Merge remote-tracking branch 'pret/master'

This commit is contained in:
Diegoisawesome
2017-09-09 20:54:41 -05:00
211 changed files with 149330 additions and 147270 deletions

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#include "global.h"
#include "battle.h"
#include "battle_move_effects.h"
#include "moves.h"
#include "abilities.h"
#include "item.h"
#include "items.h"
#include "hold_effects.h"
void atk00_attackcanceler(void);
void atk01_accuracycheck(void);
void atk02_attackstring(void);
void atk03_ppreduce(void);
void atk04_critcalc(void);
void atk05_damagecalc1(void);
void atk06_typecalc(void);
void atk07_dmg_adjustment(void);
void atk08_dmg_adjustment2(void);
void atk09_attackanimation(void);
void atk0A_waitanimation(void);
void atk0B_healthbarupdate(void);
void atk0C_datahpupdate(void);
void atk0D_critmessage(void);
void atk0E_effectiveness_sound(void);
void atk0F_resultmessage(void);
void atk10_printstring(void);
void atk11_printstring_playeronly(void);
void atk12_waitmessage(void);
void atk13_printfromtable(void);
void atk14_printfromtable_playeronly(void);
void atk15_seteffectwithchancetarget(void);
void atk16_seteffectprimary(void);
void atk17_seteffectsecondary(void);
void atk18_status_effect_clear(void);
void atk19_faint_pokemon(void);
void atk1A_faint_animation(void);
void atk1B_faint_effects_clear(void);
void atk1C_jumpifstatus(void);
void atk1D_jumpifstatus2(void);
void atk1E_jumpifability(void);
void atk1F_jumpifsideaffecting(void);
void atk20_jumpifstat(void);
void atk21_jumpifstatus3(void);
void atk22_jumpiftype(void);
void atk23_getexp(void);
void atk24(void);
void atk25_move_values_cleanup(void);
void atk26_set_multihit(void);
void atk27_decrement_multihit(void);
void atk28_goto(void);
void atk29_jumpifbyte(void);
void atk2A_jumpifhalfword(void);
void atk2B_jumpifword(void);
void atk2C_jumpifarrayequal(void);
void atk2D_jumpifarraynotequal(void);
void atk2E_setbyte(void);
void atk2F_addbyte(void);
void atk30_subbyte(void);
void atk31_copyarray(void);
void atk32_copyarray_withindex(void);
void atk33_orbyte(void);
void atk34_orhalfword(void);
void atk35_orword(void);
void atk36_bicbyte(void);
void atk37_bichalfword(void);
void atk38_bicword(void);
void atk39_pause(void);
void atk3A_waitstate(void);
void atk3B_healthbar_update(void);
void atk3C_return(void);
void atk3D_end(void);
void atk3E_end2(void);
void atk3F_end3(void);
void atk40_jump_if_move_affected_by_protect(void);
void atk41_call(void);
void atk42_jumpiftype2(void);
void atk43_jumpifabilitypresent(void);
void atk44(void);
void atk45_playanimation(void);
void atk46_playanimation2(void);
void atk47_setgraphicalstatchangevalues(void);
void atk48_playstatchangeanimation(void);
void atk49_moveendturn(void);
void atk4A_typecalc2(void);
void atk4B_return_atk_to_ball(void);
void atk4C_copy_poke_data(void);
void atk4D_switch_data_update(void);
void atk4E_switchin_anim(void);
void atk4F_jump_if_cannot_switch(void);
void atk50_openpartyscreen(void);
void atk51_switch_handle_order(void);
void atk52_switch_in_effects(void);
void atk53_trainer_slide(void);
void atk54_effectiveness_sound(void);
void atk55_play_sound(void);
void atk56_fainting_cry(void);
void atk57(void);
void atk58_return_to_ball(void);
void atk59_learnmove_inbattle(void);
void atk5A(void);
void atk5B_80256E0(void);
void atk5C_hitanimation(void);
void atk5D_getmoneyreward(void);
void atk5E_8025A70(void);
void atk5F_8025B24(void);
void atk60_increment_gamestat(void);
void atk61_8025BA4(void);
void atk62_08025C6C(void);
void atk63_jumptorandomattack(void);
void atk64_statusanimation(void);
void atk65_status2animation(void);
void atk66_chosenstatusanimation(void);
void atk67_8025ECC(void);
void atk68_80246A0(void);
void atk69_dmg_adjustment2(void);
void atk6A_removeitem(void);
void atk6B_atknameinbuff1(void);
void atk6C_lvlbox_display(void);
void atk6D_set_sentpokes_values(void);
void atk6E_set_atk_to_player0(void);
void atk6F_set_visible(void);
void atk70_record_ability(void);
void atk71_buffer_move_to_learn(void);
void atk72_jump_if_can_run_frombattle(void);
void atk73_hp_thresholds(void);
void atk74_hp_thresholds2(void);
void atk75_8026A58(void);
void atk76_various(void);
void atk77_setprotect(void);
void atk78_faintifabilitynotdamp(void);
void atk79_setatkhptozero(void);
void atk7A_jumpwhiletargetvalid(void);
void atk7B_healhalfHP_if_possible(void);
void atk7C_8025508(void);
void atk7D_set_rain(void);
void atk7E_setreflect(void);
void atk7F_setseeded(void);
void atk80_manipulatedamage(void);
void atk81_setrest(void);
void atk82_jumpifnotfirstturn(void);
void atk83_nop(void);
void atk84_jump_if_cant_sleep(void);
void atk85_stockpile(void);
void atk86_stockpiletobasedamage(void);
void atk87_stockpiletohpheal(void);
void atk88_negativedamage(void);
void atk89_statbuffchange(void);
void atk8A_normalisebuffs(void);
void atk8B_setbide(void);
void atk8C_confuseifrepeatingattackends(void);
void atk8D_setmultihit_counter(void);
void atk8E_prepare_multihit(void);
void atk8F_forcerandomswitch(void);
void atk90_conversion_type_change(void);
void atk91_givepaydaymoney(void);
void atk92_setlightscreen(void);
void atk93_ko_move(void);
void atk94_gethalfcurrentenemyhp(void);
void atk95_setsandstorm(void);
void atk96_weatherdamage(void);
void atk97_try_infatuation(void);
void atk98_status_icon_update(void);
void atk99_setmist(void);
void atk9A_set_focusenergy(void);
void atk9B_transformdataexecution(void);
void atk9C_set_substitute(void);
void atk9D_copyattack(void);
void atk9E_metronome(void);
void atk9F_dmgtolevel(void);
void atkA0_psywavedamageeffect(void);
void atkA1_counterdamagecalculator(void);
void atkA2_mirrorcoatdamagecalculator(void);
void atkA3_disablelastusedattack(void);
void atkA4_setencore(void);
void atkA5_painsplitdmgcalc(void);
void atkA6_settypetorandomresistance(void);
void atkA7_setalwayshitflag(void);
void atkA8_copymovepermanently(void);
void atkA9_sleeptalk_choose_move(void);
void atkAA_set_destinybond(void);
void atkAB_DestinyBondFlagUpdate(void);
void atkAC_remaininghptopower(void);
void atkAD_spite_ppreduce(void);
void atkAE_heal_party_status(void);
void atkAF_cursetarget(void);
void atkB0_set_spikes(void);
void atkB1_set_foresight(void);
void atkB2_setperishsong(void);
void atkB3_rolloutdamagecalculation(void);
void atkB4_jumpifconfusedandstatmaxed(void);
void atkB5_furycuttercalc(void);
void atkB6_happinesstodamagecalculation(void);
void atkB7_presentdamagecalculation(void);
void atkB8_set_safeguard(void);
void atkB9_magnitudedamagecalculation(void);
void atkBA_jumpifnopursuitswitchdmg(void);
void atkBB_setsunny(void);
void atkBC_maxattackhalvehp(void);
void atkBD_copyfoestats(void);
void atkBE_breakfree(void);
void atkBF_set_defense_curl(void);
void atkC0_recoverbasedonsunlight(void);
void atkC1_hidden_power(void);
void atkC2_selectnexttarget(void);
void atkC3_setfutureattack(void);
void atkC4_beat_up(void);
void atkC5_hidepreattack(void);
void atkC6_unhidepostattack(void);
void atkC7_setminimize(void);
void atkC8_sethail(void);
void atkC9_jumpifattackandspecialattackcannotfall(void);
void atkCA_setforcedtarget(void);
void atkCB_setcharge(void);
void atkCC_callterrainattack(void);
void atkCD_cureifburnedparalysedorpoisoned(void);
void atkCE_settorment(void);
void atkCF_jumpifnodamage(void);
void atkD0_settaunt(void);
void atkD1_set_helpinghand(void);
void atkD2_swap_items(void);
void atkD3_copy_ability(void);
void atkD4_wish_effect(void);
void atkD5_setroots(void);
void atkD6_doubledamagedealtifdamaged(void);
void atkD7_setyawn(void);
void atkD8_setdamagetohealthdifference(void);
