ERRATIC,
|
||||
GROWTH_FLUCTUATING,
|
||||
GROWTH_MEDIUM_SLOW,
|
||||
GROWTH_FAST,
|
||||
GROWTH_SLOW
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BODY_COLOR_RED,
|
||||
BODY_COLOR_BLUE,
|
||||
BODY_COLOR_YELLOW,
|
||||
BODY_COLOR_GREEN,
|
||||
BODY_COLOR_BLACK,
|
||||
BODY_COLOR_BROWN,
|
||||
BODY_COLOR_PURPLE,
|
||||
BODY_COLOR_GRAY,
|
||||
BODY_COLOR_WHITE,
|
||||
BODY_COLOR_PINK
|
||||
};
|
||||
|
||||
#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
|
||||
#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
|
||||
#define EVO_TRADE 0x0005 // Pokémon is traded
|
||||
#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
|
||||
#define EVO_ITEM 0x0007 // specified item is used on Pokémon
|
||||
#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
|
||||
#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
|
||||
#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
|
||||
#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
|
||||
#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
|
||||
#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
|
||||
#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
|
||||
#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
|
||||
|
||||
struct Evolution
|
||||
{
|
||||
u16 method;
|
||||
u16 param;
|
||||
u16 targetSpecies;
|
||||
};
|
||||
|
||||
struct EvolutionData
|
||||
{
|
||||
struct Evolution evolutions[5];
|
||||
};
|
||||
|
||||
extern u8 gPlayerPartyCount;
|
||||
extern struct Pokemon gPlayerParty[PARTY_SIZE];
|
||||
extern u8 gEnemyPartyCount;
|
||||
extern struct Pokemon gEnemyParty[PARTY_SIZE];
|
||||
extern const struct BaseStats gBaseStats[];
|
||||
extern const struct EvolutionData gEvolutionTable[];
|
||||
extern struct PokemonStorage* gPokemonStoragePtr;
|
||||
extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
|
||||
|
||||
void ZeroBoxMonData(struct BoxPokemon *boxMon);
|
||||
void ZeroMonData(struct Pokemon *mon);
|
||||
void ZeroPlayerPartyMons(void);
|
||||
void ZeroEnemyPartyMons(void);
|
||||
void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
|
||||
void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
|
||||
void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
|
||||
void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
|
||||
void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
|
||||
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
|
||||
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
|
||||
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
|
||||
u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
|
||||
void CalculateMonStats(struct Pokemon *mon);
|
||||
u8 GetLevelFromMonExp(struct Pokemon *mon);
|
||||
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
|
||||
u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
|
||||
u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
|
||||
u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
|
||||
void MonRestorePP(struct Pokemon *mon);
|
||||
void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
|
||||
void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
|
||||
void GiveMonInitialMoveset(struct Pokemon *mon);
|
||||
void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
|
||||
void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
|
||||
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
|
||||
|
||||
u8 GetMonGender(struct Pokemon *mon);
|
||||
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
|
||||
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
|
||||
void EncryptBoxMon(struct BoxPokemon *boxMon);
|
||||
void DecryptBoxMon(struct BoxPokemon *boxMon);
|
||||
|
||||
// These are full type signatures for GetMonData() and GetBoxMonData(),
|
||||
// but they are not used since some code erroneously omits the third arg.