void atkD9_scaledamagebyhealthratio(void);
void atkDA_abilityswap(void);
void atkDB_imprisoneffect(void);
void atkDC_setgrudge(void);
void atkDD_weightdamagecalculation(void);
void atkDE_asistattackselect(void);
void atkDF_setmagiccoat(void);
void atkE0_setstealstatchange(void);
void atkE1_intimidate_string_loader(void);
void atkE2_switchout_abilities(void);
void atkE3_jumpiffainted(void);
void atkE4_getsecretpowereffect(void);
void atkE5_pickup(void);
void atkE6_castform_change_animation(void);
void atkE7_castform_data_change(void);
void atkE8_settypebasedhalvers(void);
void atkE9_setweatherballtype(void);
void atkEA_recycleitem(void);
void atkEB_settypetoterrain(void);
void atkEC_pursuit_sth(void);
void atkED_802B4B4(void);
void atkEE_removelightscreenreflect(void);
void atkEF_pokeball_catch_calculation(void);
void atkF0_copy_caught_poke(void);
void atkF1_setpoke_as_caught(void);
void atkF2_display_dex_info(void);
void atkF3_nickname_caught_poke(void);
void atkF4_802BEF0(void);
void atkF5_removeattackerstatus1(void);
void atkF6_802BF48(void);
void atkF7_802BF54(void);
void sub_8056EF8(void);
void (* const gBattleScriptingCommandsTable[])(void) =
{
atk00_attackcanceler,
atk01_accuracycheck,
atk02_attackstring,
atk03_ppreduce,
atk04_critcalc,
atk05_damagecalc1,
atk06_typecalc,
atk07_dmg_adjustment,
atk08_dmg_adjustment2,
atk09_attackanimation,
atk0A_waitanimation,
atk0B_healthbarupdate,
atk0C_datahpupdate,
atk0D_critmessage,
atk0E_effectiveness_sound,
atk0F_resultmessage,
atk10_printstring,
atk11_printstring_playeronly,
atk12_waitmessage,
atk13_printfromtable,
atk14_printfromtable_playeronly,
atk15_seteffectwithchancetarget,
atk16_seteffectprimary,
atk17_seteffectsecondary,
atk18_status_effect_clear,
atk19_faint_pokemon,
atk1A_faint_animation,
atk1B_faint_effects_clear,
atk1C_jumpifstatus,
atk1D_jumpifstatus2,
atk1E_jumpifability,
atk1F_jumpifsideaffecting,
atk20_jumpifstat,
atk21_jumpifstatus3,
atk22_jumpiftype,
atk23_getexp,
atk24,
atk25_move_values_cleanup,
atk26_set_multihit,
atk27_decrement_multihit,
atk28_goto,
atk29_jumpifbyte,
atk2A_jumpifhalfword,
atk2B_jumpifword,
atk2C_jumpifarrayequal,
atk2D_jumpifarraynotequal,
atk2E_setbyte,
atk2F_addbyte,
atk30_subbyte,
atk31_copyarray,
atk32_copyarray_withindex,
atk33_orbyte,
atk34_orhalfword,
atk35_orword,
atk36_bicbyte,
atk37_bichalfword,
atk38_bicword,
atk39_pause,
atk3A_waitstate,
atk3B_healthbar_update,
atk3C_return,
atk3D_end,
atk3E_end2,
atk3F_end3,
atk40_jump_if_move_affected_by_protect,
atk41_call,
atk42_jumpiftype2,
atk43_jumpifabilitypresent,
atk44,
atk45_playanimation,
atk46_playanimation2,
atk47_setgraphicalstatchangevalues,
atk48_playstatchangeanimation,
atk49_moveendturn,
atk4A_typecalc2,
atk4B_return_atk_to_ball,
atk4C_copy_poke_data,
atk4D_switch_data_update,
atk4E_switchin_anim,
atk4F_jump_if_cannot_switch,
atk50_openpartyscreen,
atk51_switch_handle_order,
atk52_switch_in_effects,
atk53_trainer_slide,
atk54_effectiveness_sound,
atk55_play_sound,
atk56_fainting_cry,
atk57,
atk58_return_to_ball,
atk59_learnmove_inbattle,
atk5A,
atk5B_80256E0,
atk5C_hitanimation,
atk5D_getmoneyreward,
atk5E_8025A70,
atk5F_8025B24,
atk60_increment_gamestat,
atk61_8025BA4,
atk62_08025C6C,
atk63_jumptorandomattack,
atk64_statusanimation,
atk65_status2animation,
atk66_chosenstatusanimation,
atk67_8025ECC,
atk68_80246A0,
atk69_dmg_adjustment2,
atk6A_removeitem,
atk6B_atknameinbuff1,
atk6C_lvlbox_display,
atk6D_set_sentpokes_values,
atk6E_set_atk_to_player0,
atk6F_set_visible,
atk70_record_ability,
atk71_buffer_move_to_learn,
atk72_jump_if_can_run_frombattle,
atk73_hp_thresholds,
atk74_hp_thresholds2,
atk75_8026A58,
atk76_various,
atk77_setprotect,
atk78_faintifabilitynotdamp,
atk79_setatkhptozero,
atk7A_jumpwhiletargetvalid,
atk7B_healhalfHP_if_possible,
atk7C_8025508,
atk7D_set_rain,
atk7E_setreflect,
atk7F_setseeded,
atk80_manipulatedamage,
atk81_setrest,
atk82_jumpifnotfirstturn,
atk83_nop,
atk84_jump_if_cant_sleep,
atk85_stockpile,
atk86_stockpiletobasedamage,
atk87_stockpiletohpheal,
atk88_negativedamage,
atk89_statbuffchange,
atk8A_normalisebuffs,
atk8B_setbide,
atk8C_confuseifrepeatingattackends,
atk8D_setmultihit_counter,
atk8E_prepare_multihit,
atk8F_forcerandomswitch,
atk90_conversion_type_change,
atk91_givepaydaymoney,
atk92_setlightscreen,
atk93_ko_move,
atk94_gethalfcurrentenemyhp,
atk95_setsandstorm,
atk96_weatherdamage,
atk97_try_infatuation,
atk98_status_icon_update,
atk99_setmist,
atk9A_set_focusenergy,
atk9B_transformdataexecution,
atk9C_set_substitute,
atk9D_copyattack,
atk9E_metronome,
atk9F_dmgtolevel,
atkA0_psywavedamageeffect,
atkA1_counterdamagecalculator,
atkA2_mirrorcoatdamagecalculator,
atkA3_disablelastusedattack,
atkA4_setencore,
atkA5_painsplitdmgcalc,
atkA6_settypetorandomresistance,
atkA7_setalwayshitflag,
atkA8_copymovepermanently,
atkA9_sleeptalk_choose_move,
atkAA_set_destinybond,
atkAB_DestinyBondFlagUpdate,
atkAC_remaininghptopower,
atkAD_spite_ppreduce,
atkAE_heal_party_status,
atkAF_cursetarget,
atkB0_set_spikes,
atkB1_set_foresight,
atkB2_setperishsong,
atkB3_rolloutdamagecalculation,
atkB4_jumpifconfusedandstatmaxed,
atkB5_furycuttercalc,
atkB6_happinesstodamagecalculation,
atkB7_presentdamagecalculation,
atkB8_set_safeguard,
atkB9_magnitudedamagecalculation,
atkBA_jumpifnopursuitswitchdmg,
atkBB_setsunny,
atkBC_maxattackhalvehp,
atkBD_copyfoestats,
atkBE_breakfree,
atkBF_set_defense_curl,
atkC0_recoverbasedonsunlight,
atkC1_hidden_power,
atkC2_selectnexttarget,
atkC3_setfutureattack,
atkC4_beat_up,
atkC5_hidepreattack,
atkC6_unhidepostattack,
atkC7_setminimize,
atkC8_sethail,
atkC9_jumpifattackandspecialattackcannotfall,
atkCA_setforcedtarget,
atkCB_setcharge,
atkCC_callterrainattack,
atkCD_cureifburnedparalysedorpoisoned,
atkCE_settorment,
atkCF_jumpifnodamage,
atkD0_settaunt,
atkD1_set_helpinghand,
atkD2_swap_items,
atkD3_copy_ability,
atkD4_wish_effect,
atkD5_setroots,
atkD6_doubledamagedealtifdamaged,
atkD7_setyawn,
atkD8_setdamagetohealthdifference,
atkD9_scaledamagebyhealthratio,
atkDA_abilityswap,
atkDB_imprisoneffect,
atkDC_setgrudge,
atkDD_weightdamagecalculation,
atkDE_asistattackselect,
atkDF_setmagiccoat,
atkE0_setstealstatchange,
atkE1_intimidate_string_loader,
atkE2_switchout_abilities,
atkE3_jumpiffainted,
atkE4_getsecretpowereffect,
atkE5_pickup,
atkE6_castform_change_animation,
atkE7_castform_data_change,
atkE8_settypebasedhalvers,
atkE9_setweatherballtype,
atkEA_recycleitem,
atkEB_settypetoterrain,
atkEC_pursuit_sth,
atkED_802B4B4,
atkEE_removelightscreenreflect,
atkEF_pokeball_catch_calculation,
atkF0_copy_caught_poke,
atkF1_setpoke_as_caught,
atkF2_display_dex_info,
atkF3_nickname_caught_poke,
atkF4_802BEF0,
atkF5_removeattackerstatus1,
atkF6_802BF48,
atkF7_802BF54,
sub_8056EF8
};
struct statFractions
{
u8 dividend;
u8 divisor;
};
const struct statFractions gAccuracyStageRatios[] =
{
{ 33, 100}, // -6
{ 36, 100}, // -5
{ 43, 100}, // -4
{ 50, 100}, // -3
{ 60, 100}, // -2
{ 75, 100}, // -1
{ 1, 1}, // 0
{133, 100}, // +1
{166, 100}, // +2
{ 2, 1}, // +3
{233, 100}, // +4
{133, 50}, // +5
{ 3, 1}, // +6
};
// The chance is 1/N for each stage.
const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2};
const u32 gStatusFlagsForMoveEffects[] =
{
0x00000000,
0x00000007,
0x00000008,
0x00000010,
0x00000020,
0x00000040,
0x00000080,
0x00000007,
0x00000008,
0x00000000,
0x00000070,
0x00000000,
0x00001000,
0x0000E000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00400000,
0x00000000,
0x00000000,
0x04000000,
0x08000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000C00,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000
};