|
||||
// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
|
||||
// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
|
||||
u32 GetMonData();
|
||||
u32 GetBoxMonData();
|
||||
|
||||
u8 pokemon_species_get_gender_info(u16 species, u32 personality);
|
||||
void SetMonData(struct Pokemon *mon, s32 field, const void *data);
|
||||
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *data);
|
||||
void CopyMon(void *dest, void *src, size_t size);
|
||||
u8 GiveMonToPlayer(struct Pokemon *mon);
|
||||
u8 SendMonToPC(struct Pokemon *mon);
|
||||
u8 CalculatePlayerPartyCount(void);
|
||||
u8 CalculateEnemyPartyCount(void);
|
||||
|
||||
u8 GetAbilityBySpecies(u16 species, bool8 altAbility);
|
||||
u8 GetMonAbility(struct Pokemon *mon);
|
||||
void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord);
|
||||
u8 GetSecretBaseTrainerPicIndex(void);
|
||||
u8 GetSecretBaseTrainerNameIndex(void);
|
||||
u8 PlayerPartyAndPokemonStorageFull(void);
|
||||
u8 PokemonStorageFull(void);
|
||||
void GetSpeciesName(u8 *name, u16 species);
|
||||
u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
|
||||
void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
|
||||
void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
|
||||
void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex);
|
||||
|
||||
u8 GetNature(struct Pokemon *mon);
|
||||
u8 GetNatureFromPersonality(u32 personality);
|
||||
|
||||
#endif // GUARD_POKEMON_H
|
||||
|
||||
14
include/pokemon_size_record.h
Normal file
14
include/pokemon_size_record.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef GUARD_POKEMON_SIZE_RECORD_H
|
||||
#define GUARD_POKEMON_SIZE_RECORD_H
|
||||
|
||||
void InitSeedotSizeRecord(void);
|
||||
void GetSeedotSizeRecordInfo(void);
|
||||
void CompareSeedotSize(void);
|
||||
|
||||
void InitLotadSizeRecord(void);
|
||||
void GetLotadSizeRecordInfo(void);
|
||||
void CompareLotadSize(void);
|
||||
|
||||
void GiveGiftRibbonToParty(u8 index, u8 ribbonId);
|
||||
|
||||
#endif // GUARD_POKEMON_SIZE_RECORD_H
|
||||
11
include/roamer.h
Normal file
11
include/roamer.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef GUARD_ROAMER_H
|
||||
#define GUARD_ROAMER_H
|
||||
|
||||
void ClearRoamerData(void);
|
||||
void ClearRoamerLocationData(void);
|
||||
void UpdateLocationHistoryForRoamer(void);
|
||||
void RoamerMoveToOtherLocationSet(void);
|
||||
void RoamerMove();
|
||||
u8 TryStartRoamerEncounter(void);
|
||||
|
||||
#endif // GUARD_ROAMER_H
|
||||
19
include/safari_zone.h
Normal file
19
include/safari_zone.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef GUARD_SAFARI_ZONE_H
|
||||
#define GUARD_SAFARI_ZONE_H
|
||||
|
||||
extern u8 gNumSafariBalls;
|
||||
|
||||
bool32 GetSafariZoneFlag(void);
|
||||
void SetSafariZoneFlag(void);
|
||||
void ResetSafariZoneFlag(void);
|
||||
|
||||
void EnterSafariMode(void);
|
||||
void ExitSafariMode(void);
|
||||
|
||||
bool8 SafariZoneTakeStep(void);
|
||||
void SafariZoneRetirePrompt(void);
|
||||
|
||||
struct Pokeblock *SafariZoneGetActivePokeblock(void);
|
||||
void SafariZoneActivatePokeblockFeeder(u8 pokeblock_index);
|
||||
|
||||
#endif // GUARD_SAFARI_ZONE_H
|
||||
59
include/script.h
Normal file
59
include/script.h
Normal file
@@ -0,0 +1,59 @@
|
||||
#ifndef GUARD_SCRIPT_H
|
||||
#define GUARD_SCRIPT_H
|
||||
|
||||
struct ScriptContext;
|
||||
|
||||
typedef bool8 (*ScrCmdFunc)(struct ScriptContext *);
|
||||