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src/calculate_base_damage.c Normal file
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#include "global.h"
#include "abilities.h"
#include "battle.h"
#include "hold_effects.h"
#include "event_data.h"
#include "item.h"
#include "items.h"
#include "pokemon.h"
#include "species.h"
#include "moves.h"
#include "battle_move_effects.h"
extern u32 gBattleTypeFlags;
extern struct BattlePokemon gBattleMons[4];
extern u16 gCurrentMove;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
extern struct BattleEnigmaBerry gEnigmaBerries[];
extern u16 gBattleMovePower;
extern u16 gTrainerBattleOpponent_A;
u8 CountAliveMonsInBattle(u8);
bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank);
extern const struct BattleMove gBattleMoves[];
extern const u8 gHoldEffectToType[][2];
extern const u8 gStatStageRatios[][2];
#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
{ \
(var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \
(var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \
}
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef)
{
u32 i;
s32 damage = 0;
s32 damageHelper;
u8 type;
u16 attack, defense;
u16 spAttack, spDefense;
u8 defenderHoldEffect;
u8 defenderHoldEffectParam;
u8 attackerHoldEffect;
u8 attackerHoldEffectParam;
if (!powerOverride)
gBattleMovePower = gBattleMoves[move].power;
else
gBattleMovePower = powerOverride;
if (!typeOverride)
type = gBattleMoves[move].type;
else
type = typeOverride & 0x3F;
attack = attacker->attack;
defense = defender->defense;
spAttack = attacker->spAttack;
spDefense = defender->spDefense;
if (attacker->item == ITEM_ENIGMA_BERRY)
{
attackerHoldEffect = gEnigmaBerries[bankAtk].holdEffect;
attackerHoldEffectParam = gEnigmaBerries[bankAtk].holdEffectParam;
}
else
{
attackerHoldEffect = ItemId_GetHoldEffect(attacker->item);
attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
}
if (defender->item == ITEM_ENIGMA_BERRY)
{
defenderHoldEffect = gEnigmaBerries[bankDef].holdEffect;
defenderHoldEffectParam = gEnigmaBerries[bankDef].holdEffectParam;
}
else
{
defenderHoldEffect = ItemId_GetHoldEffect(defender->item);
defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item);
}
if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
attack *= 2;
if (ShouldGetStatBadgeBoost(BADGE01_GET, bankAtk))
attack = (110 * attack) / 100;
if (ShouldGetStatBadgeBoost(BADGE05_GET, bankDef))
defense = (110 * defense) / 100;
if (ShouldGetStatBadgeBoost(BADGE07_GET, bankAtk))
spAttack = (110 * spAttack) / 100;
if (ShouldGetStatBadgeBoost(BADGE07_GET, bankDef))
spDefense = (110 * spDefense) / 100;
for (i = 0; i < 17; i++)
{
if (attackerHoldEffect == gHoldEffectToType[i][0]
&& type == gHoldEffectToType[i][1])
{
if (type <= 8)
attack = (attack * (attackerHoldEffectParam + 100)) / 100;
else
spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
break;
}
}
if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
attack = (150 * attack) / 100;
if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
spAttack = (150 * spAttack) / 100;
if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS))
spDefense = (150 * spDefense) / 100;
if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL)
spAttack *= 2;
if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL)
spDefense *= 2;
if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU)
spAttack *= 2;
if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO)
defense *= 2;
if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
attack *= 2;
if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
spAttack /= 2;
if (attacker->ability == ABILITY_HUSTLE)
attack = (150 * attack) / 100;
if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MINUS, 0, 0))
spAttack = (150 * spAttack) / 100;
if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_PLUS, 0, 0))
spAttack = (150 * spAttack) / 100;
if (attacker->ability == ABILITY_GUTS && attacker->status1)
attack = (150 * attack) / 100;
if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
defense = (150 * defense) / 100;
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
gBattleMovePower /= 2;
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
gBattleMovePower /= 2;
if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defense /= 2;
if (type < TYPE_MYSTERY) // is physical
{
if (gCritMultiplier == 2)
{
if (attacker->statStages[STAT_STAGE_ATK] > 6)
APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
else
damage = attack;
}
else
APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
if (defender->statStages[STAT_STAGE_DEF] < 6)
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
else
damageHelper = defense;
}
else
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
damage = damage / damageHelper;
damage /= 50;
if ((attacker->status1 & STATUS_BURN) && attacker->ability != ABILITY_GUTS)
damage /= 2;
if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
damage = 2 * (damage / 3);
else
damage /= 2;
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
damage /= 2;
// moves always do at least 1 damage.
if (damage == 0)
damage = 1;
}
if (type == TYPE_MYSTERY)
damage = 0; // is ??? type. does 0 damage.
if (type > TYPE_MYSTERY) // is special?
{
if (gCritMultiplier == 2)
{
if (attacker->statStages[STAT_STAGE_SPATK] > 6)
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
else
damage = spAttack;
}
else
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
if (defender->statStages[STAT_STAGE_SPDEF] < 6)
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
else
damageHelper = spDefense;
}
else
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
damage = (damage / damageHelper);
damage /= 50;
if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
damage = 2 * (damage / 3);
else
damage /= 2;
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
damage /= 2;
// are effects of weather negated with cloud nine or air lock
if (!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0)
&& !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))
{
if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
{
switch (type)
{
case TYPE_FIRE:
damage /= 2;
break;
case TYPE_WATER:
damage = (15 * damage) / 10;
break;
}
}
// any weather except sun weakens solar beam
if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
damage /= 2;
// sunny
if (gBattleWeather & WEATHER_SUN_ANY)
{
switch (type)
{
case TYPE_FIRE:
damage = (15 * damage) / 10;
break;
case TYPE_WATER:
damage /= 2;
break;
}
}
}
// flash fire triggered
if ((gBattleResources->flags->flags[bankAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
damage = (15 * damage) / 10;
}
return damage + 2;
}

77
src/coins.c Normal file
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@@ -0,0 +1,77 @@
#include "global.h"
#include "coins.h"
#include "text.h"
#include "window.h"
#include "text_window.h"
#include "string_util.h"
#define MAX_COINS 9999
EWRAM_DATA u8 sCoinsWindowId = 0;
extern s32 GetStringRightAlignXOffset(u8 fontId, u8 *str, s32 totalWidth);
extern void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
extern void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, s16 tileStart, s8 palette);
extern void sub_819746C(u8 windowId, bool8 copyToVram);
extern const u8 gOtherText_Coins2[];
void PrintCoinsString(u32 coinAmount)
{
u32 xAlign;
ConvertIntToDecimalStringN(gStringVar1, coinAmount, STR_CONV_MODE_RIGHT_ALIGN, 4);
StringExpandPlaceholders(gStringVar4, gOtherText_Coins2);
xAlign = GetStringRightAlignXOffset(1, gStringVar4, 0x40);
PrintTextOnWindow(sCoinsWindowId, 1, gStringVar4, xAlign, 1, 0, NULL);
}
void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y)
{
struct WindowTemplate template;
SetWindowTemplateFields(&template, 0, x, y, 8, 2, 0xF, 0x141);
sCoinsWindowId = AddWindow(&template);
FillWindowPixelBuffer(sCoinsWindowId, 0);
PutWindowTilemap(sCoinsWindowId);
SetWindowBorderStyle(sCoinsWindowId, FALSE, 0x214, 0xE);
PrintCoinsString(coinAmount);
}
void HideCoinsWindow(void)
{
sub_819746C(sCoinsWindowId, TRUE);
RemoveWindow(sCoinsWindowId);
}
u16 GetCoins(void)
{
return gSaveBlock1Ptr->coins ^ gSaveBlock2Ptr->encryptionKey;
}
void SetCoins(u16 coinAmount)
{
gSaveBlock1Ptr->coins = coinAmount ^ gSaveBlock2Ptr->encryptionKey;
}
/* Can't match it lol
bool8 AddCoins(u16 toAdd)
{
u16 newAmount;
u16 ownedCoins = GetCoins();
if (ownedCoins >= MAX_COINS)
return FALSE;
// check overflow, can't have less coins than previously
if (ownedCoins > ownedCoins + toAdd)
{
newAmount = MAX_COINS;
}
else
{
newAmount = ownedCoins + toAdd;
if (newAmount > MAX_COINS)
newAmount = MAX_COINS;
}
SetCoins(newAmount);
return TRUE;
}*/

114
src/load_save.c Normal file
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@@ -0,0 +1,114 @@
#include "global.h"
#include "gba/flash_internal.h"
#include "load_save.h"
#include "main.h"
#include "pokemon.h"
#include "rng.h"
#include "malloc.h"
extern u8 gPlayerPartyCount;
extern struct PokemonStorage* gPokemonStoragePtr;
extern void* gUnknown_0203CF5C;
extern u8 gHeap[0x1C000];
extern bool16 IdentifyFlash(void);
extern void SetBagItemsPointers(void);
extern void SetDecorationInventoriesPointers(void);
extern void InitHeap(void *heapStart, u32 heapSize);
void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
#define SAVEBLOCK_MOVE_RANGE 128
EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct SaveBlock1 gSaveblock1 = {0};
EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
void CheckForFlashMemory(void)
{
if (!IdentifyFlash())
{
gFlashMemoryPresent = TRUE;
InitFlashTimer();
}
else
gFlashMemoryPresent = FALSE;
}
void ClearSav2(void)
{
CpuFill16(0, &gSaveblock2, sizeof(struct SaveBlock2) + sizeof(gSaveblock2_DMA));
}
void ClearSav1(void)
{
CpuFill16(0, &gSaveblock1, sizeof(struct SaveBlock1) + sizeof(gSaveblock1_DMA));
}
void SetSaveBlocksPointers(u16 offset)
{
struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
offset = (offset + Random()) & (SAVEBLOCK_MOVE_RANGE - 4);
gSaveBlock2Ptr = (void*)(&gSaveblock2) + offset;
*sav1_LocalVar = (void*)(&gSaveblock1) + offset;
gPokemonStoragePtr = (void*)(&gPokemonStorage) + offset;
SetBagItemsPointers();
SetDecorationInventoriesPointers();
}
struct SaveBlocksInOne
{
struct SaveBlock2 sav2;
struct SaveBlock1 sav1;
struct PokemonStorage sav3;
};
/*
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
u32 encryptionKey;
struct SaveBlocksInOne* copiedSavs;
// save interrupt functions and turn them off
vblankCB = gMain.vblankCallback;
hblankCB = gMain.hblankCallback;
gMain.vblankCallback = NULL;
gMain.hblankCallback = NULL;
gUnknown_0203CF5C = NULL;
copiedSavs = (void*)(gHeap);
// copy saveblocks' content
copiedSavs->sav2 = *gSaveBlock2Ptr;
copiedSavs->sav1 = *gSaveBlock1Ptr;
copiedSavs->sav3 = *gPokemonStoragePtr;
// change saveblocks' pointers
// argument is a sum of the individual trainerId bytes
SetSaveBlocksPointers(copiedSavs->sav2.playerTrainerId[0] + copiedSavs->sav2.playerTrainerId[1] + copiedSavs->sav2.playerTrainerId[2] + copiedSavs->sav2.playerTrainerId[3]);
// restore saveblock data since the pointers changed
*gSaveBlock2Ptr = copiedSavs->sav2;
*gSaveBlock1Ptr = copiedSavs->sav1;
*gPokemonStoragePtr = copiedSavs->sav3;
// heap was destroyed in the copying process, so reset it
InitHeap(gHeap, sizeof(gHeap));
// restore interrupt functions
gMain.hblankCallback = hblankCB;
gMain.vblankCallback = vblankCB;
// create a new encryption key
encryptionKey = (Random() << 0x10) + (Random());
ApplyNewEncyprtionKeyToAllEncryptedData(encryptionKey);
gSaveBlock2Ptr->encryptionKey = encryptionKey;
}*/

167
src/lottery_corner.c Normal file
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@@ -0,0 +1,167 @@
#include "global.h"
#include "lottery_corner.h"
#include "event_data.h"
#include "pokemon.h"
#include "items.h"
#include "rng.h"
#include "species.h"
#include "string_util.h"
#include "text.h"
static EWRAM_DATA u16 sWinNumberDigit = 0;
static EWRAM_DATA u16 sOtIdDigit = 0;
static const u16 sLotteryPrizes[] =
{
ITEM_PP_UP,
ITEM_EXP_SHARE,
ITEM_MAX_REVIVE,
ITEM_MASTER_BALL,
};
static u8 GetMatchingDigits(u16, u16);
void ResetLotteryCorner(void)
{
u16 rand = Random();
SetLotteryNumber((Random() << 16) | rand);
VarSet(VAR_POKELOT_PRIZE, 0);
}
void SetRandomLotteryNumber(u16 i)
{
u32 var = Random();
while (--i != 0xFFFF)
var = var * 1103515245 + 12345;
SetLotteryNumber(var);
}
void RetrieveLotteryNumber(void)
{
u16 lottoNumber = GetLotteryNumber();
gScriptResult = lottoNumber;
}
void PickLotteryCornerTicket(void)
{
u16 i;
u16 j;
u32 box;
u32 slot;
gSpecialVar_0x8004 = 0;
slot = 0;
box = 0;
for (i = 0; i < 6; i++)
{
struct Pokemon *pkmn = &gPlayerParty[i];
// UB: Too few arguments for function GetMonData
if (GetMonData(pkmn, MON_DATA_SPECIES) != SPECIES_NONE)
{
// do not calculate ticket values for eggs.
if (!GetMonData(pkmn, MON_DATA_IS_EGG))
{
u32 otId = GetMonData(pkmn, MON_DATA_OT_ID);
u8 numMatchingDigits = GetMatchingDigits(gScriptResult, otId);
if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
{
gSpecialVar_0x8004 = numMatchingDigits - 1;
box = 14;
slot = i;
}
}
}
else // pokemon are always arranged from populated spots first to unpopulated, so the moment a NONE species is found, that's the end of the list.
break;
}
// player has 14 boxes.
for (i = 0; i < 14; i++)
{
// player has 30 slots per box.
for (j = 0; j < 30; j++)
{
if (GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SPECIES) != SPECIES_NONE &&
!GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_IS_EGG))
{
u32 otId = GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_OT_ID);
u8 numMatchingDigits = GetMatchingDigits(gScriptResult, otId);
if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
{
gSpecialVar_0x8004 = numMatchingDigits - 1;
box = i;
slot = j;
}
}
}
}
if (gSpecialVar_0x8004 != 0)
{
gSpecialVar_0x8005 = sLotteryPrizes[gSpecialVar_0x8004 - 1];
if (box == 14)
{
gSpecialVar_0x8006 = 0;
GetMonData(&gPlayerParty[slot], MON_DATA_NICKNAME, gStringVar1);
}
else
{
gSpecialVar_0x8006 = 1;
GetBoxMonData(&gPokemonStoragePtr->boxes[box][slot], MON_DATA_NICKNAME, gStringVar1);
}
StringGetEnd10(gStringVar1);
}
}
static u8 GetMatchingDigits(u16 winNumber, u16 otId)
{
u8 i;
u8 matchingDigits = 0;
for (i = 0; i < 5; i++)
{
sWinNumberDigit = winNumber % 10;
sOtIdDigit = otId % 10;
if (sWinNumberDigit == sOtIdDigit)
{
winNumber = winNumber / 10;
otId = otId / 10;
matchingDigits++;
}
else
break;
}
return matchingDigits;
}
// lottery numbers go from 0 to 99999, not 65535 (0xFFFF). interestingly enough, the function that calls GetLotteryNumber shifts to u16, so it cant be anything above 65535 anyway.
void SetLotteryNumber(u32 lotteryNum)
{
u16 lowNum = lotteryNum >> 16;
u16 highNum = lotteryNum;
VarSet(VAR_POKELOT_RND1, highNum);
VarSet(VAR_POKELOT_RND2, lowNum);
}
u32 GetLotteryNumber(void)
{
u16 highNum = VarGet(VAR_POKELOT_RND1);
u16 lowNum = VarGet(VAR_POKELOT_RND2);
return (lowNum << 16) | highNum;
}
// interestingly, this may have been the original lottery number set function, but GF tried to change it to 32-bit later but didnt finish changing all calls as one GetLotteryNumber still shifts to u16.
void SetLotteryNumber16_Unused(u16 lotteryNum)
{
SetLotteryNumber(lotteryNum);
}

View File

@@ -5,6 +5,7 @@
#include "rng.h"
#include "dma3.h"
#include "gba/flash_internal.h"
#include "battle.h"
extern u16 GetGpuReg(u8);
extern void SetGpuReg(u8, u16);
@@ -34,9 +35,8 @@ extern struct SoundInfo gSoundInfo;
extern u32 gFlashMemoryPresent;
extern u32 IntrMain[];
extern u8 gHeap[];
extern struct SaveBlock2 gUnknown_02024A54;
extern char *gUnknown_03005D94;
extern char gUnknown_02029808[];
extern struct SaveBlock2 gSaveblock2;
extern struct PokemonStorage gPokemonStorage;
extern u32 gBattleTypeFlags;
extern u8 gUnknown_03002748;
extern u32 *gUnknown_0203CF5C;
@@ -185,8 +185,8 @@ static void InitMainCallbacks(void)
gMain.vblankCounter2 = 0;
gMain.callback1 = NULL;
SetMainCallback2(c2_copyright_1);
gSaveBlock2Ptr = &gUnknown_02024A54;
gUnknown_03005D94 = gUnknown_02029808;
gSaveBlock2Ptr = &gSaveblock2;
gPokemonStoragePtr = &gPokemonStorage;
}
static void CallCallbacks(void)
@@ -359,7 +359,7 @@ static void VBlankIntr(void)
m4aSoundMain();
sub_8033648();
if (!gMain.inBattle || (gBattleTypeFlags & 0x013F0102) == 0)
if (!gMain.inBattle || !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
Random();
sub_800E174();
@@ -368,7 +368,7 @@ static void VBlankIntr(void)
gMain.intrCheck |= INTR_FLAG_VBLANK;
}
void StartFlashMemoryTimer(void)
void InitFlashTimer(void)
{
SetFlashTimerIntr(2, gIntrTable + 0x7);
}