typedef u8 Script[];
|
||||
|
||||
struct ScriptContext
|
||||
{
|
||||
u8 stackDepth;
|
||||
u8 mode;
|
||||
u8 comparisonResult;
|
||||
u8 (*nativePtr)(void);
|
||||
const u8 *scriptPtr;
|
||||
const u8 *stack[20];
|
||||
ScrCmdFunc *cmdTable;
|
||||
ScrCmdFunc *cmdTableEnd;
|
||||
u32 data[4];
|
||||
};
|
||||
|
||||
#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
|
||||
|
||||
void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
|
||||
u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
|
||||
void SetupNativeScript(struct ScriptContext *ctx, void *ptr);
|
||||
void StopScript(struct ScriptContext *ctx);
|
||||
u8 RunScriptCommand(struct ScriptContext *ctx);
|
||||
u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr);
|
||||
const u8 *ScriptPop(struct ScriptContext *ctx);
|
||||
void ScriptJump(struct ScriptContext *ctx, u8 *ptr);
|
||||
void ScriptCall(struct ScriptContext *ctx, u8 *ptr);
|
||||
void ScriptReturn(struct ScriptContext *ctx);
|
||||
u16 ScriptReadHalfword(struct ScriptContext *ctx);
|
||||
u32 ScriptReadWord(struct ScriptContext *ctx);
|
||||
void ScriptContext2_Enable(void);
|
||||
void ScriptContext2_Disable(void);
|
||||
bool8 ScriptContext2_IsEnabled(void);
|
||||
void ScriptContext1_Init(void);
|
||||
bool8 ScriptContext2_RunScript(void);
|
||||
void ScriptContext1_SetupScript(const u8 *ptr);
|
||||
void ScriptContext1_Stop(void);
|
||||
void EnableBothScriptContexts(void);
|
||||
void ScriptContext2_RunNewScript(const u8 *ptr);
|
||||
u8 *mapheader_get_tagged_pointer(u8 tag);
|
||||
void mapheader_run_script_by_tag(u8 tag);
|
||||
u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag);
|
||||
void mapheader_run_script_with_tag_x1(void);
|
||||
void mapheader_run_script_with_tag_x3(void);
|
||||
void mapheader_run_script_with_tag_x5(void);
|
||||
void mapheader_run_script_with_tag_x6(void);
|
||||
bool8 mapheader_run_first_tag2_script_list_match(void);
|
||||
void mapheader_run_first_tag4_script_list_match(void);
|
||||
u32 CalculateRamScriptChecksum(void);
|
||||
void ClearRamScript(void);
|
||||
bool8 InitRamScript(u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
|
||||
u8 *GetRamScript(u8 objectId, u8 *script);
|
||||
|
||||
#endif // GUARD_SCRIPT_H
|
||||
6
include/start_menu.h
Normal file
6
include/start_menu.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_START_MENU_H
|
||||
#define GUARD_START_MENU_H
|
||||
|
||||
void AppendToList(u8* list, u8* pos, u8 newEntry);
|
||||
|
||||
#endif // GUARD_START_MENU_H
|
||||
@@ -2,14 +2,78 @@
|
||||
#define GUARD_TEXT_H
|
||||
|
||||
#define CHAR_SPACE 0x00
|
||||
#define CHAR_0 0xA1
|
||||
#define CHAR_QUESTION_MARK 0xAC
|
||||
#define CHAR_PERIOD 0xAD
|
||||
#define CHAR_HYPHEN 0xAE
|
||||
#define CHAR_ELLIPSIS 0xB0
|
||||
#define CHAR_MALE 0xB5
|
||||
#define CHAR_FEMALE 0xB6
|
||||
#define CHAR_CURRENCY 0xB7
|
||||
#define CHAR_COMMA 0xB8
|
||||
#define CHAR_MULT_SIGN 0xB9
|
||||
#define CHAR_SLASH 0xBA
|
||||
#define CHAR_A 0xBB
|
||||
#define CHAR_B 0xBC
|
||||
#define CHAR_C 0xBD
|
||||
#define CHAR_D 0xBE
|
||||
#define CHAR_E 0xBF
|
||||
#define CHAR_F 0xC0
|
||||
#define CHAR_G 0xC1
|
||||
#define CHAR_H 0xC2
|
||||
#define CHAR_I 0xC3
|
||||
#define CHAR_J 0xC4
|
||||
#define CHAR_K 0xC5
|
||||
#define CHAR_L 0xC6
|
||||
#define CHAR_M 0xC7
|
||||
#define CHAR_N 0xC8
|
||||
#define CHAR_O 0xC9
|
||||
#define CHAR_P 0xCA
|
||||
#define CHAR_Q 0xCB
|
||||