View File

@@ -1,7 +1,5 @@
#include "global.h"
EWRAM_DATA u8 gHeap[0x1C000] = {0};
static void *sHeapStart;
static u32 sHeapSize;

55
src/money.c Normal file
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@@ -0,0 +1,55 @@
#include "global.h"
#include "money.h"
#define MAX_MONEY 999999
u32 GetMoney(u32* moneyPtr)
{
return *moneyPtr ^ gSaveBlock2Ptr->encryptionKey;
}
void SetMoney(u32* moneyPtr, u32 newValue)
{
*moneyPtr = gSaveBlock2Ptr->encryptionKey ^ newValue;
}
bool8 IsEnoughMoney(u32* moneyPtr, u32 cost)
{
if (GetMoney(moneyPtr) >= cost)
return TRUE;
else
return FALSE;
}
void AddMoney(u32* moneyPtr, u32 toAdd)
{
u32 toSet = GetMoney(moneyPtr);
// can't have more money than MAX
if (toSet + toAdd > MAX_MONEY)
{
toSet = MAX_MONEY;
}
else
{
toSet += toAdd;
// check overflow, can't have less money after you receive more
if (toSet < GetMoney(moneyPtr))
toSet = MAX_MONEY;
}
SetMoney(moneyPtr, toSet);
}
void SubtractMoney(u32* moneyPtr, u32 toSub)
{
u32 toSet = GetMoney(moneyPtr);
// can't subtract more than you already have
if (toSet < toSub)
toSet = 0;
else
toSet -= toSub;
SetMoney(moneyPtr, toSet);
}

View File

@@ -1,22 +1,64 @@
#include "global.h"
#include "new_game.h"
#include "rng.h"
#include "pokemon.h"
#include "roamer.h"
#include "pokemon_size_record.h"
#include "script.h"
#include "lottery_corner.h"
#include "play_time.h"
#include "mauville_old_man.h"
#include "lilycove_lady.h"
#include "load_save.h"
#include "pokeblock.h"
#include "dewford_trend.h"
#include "berry.h"
#include "rtc.h"
#include "easy_chat.h"
#include "event_data.h"
#include "money.h"
#include "coins.h"
extern u8 gPlayerPartyCount;
extern u8 gDifferentSaveFile;
extern u16 gSaveFileStatus;
extern u8 gUnknown_030060B0;
// TODO: replace those declarations with file headers
extern u16 GetGeneratedTrainerIdLower(void);
extern void ClearContestWinnerPicsInContestHall(void);
extern void warp1_set(s8 mapBank, s8 mapNo, s8 warpNo, s8 xPos, s8 yPos);
extern void warp_in(void);
extern void sub_80BB358(void);
extern void ZeroPlayerPartyMons(void);
extern void ZeroEnemyPartyMons(void);
extern void ResetBagScrollPositions(void);
extern void sub_813624C(void); // clears something pokeblock related
extern void ClearSav2(void); // clears something pokeblock related
extern void ResetPokedex(void);
extern void sub_8084400(void);
extern void ClearMailData(void);
extern void ClearTVShowData(void);
extern void ResetGabbyAndTy(void);
extern void ResetSecretBases(void);
extern void ResetLinkContestBoolean(void);
extern void ResetGameStats(void);
extern void sub_8052DA8(void);
extern void InitLinkBattleRecords(void);
extern void ResetPokemonStorageSystem(void);
extern void ClearBag(void);
extern void NewGameInitPCItems(void);
extern void ClearDecorationInventories(void);
extern void ResetFanClub(void);
extern void copy_strings_to_sav1(void);
extern void sub_819FAA0(void);
extern void sub_81A4B14(void);
extern void sub_8195E10(void);
extern void sub_801AFD8(void);
extern void sub_800E5AC(void);
extern void sub_81D54BC(void);
extern void ResetContestLinkResults(void);
extern void ResetPokeJumpResults(void);
extern void SetBerryPowder(u32* powder, u32 newValue);
extern u8 gUnknown_082715DE[];
void WriteUnalignedWord(u32 var, u8 *dataPtr)
{
@@ -104,8 +146,71 @@ void sub_808447C(void)
ResetBagScrollPositions();
sub_813624C();
}
/*
void NewGameInitData(void)
{
Finish when more header files are available
}*/
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
RtcReset();
gDifferentSaveFile = 1;
gSaveBlock2Ptr->encryptionKey = 0;
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
ResetPokedex();
sub_8084400();
ClearSav1();
ClearMailData();
gSaveBlock2Ptr->specialSaveWarp = 0;
gSaveBlock2Ptr->field_A8 = 0;
InitPlayerTrainerId();
PlayTimeCounter_Reset();
ClearPokedexFlags();
InitEventData();
ClearTVShowData();
ResetGabbyAndTy();
ResetSecretBases();
ClearBerryTrees();
SetMoney(&gSaveBlock1Ptr->money, 3000);
SetCoins(0);
ResetLinkContestBoolean();
ResetGameStats();
ClearAllContestWinnerPics();
InitLinkBattleRecords();
InitSeedotSizeRecord();
InitLotadSizeRecord();
gPlayerPartyCount = 0;
ZeroPlayerPartyMons();
ResetPokemonStorageSystem();
ClearRoamerData();
ClearRoamerLocationData();
gSaveBlock1Ptr->registeredItem = 0;
ClearBag();
NewGameInitPCItems();
ClearPokeblocks();
ClearDecorationInventories();
InitEasyChatPhrases();
SetMauvilleOldMan();
InitDewfordTrend();
ResetFanClub();
ResetLotteryCorner();
WarpToTruck();
ScriptContext2_RunNewScript(gUnknown_082715DE);
ResetMiniGamesResults();
copy_strings_to_sav1();
SetLilycoveLady();
sub_819FAA0();
sub_81A4B14();
sub_8195E10();
sub_801AFD8();
sub_800E5AC();
sub_81D54BC();
ResetContestLinkResults();
}
void ResetMiniGamesResults(void)
{
CpuFill16(0, &gSaveBlock2Ptr->berryCrush, sizeof(struct BerryCrush));
SetBerryPowder(&gSaveBlock2Ptr->berryCrush.berryPowderAmount, 0);
ResetPokeJumpResults();
CpuFill16(0, &gSaveBlock2Ptr->berryPick, sizeof(struct BerryPickingResults));
}

View File

@@ -54,7 +54,7 @@ EWRAM_DATA struct PaletteStruct sPaletteStructs[0x10] = {0};
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
EWRAM_DATA u32 gFiller_2037FE0 = 0;
EWRAM_DATA u32 sPlttBufferTransferPending = 0;
EWRAM_DATA u8 sPaletteDecompressionBuffer[0x400] = {0};
EWRAM_DATA u8 gPaletteDecompressionBuffer[0x400] = {0};
extern struct PaletteStructTemplate gDummyPaletteStructTemplate;
extern void *gUnknown_0852487C;
@@ -102,9 +102,9 @@ void sub_80A1884(u16 a1)
void LoadCompressedPalette(const void *src, u16 offset, u16 size)
{
LZDecompressWram(src, sPaletteDecompressionBuffer);
CpuCopy16(sPaletteDecompressionBuffer, gPlttBufferUnfaded + offset, size);
CpuCopy16(sPaletteDecompressionBuffer, gPlttBufferFaded + offset, size);
LZDecompressWram(src, gPaletteDecompressionBuffer);
CpuCopy16(gPaletteDecompressionBuffer, gPlttBufferUnfaded + offset, size);
CpuCopy16(gPaletteDecompressionBuffer, gPlttBufferFaded + offset, size);
}
void LoadPalette(const void *src, u16 offset, u16 size)

View File

@@ -10,7 +10,7 @@ enum
static u8 sPlayTimeCounterState;
void PlayTimeCounter_Reset()
void PlayTimeCounter_Reset(void)
{
sPlayTimeCounterState = STOPPED;
@@ -20,7 +20,7 @@ void PlayTimeCounter_Reset()
gSaveBlock2Ptr->playTimeVBlanks = 0;
}
void PlayTimeCounter_Start()
void PlayTimeCounter_Start(void)
{
sPlayTimeCounterState = RUNNING;
@@ -28,12 +28,12 @@ void PlayTimeCounter_Start()
PlayTimeCounter_SetToMax();
}
void PlayTimeCounter_Stop()
void PlayTimeCounter_Stop(void)
{
sPlayTimeCounterState = STOPPED;
}
void PlayTimeCounter_Update()
void PlayTimeCounter_Update(void)
{
if (sPlayTimeCounterState == RUNNING)
{
@@ -62,7 +62,7 @@ void PlayTimeCounter_Update()
}
}
void PlayTimeCounter_SetToMax()
void PlayTimeCounter_SetToMax(void)
{
sPlayTimeCounterState = MAXED_OUT;

325
src/pokemon_1.c Normal file
View File

@@ -0,0 +1,325 @@
#include "global.h"
#include "pokemon.h"
#include "rng.h"
#include "main.h"
#include "items.h"
#include "string_util.h"
#include "text.h"
//Extracts the upper 16 bits of a 32-bit number
#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
//Extracts the lower 16 bits of a 32-bit number
#define LOHALF(n) ((n) & 0xFFFF)
extern u8 sav1_map_get_name(void);
void ZeroBoxMonData(struct BoxPokemon *boxMon)
{
u8 *raw = (u8 *)boxMon;
u32 i;
for (i = 0; i < sizeof(struct BoxPokemon); i++)
raw[i] = 0;
}
void ZeroMonData(struct Pokemon *mon)
{
u32 arg;
ZeroBoxMonData(&mon->box);
arg = 0;
SetMonData(mon, MON_DATA_STATUS, &arg);
SetMonData(mon, MON_DATA_LEVEL, &arg);
SetMonData(mon, MON_DATA_HP, &arg);
SetMonData(mon, MON_DATA_MAX_HP, &arg);
SetMonData(mon, MON_DATA_ATK, &arg);
SetMonData(mon, MON_DATA_DEF, &arg);
SetMonData(mon, MON_DATA_SPD, &arg);
SetMonData(mon, MON_DATA_SPATK, &arg);
SetMonData(mon, MON_DATA_SPDEF, &arg);
arg = 255;
SetMonData(mon, MON_DATA_MAIL, &arg);
}
void ZeroPlayerPartyMons(void)
{
s32 i;
for (i = 0; i < 6; i++)
ZeroMonData(&gPlayerParty[i]);
}
void ZeroEnemyPartyMons(void)
{
s32 i;
for (i = 0; i < 6; i++)
ZeroMonData(&gEnemyParty[i]);
}
void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
u32 arg;
ZeroMonData(mon);
CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
SetMonData(mon, MON_DATA_LEVEL, &level);
arg = 255;
SetMonData(mon, MON_DATA_MAIL, &arg);
CalculateMonStats(mon);
}
void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
u8 speciesName[POKEMON_NAME_LENGTH + 1];
u32 personality;
u32 value;
u16 checksum;
ZeroBoxMonData(boxMon);
if (hasFixedPersonality)
personality = fixedPersonality;
else
personality = Random32();
SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
//Determine original trainer ID
if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
{
u32 shinyValue;
do
{
value = Random32();
shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
} while (shinyValue < 8);
}
else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
{
value = fixedOtId;
}
else //Player is the OT
{
value = gSaveBlock2Ptr->playerTrainerId[0]
| (gSaveBlock2Ptr->playerTrainerId[1] << 8)
| (gSaveBlock2Ptr->playerTrainerId[2] << 16)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24);
}
SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);
checksum = CalculateBoxMonChecksum(boxMon);
SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum);
EncryptBoxMon(boxMon);
GetSpeciesName(speciesName, species);
SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName);
SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage);
SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
SetBoxMonData(boxMon, MON_DATA_SPECIES, &species);
SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]);
SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship);
value = sav1_map_get_name();
SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value);
SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level);
SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion);
value = ITEM_POKE_BALL;
SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value);
SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
if (fixedIV < 32)
{
SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPD_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
}
else
{
u32 iv;
value = Random();
iv = value & 0x1F;
SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
iv = (value & 0x3E0) >> 5;
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
iv = (value & 0x7C00) >> 10;
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
value = Random();
iv = value & 0x1F;
SetBoxMonData(boxMon, MON_DATA_SPD_IV, &iv);
iv = (value & 0x3E0) >> 5;
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
iv = (value & 0x7C00) >> 10;
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
}
if (gBaseStats[species].ability2)
{
value = personality & 1;
SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value);
}
GiveBoxMonInitialMoveset(boxMon);
}
void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature)
{
u32 personality;
do
{
personality = Random32();
}
while (nature != GetNatureFromPersonality(personality));
CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
}
void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
{
u32 personality;
if ((u8)(unownLetter - 1) < 28)
{
u16 actualLetter;
do
{
personality = Random32();
actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28);
}
while (nature != GetNatureFromPersonality(personality)
|| gender != GetGenderFromSpeciesAndPersonality(species, personality)
|| actualLetter != unownLetter - 1);
}
else
{
do
{
personality = Random32();
}
while (nature != GetNatureFromPersonality(personality)
|| gender != GetGenderFromSpeciesAndPersonality(species, personality));
}
CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
}
// This is only used to create Wally's Ralts.
void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
{
u32 personality;
u32 otId;
do
{
otId = Random32();
personality = Random32();
}
while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
CreateMon(mon, species, level, 32, 1, personality, OT_ID_PRESET, otId);
}
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
{
CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0);
SetMonData(mon, MON_DATA_IVS, &ivs);
CalculateMonStats(mon);
}
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
{
CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId);
SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
SetMonData(mon, MON_DATA_SPD_IV, &ivs[3]);
SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
CalculateMonStats(mon);
}
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread)
{
s32 i;
s32 statCount = 0;
u16 evAmount;
u8 temp;
CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
temp = evSpread;
for (i = 0; i < 6; i++)
{
if (temp & 1)
statCount++;
temp >>= 1;
}
evAmount = 510 / statCount;
temp = 1;
for (i = 0; i < 6; i++)
{
if (evSpread & temp)
SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
temp <<= 1;
}
CalculateMonStats(mon);
}
void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
{
s32 i;
u8 nickname[30];
u8 language;
u8 value;
CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
for (i = 0; i < 4; i++)
SetMonMoveSlot(mon, src->moves[i], i);
SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
StringCopy(nickname, src->nickname);
if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
{
language = LANGUAGE_JAPANESE;
StripExtCtrlCodes(nickname);
}
else
language = GAME_LANGUAGE;
SetMonData(mon, MON_DATA_LANGUAGE, &language);
SetMonData(mon, MON_DATA_NICKNAME, nickname);
SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
SetMonData(mon, MON_DATA_SPD_EV, &src->speedEV);
SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
value = src->altAbility;
SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
value = src->hpIV;
SetMonData(mon, MON_DATA_HP_IV, &value);
value = src->attackIV;
SetMonData(mon, MON_DATA_ATK_IV, &value);
value = src->defenseIV;
SetMonData(mon, MON_DATA_DEF_IV, &value);
value = src->speedIV;
SetMonData(mon, MON_DATA_SPD_IV, &value);
value = src->spAttackIV;
SetMonData(mon, MON_DATA_SPATK_IV, &value);
value = src->spDefenseIV;
SetMonData(mon, MON_DATA_SPDEF_IV, &value);
MonRestorePP(mon);
CalculateMonStats(mon);
}

4
src/pokemon_2.c Normal file
View File

@@ -0,0 +1,4 @@
#include "global.h"
#include "pokemon.h"