#define CHAR_R 0xCC
|
||||
#define CHAR_S 0xCD
|
||||
#define CHAR_T 0xCE
|
||||
#define CHAR_U 0xCF
|
||||
#define CHAR_V 0xD0
|
||||
#define CHAR_W 0xD1
|
||||
#define CHAR_X 0xD2
|
||||
#define CHAR_Y 0xD3
|
||||
#define CHAR_Z 0xD4
|
||||
#define CHAR_a 0xD5
|
||||
#define CHAR_b 0xD6
|
||||
#define CHAR_c 0xD7
|
||||
#define CHAR_d 0xD8
|
||||
#define CHAR_e 0xD9
|
||||
#define CHAR_f 0xDA
|
||||
#define CHAR_g 0xDB
|
||||
#define CHAR_h 0xDC
|
||||
#define CHAR_i 0xDD
|
||||
#define CHAR_j 0xDE
|
||||
#define CHAR_k 0xDF
|
||||
#define CHAR_l 0xE0
|
||||
#define CHAR_m 0xE1
|
||||
#define CHAR_n 0xE2
|
||||
#define CHAR_o 0xE3
|
||||
#define CHAR_p 0xE4
|
||||
#define CHAR_q 0xE5
|
||||
#define CHAR_r 0xE6
|
||||
#define CHAR_s 0xE7
|
||||
#define CHAR_t 0xE8
|
||||
#define CHAR_u 0xE9
|
||||
#define CHAR_v 0xEA
|
||||
#define CHAR_w 0xEB
|
||||
#define CHAR_x 0xEC
|
||||
#define CHAR_y 0xED
|
||||
#define CHAR_z 0xEE
|
||||
#define CHAR_COLON 0xF0
|
||||
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
|
||||
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
|
||||
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
|
||||
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
|
||||
#define CHAR_NEWLINE 0xFE
|
||||
#define EOS 0xFF // end of string
|
||||
#define EOS 0xFF // end of string
|
||||
|
||||
#define EXT_CTRL_CODE_JPN 0x15
|
||||
|
||||
#define NUM_TEXT_PRINTERS 32
|
||||
|
||||
@@ -30,9 +94,9 @@ struct TextPrinter
|
||||
u8 bgColor:4;
|
||||
u8 shadowColor:4;
|
||||
} subPrinter;
|
||||
|
||||
|
||||
void (*callback)(struct TextSubPrinter *, u16); // 0x10
|
||||
|
||||
|
||||
union {
|
||||
struct TextPrinterSubStruct
|
||||
{
|
||||
@@ -48,10 +112,10 @@ struct TextPrinter
|
||||
u8 field_6;
|
||||
u8 active;
|
||||
} sub;
|
||||
|
||||
|
||||
u8 sub_fields[8];
|
||||
} sub_union;
|
||||
|
||||
|
||||
u8 state; // 0x1C
|
||||
u8 text_speed;
|
||||
u8 delayCounter;
|
||||
@@ -91,7 +155,7 @@ extern u8 gStringVar4[];
|
||||
|
||||
void SetFontsPointer(const struct FontInfo *fonts);
|
||||
void DeactivateAllTextPrinters (void);
|
||||
u16 Print(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
|
||||
u16 PrintTextOnWindow(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
|
||||
bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
|
||||
void RunTextPrinters(void);
|
||||
bool8 IsTextPrinterActive(u8 id);
|
||||
|
||||
@@ -30,14 +30,14 @@
|
||||
#define VAR_DEPT_STORE_FLOOR 0x4043
|
||||
#define VAR_POKELOT_PRIZE 0x4045
|
||||
#define VAR_NATIONAL_DEX 0x4046
|
||||
#define VAR_SHROOMISH_SIZE_RECORD 0x4047
|
||||
#define VAR_SEEDOT_SIZE_RECORD 0x4047
|
||||
#define VAR_ASH_GATHER_COUNT 0x4048
|
||||
#define VAR_BIRCH_STATE 0x4049
|
||||
#define VAR_CRUISE_STEP_COUNT 0x404A
|
||||
#define VAR_POKELOT_RND1 0x404B
|
||||
#define VAR_POKELOT_RND2 0x404C
|
||||
|
||||
#define VAR_BARBOACH_SIZE_RECORD 0x404F
|
||||
#define VAR_LOTAD_SIZE_RECORD 0x404F
|
||||
|
||||
#define VAR_0x4054 0x4054
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ struct Window
|
||||
};
|
||||
|
||||
bool16 InitWindows(struct WindowTemplate *templates);
|
||||
u16 AddWindow(struct WindowTemplate *template);
|
||||
u16 AddWindow(const struct WindowTemplate *template);
|
||||
int AddWindowWithoutTileMap(struct WindowTemplate *template);
|
||||
void RemoveWindow(u8 windowId);
|
||||
void FreeAllWindowBuffers(void);
|
||||
|
||||
Reference in New Issue
Block a user