222
src/pokemon_size_record.c Normal file
View File

@@ -0,0 +1,222 @@
#include "global.h"
#include "pokemon_size_record.h"
#include "event_data.h"
#include "species.h"
#include "string_util.h"
#include "text.h"
#include "pokemon.h"
#define DEFAULT_MAX_SIZE 0x8000 // was 0x8100 in Ruby/Sapphire
struct UnknownStruct
{
u16 unk0;
u8 unk2;
u16 unk4;
};
extern u16 GetPokedexHeightWeight(u16 dexNo, bool8 height);
extern u16 SpeciesToNationalPokedexNum(u16 species);
static const struct UnknownStruct sBigMonSizeTable[] =
{
{ 290, 1, 0 },
{ 300, 1, 10 },
{ 400, 2, 110 },
{ 500, 4, 310 },
{ 600, 20, 710 },
{ 700, 50, 2710 },
{ 800, 100, 7710 },
{ 900, 150, 17710 },
{ 1000, 150, 32710 },
{ 1100, 100, -17826 },
{ 1200, 50, -7826 },
{ 1300, 20, -2826 },
{ 1400, 5, -826 },
{ 1500, 2, -326 },
{ 1600, 1, -126 },
{ 1700, 1, -26 },
};
static const u8 sGiftRibbonsMonDataIds[] =
{
MON_DATA_GIFT_RIBBON_1, MON_DATA_GIFT_RIBBON_2, MON_DATA_GIFT_RIBBON_3,
MON_DATA_GIFT_RIBBON_4, MON_DATA_GIFT_RIBBON_5, MON_DATA_GIFT_RIBBON_6,
MON_DATA_GIFT_RIBBON_7
};
extern const u8 gOtherText_DecimalPoint[];
extern const u8 gOtherText_Marco[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
#define CM_PER_INCH 2.54
static u32 GetMonSizeHash(struct Pokemon *pkmn)
{
u16 personality = GetMonData(pkmn, MON_DATA_PERSONALITY);
u16 hpIV = GetMonData(pkmn, MON_DATA_HP_IV) & 0xF;
u16 attackIV = GetMonData(pkmn, MON_DATA_ATK_IV) & 0xF;
u16 defenseIV = GetMonData(pkmn, MON_DATA_DEF_IV) & 0xF;
u16 speedIV = GetMonData(pkmn, MON_DATA_SPD_IV) & 0xF;
u16 spAtkIV = GetMonData(pkmn, MON_DATA_SPATK_IV) & 0xF;
u16 spDefIV = GetMonData(pkmn, MON_DATA_SPDEF_IV) & 0xF;
u32 hibyte = ((attackIV ^ defenseIV) * hpIV) ^ (personality & 0xFF);
u32 lobyte = ((spAtkIV ^ spDefIV) * speedIV) ^ (personality >> 8);
return (hibyte << 8) + lobyte;
}
static u8 TranslateBigMonSizeTableIndex(u16 a)
{
u8 i;
for (i = 1; i < 15; i++)
{
if (a < sBigMonSizeTable[i].unk4)
return i - 1;
}
return i;
}
static u32 GetMonSize(u16 species, u16 b)
{
u64 unk2;
u64 unk4;
u64 unk0;
u32 height;
u32 var;
height = GetPokedexHeightWeight(SpeciesToNationalPokedexNum(species), 0);
var = TranslateBigMonSizeTableIndex(b);
unk0 = sBigMonSizeTable[var].unk0;
unk2 = sBigMonSizeTable[var].unk2;
unk4 = sBigMonSizeTable[var].unk4;
unk0 += (b - unk4) / unk2;
return height * unk0 / 10;
}
static void FormatMonSizeRecord(u8 *string, u32 size)
{
#ifdef UNITS_IMPERIAL
//Convert size from centimeters to inches
size = (double)(size * 10) / (CM_PER_INCH * 10);
#endif
string = ConvertIntToDecimalStringN(string, size / 10, 0, 8);
string = StringAppend(string, gOtherText_DecimalPoint);
ConvertIntToDecimalStringN(string, size % 10, 0, 1);
}
static u8 CompareMonSize(u16 species, u16 *sizeRecord)
{
if (gScriptResult == 0xFF)
{
return 0;
}
else
{
struct Pokemon *pkmn = &gPlayerParty[gScriptResult];
if (GetMonData(pkmn, MON_DATA_IS_EGG) == TRUE || GetMonData(pkmn, MON_DATA_SPECIES) != species)
{
return 1;
}
else
{
u32 oldSize;
u32 newSize;
u16 sizeParams;
*(&sizeParams) = GetMonSizeHash(pkmn);
newSize = GetMonSize(species, sizeParams);
oldSize = GetMonSize(species, *sizeRecord);
FormatMonSizeRecord(gStringVar2, newSize);
if (newSize <= oldSize)
{
return 2;
}
else
{
*sizeRecord = sizeParams;
return 3;
}
}
}
}
// Stores species name in gStringVar1, trainer's name in gStringVar2, and size in gStringVar3
static void GetMonSizeRecordInfo(u16 species, u16 *sizeRecord)
{
u32 size = GetMonSize(species, *sizeRecord);
FormatMonSizeRecord(gStringVar3, size);
StringCopy(gStringVar1, gSpeciesNames[species]);
if (*sizeRecord == DEFAULT_MAX_SIZE)
StringCopy(gStringVar2, gOtherText_Marco);
else
StringCopy(gStringVar2, gSaveBlock2Ptr->playerName);
}
void InitSeedotSizeRecord(void)
{
VarSet(VAR_SEEDOT_SIZE_RECORD, DEFAULT_MAX_SIZE);
}
void GetSeedotSizeRecordInfo(void)
{
u16 *sizeRecord = GetVarPointer(VAR_SEEDOT_SIZE_RECORD);
GetMonSizeRecordInfo(SPECIES_SEEDOT, sizeRecord);
}
void CompareSeedotSize(void)
{
u16 *sizeRecord = GetVarPointer(VAR_SEEDOT_SIZE_RECORD);
gScriptResult = CompareMonSize(SPECIES_SEEDOT, sizeRecord);
}
void InitLotadSizeRecord(void)
{
VarSet(VAR_LOTAD_SIZE_RECORD, DEFAULT_MAX_SIZE);
}
void GetLotadSizeRecordInfo(void)
{
u16 *sizeRecord = GetVarPointer(VAR_LOTAD_SIZE_RECORD);
GetMonSizeRecordInfo(SPECIES_LOTAD, sizeRecord);
}
void CompareLotadSize(void)
{
u16 *sizeRecord = GetVarPointer(VAR_LOTAD_SIZE_RECORD);
gScriptResult = CompareMonSize(SPECIES_LOTAD, sizeRecord);
}
void GiveGiftRibbonToParty(u8 index, u8 ribbonId)
{
s32 i;
bool32 gotRibbon = FALSE;
u8 data = 1;
u8 array[8];
memcpy(array, sGiftRibbonsMonDataIds, sizeof(sGiftRibbonsMonDataIds));
if (index < 11 && ribbonId < 65)
{
gSaveBlock1Ptr->giftRibbons[index] = ribbonId;
for (i = 0; i < 6; i++)
{
struct Pokemon *pkmn = &gPlayerParty[i];
if (GetMonData(pkmn, MON_DATA_SPECIES) != 0 && GetMonData(pkmn, MON_DATA_SANITY_BIT3) == 0)
{
SetMonData(pkmn, array[index], &data);
gotRibbon = TRUE;
}
}
if (gotRibbon)
FlagSet(SYS_RIBBON_GET);
}
}

View File

@@ -4,13 +4,10 @@
// The number 1103515245 comes from the example implementation of rand and srand
// in the ISO C standard.
extern u32 gRngValue;
extern u32 gRng2Value;
EWRAM_DATA static u8 sUnknown = 0;
EWRAM_DATA static u32 sRandCount = 0;
u16 Random()
u16 Random(void)
{
gRngValue = 1103515245 * gRngValue + 24691;
sRandCount++;

268
src/safari_zone.c Normal file
View File

@@ -0,0 +1,268 @@
#include "global.h"
#include "safari_zone.h"
#include "event_data.h"
#include "game_stat.h"
#include "main.h"
#include "battle.h"
#include "string_util.h"
struct PokeblockFeeder
{
/*0x00*/ s16 x;
/*0x02*/ s16 y;
/*0x04*/ s8 mapNum;
/*0x05*/ u8 stepCounter;
/*0x08*/ struct Pokeblock pokeblock;
};
#define NUM_POKEBLOCK_FEEDERS 10
extern u8 gBattleOutcome;
extern void* gUnknown_03005DAC;
extern u8 gUnknown_082A4B8A[];
extern u8 gUnknown_082A4B6F[];
extern u8 gUnknown_082A4B4C[];
extern u8 gUnknown_082A4B9B[];
extern const u8* const gPokeblockNames[];
extern void sub_80EE44C(u8, u8);
extern void IncrementGameStat(u8 index);
extern void ScriptContext1_SetupScript(u8*);
extern void ScriptContext2_RunNewScript(u8*);
extern void c2_exit_to_overworld_2_switch(void);
extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
extern void c2_load_new_map(void);
extern void sub_80AF6F0(void);
extern void script_env_2_set_ctx_paused(void);
extern void warp_in(void);
extern void GetXYCoordsOneStepInFrontOfPlayer(s16* x, s16* y);
extern void PlayerGetDestCoords(s16* x, s16* y);
EWRAM_DATA u8 gNumSafariBalls = 0;
EWRAM_DATA static u16 sSafariZoneStepCounter = 0;
EWRAM_DATA static u8 sSafariZoneCaughtMons = 0;
EWRAM_DATA static u8 sSafariZoneFleedMons = 0;
EWRAM_DATA static struct PokeblockFeeder sPokeblockFeeders[NUM_POKEBLOCK_FEEDERS] = {0};
static void ClearAllPokeblockFeeders(void);
static void DecrementFeederStepCounters(void);
bool32 GetSafariZoneFlag(void)
{
return FlagGet(SYS_SAFARI_MODE);
}
void SetSafariZoneFlag(void)
{
FlagSet(SYS_SAFARI_MODE);
}
void ResetSafariZoneFlag(void)
{
FlagReset(SYS_SAFARI_MODE);
}
void EnterSafariMode(void)
{
IncrementGameStat(GAME_STAT_ENTERED_SAFARI_ZONE);
SetSafariZoneFlag();
ClearAllPokeblockFeeders();
gNumSafariBalls = 30;
sSafariZoneStepCounter = 500;
sSafariZoneCaughtMons = 0;
sSafariZoneFleedMons = 0;
}
void ExitSafariMode(void)
{
sub_80EE44C(sSafariZoneCaughtMons, sSafariZoneFleedMons);
ResetSafariZoneFlag();
ClearAllPokeblockFeeders();
gNumSafariBalls = 0;
sSafariZoneStepCounter = 0;
}
bool8 SafariZoneTakeStep(void)
{
if (GetSafariZoneFlag() == FALSE)
{
return FALSE;
}
DecrementFeederStepCounters();
sSafariZoneStepCounter--;
if (sSafariZoneStepCounter == 0)
{
ScriptContext1_SetupScript(gUnknown_082A4B8A);
return TRUE;
}
return FALSE;
}
void SafariZoneRetirePrompt(void)
{
ScriptContext1_SetupScript(gUnknown_082A4B6F);
}
void sub_80FC190(void)
{
sSafariZoneFleedMons += gBattleResults.field_1F;
if (gBattleOutcome == BATTLE_CAUGHT)
sSafariZoneCaughtMons++;
if (gNumSafariBalls != 0)
{
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
else if (gBattleOutcome == 8)
{
ScriptContext2_RunNewScript(gUnknown_082A4B4C);
warp_in();
gUnknown_03005DAC = sub_80AF6F0;
SetMainCallback2(c2_load_new_map);
}
else if (gBattleOutcome == BATTLE_CAUGHT)
{
ScriptContext1_SetupScript(gUnknown_082A4B9B);
script_env_2_set_ctx_paused();
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
}
static void ClearPokeblockFeeder(u8 index)
{
memset(&sPokeblockFeeders[index], 0, sizeof(struct PokeblockFeeder));
}
static void ClearAllPokeblockFeeders(void)
{
memset(sPokeblockFeeders, 0, sizeof(sPokeblockFeeders));
}
static void GetPokeblockFeederInFront(void)
{
s16 x, y;
u16 i;
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
for (i = 0; i < NUM_POKEBLOCK_FEEDERS; i++)
{
if (gSaveBlock1Ptr->location.mapNum == sPokeblockFeeders[i].mapNum
&& sPokeblockFeeders[i].x == x
&& sPokeblockFeeders[i].y == y)
{
gScriptResult = i;
StringCopy(gStringVar1, gPokeblockNames[sPokeblockFeeders[i].pokeblock.color]);
return;
}
}
gScriptResult = -1;
}
void GetPokeblockFeederWithinRange(void)
{
s16 x, y;
u16 i;
PlayerGetDestCoords(&x, &y);
for (i = 0; i < NUM_POKEBLOCK_FEEDERS; i++)
{
if (gSaveBlock1Ptr->location.mapNum == sPokeblockFeeders[i].mapNum)
{
//Get absolute value of x and y distance from Pokeblock feeder on current map
x -= sPokeblockFeeders[i].x;
y -= sPokeblockFeeders[i].y;
if (x < 0)
x *= -1;
if (y < 0)
y *= -1;
if ((x + y) <= 5)
{
gScriptResult = i;
return;
}
}
}
gScriptResult = -1;
}
// unused
struct Pokeblock *SafariZoneGetPokeblockInFront(void)
{
GetPokeblockFeederInFront();
if (gScriptResult == 0xFFFF)
return NULL;
else
return &sPokeblockFeeders[gScriptResult].pokeblock;
}
struct Pokeblock *SafariZoneGetActivePokeblock(void)
{
GetPokeblockFeederWithinRange();
if (gScriptResult == 0xFFFF)
return NULL;
else
return &sPokeblockFeeders[gScriptResult].pokeblock;
}
void SafariZoneActivatePokeblockFeeder(u8 pkblId)
{
s16 x, y;
u8 i;
for (i = 0; i < NUM_POKEBLOCK_FEEDERS; i++)
{
// Find free entry in sPokeblockFeeders
if (sPokeblockFeeders[i].mapNum == 0
&& sPokeblockFeeders[i].x == 0
&& sPokeblockFeeders[i].y == 0)
{
// Initialize Pokeblock feeder
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
sPokeblockFeeders[i].mapNum = gSaveBlock1Ptr->location.mapNum;
sPokeblockFeeders[i].pokeblock = gSaveBlock1Ptr->pokeblocks[pkblId];
sPokeblockFeeders[i].stepCounter = 100;
sPokeblockFeeders[i].x = x;
sPokeblockFeeders[i].y = y;
break;
}
}
}
static void DecrementFeederStepCounters(void)
{
u8 i;
for (i = 0; i < NUM_POKEBLOCK_FEEDERS; i++)
{
if (sPokeblockFeeders[i].stepCounter != 0)
{
sPokeblockFeeders[i].stepCounter--;
if (sPokeblockFeeders[i].stepCounter == 0)
ClearPokeblockFeeder(i);
}
}
}
// unused
bool8 GetInFrontFeederPokeblockAndSteps(void)
{
GetPokeblockFeederInFront();
if (gScriptResult == 0xFFFF)
{
return FALSE;
}
ConvertIntToDecimalStringN(gStringVar2,
sPokeblockFeeders[gScriptResult].stepCounter,
STR_CONV_MODE_LEADING_ZEROS, 3);
return TRUE;
}

View File

@@ -5,7 +5,6 @@
extern struct SaveSectionOffsets gSaveSectionOffsets[0xE];
extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
extern void *gUnknown_03005D94;
extern u8 gDecompressionBuffer[];
extern u32 gFlashMemoryPresent;
extern u16 gUnknown_03006294;
@@ -593,7 +592,7 @@ void UpdateSaveAddresses(void)
for(i = 5; i < 14; i++)
{
gRamSaveSectionLocations[i].data = gUnknown_03005D94 + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].data = gPokemonStoragePtr + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
}
}
@@ -630,7 +629,7 @@ _081531AC:\n\
bge _081531AC\n\
movs r4, 0x5\n\
ldr r1, =gRamSaveSectionLocations\n\
ldr r5, =gUnknown_03005D94\n\
ldr r5, =gPokemonStoragePtr\n\
ldr r0, =gSaveSectionOffsets\n\
adds r3, r1, 0\n\
adds r3, 0x28\n\

231
src/start_menu.c Normal file
View File

@@ -0,0 +1,231 @@
#include "global.h"
#include "start_menu.h"
#include "menu.h"
#include "safari_zone.h"
#include "event_data.h"
#include "window.h"
#include "string_util.h"
#include "text.h"
// Menu actions
enum
{
MENU_ACTION_POKEDEX,
MENU_ACTION_POKEMON,
MENU_ACTION_BAG,
MENU_ACTION_POKENAV,
MENU_ACTION_PLAYER,
MENU_ACTION_SAVE,
MENU_ACTION_OPTION,
MENU_ACTION_EXIT,
MENU_ACTION_RETIRE_SAFARI,
MENU_ACTION_PLAYER_LINK,
MENU_ACTION_REST_FRONTIER,
MENU_ACTION_RETIRE_FRONTIER,
MENU_ACTION_PYRAMID_BAG
};
static void BuildStartMenuActions_LinkMode(void);
static void BuildStartMenuActions_UnionRoom(void);
static void BuildStartMenuActions_SafariZone(void);
static void BuildStartMenuActions_BattlePike(void);
static void BuildStartMenuActions_BattlePyramid(void);
static void BuildStartMenuActions_MultiBattleRoom(void);
static void BuildStartMenuActions_Normal(void);
u8 StartMenu_PlayerName(void);
extern bool32 is_c1_link_related_active(void);
extern bool32 InUnionRoom(void);
extern bool8 InBattlePike(void);
extern bool8 InBattlePyramid(void);
extern bool8 InMultiBattleRoom(void);
extern void sub_81973FC(u8 windowId, u8 a1);
extern void sub_8198070(u8 windowId, u8 a1);
EWRAM_DATA u8 sSafariBallsWindowId = 0;
EWRAM_DATA u8 sBattlePyramidFloorWindowId = 0;
EWRAM_DATA u8 sStartMenuCursorPos = 0;
EWRAM_DATA u8 sNumStartMenuActions = 0;
EWRAM_DATA u8 sCurrentStartMenuActions[9] = {0};
void BuildStartMenuActions(void)
{
sNumStartMenuActions = 0;
if (is_c1_link_related_active() == TRUE)
BuildStartMenuActions_LinkMode();
else if (InUnionRoom() == TRUE)
BuildStartMenuActions_UnionRoom();
else if (GetSafariZoneFlag() == TRUE)
BuildStartMenuActions_SafariZone();
else if (InBattlePike())
BuildStartMenuActions_BattlePike();
else if (InBattlePyramid())
BuildStartMenuActions_BattlePyramid();
else if (InMultiBattleRoom())
BuildStartMenuActions_MultiBattleRoom();
else
BuildStartMenuActions_Normal();
}
void AddStartMenuAction(u8 action)
{
AppendToList(sCurrentStartMenuActions, &sNumStartMenuActions, action);
}
static void BuildStartMenuActions_Normal(void)
{
if (FlagGet(SYS_POKEDEX_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKEDEX);
if (FlagGet(SYS_POKEMON_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
if (FlagGet(SYS_POKENAV_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKENAV);
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_SAVE);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
static void BuildStartMenuActions_SafariZone(void)
{
AddStartMenuAction(MENU_ACTION_RETIRE_SAFARI);
AddStartMenuAction(MENU_ACTION_POKEDEX);
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
static void BuildStartMenuActions_LinkMode(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
if (FlagGet(SYS_POKENAV_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKENAV);
AddStartMenuAction(MENU_ACTION_PLAYER_LINK);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
static void BuildStartMenuActions_UnionRoom(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
if (FlagGet(SYS_POKENAV_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKENAV);
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
static void BuildStartMenuActions_BattlePike(void)
{
AddStartMenuAction(MENU_ACTION_POKEDEX);
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
static void BuildStartMenuActions_BattlePyramid(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_PYRAMID_BAG);
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_REST_FRONTIER);
AddStartMenuAction(MENU_ACTION_RETIRE_FRONTIER);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
static void BuildStartMenuActions_MultiBattleRoom(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
extern const struct WindowTemplate gSafariBallsWindowTemplate;
extern const struct WindowTemplate gPyramidFloorWindowTemplate_1;
extern const struct WindowTemplate gPyramidFloorWindowTemplate_2;
extern const u8 gOtherText_SafariStock[];
void DisplaySafariBallsWindow(void)
{
sSafariBallsWindowId = AddWindow(&gSafariBallsWindowTemplate);
PutWindowTilemap(sSafariBallsWindowId);
sub_81973FC(sSafariBallsWindowId, 0);
ConvertIntToDecimalStringN(gStringVar1, gNumSafariBalls, STR_CONV_MODE_RIGHT_ALIGN, 2);
StringExpandPlaceholders(gStringVar4, gOtherText_SafariStock);
PrintTextOnWindow(sSafariBallsWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sSafariBallsWindowId, 2);
}
extern const u8* const gUnknown_08510510[];
extern const u8 gOtherText_BattlePyramid_X[];
void DisplayPyramidFloorWindow(void)
{
// TODO: fix location
if (*(u16*)(&gSaveBlock2Ptr->field_CAA[8]) == 7)
sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_1);
else
sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_2);
PutWindowTilemap(sBattlePyramidFloorWindowId);
sub_81973FC(sBattlePyramidFloorWindowId, 0);
StringCopy(gStringVar1, gUnknown_08510510[*(u16*)(&gSaveBlock2Ptr->field_CAA[8])]);
StringExpandPlaceholders(gStringVar4, gOtherText_BattlePyramid_X);
PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sBattlePyramidFloorWindowId, 2);
}
void RemoveExtraStartMenuWindows(void)
{
if (GetSafariZoneFlag())
{
sub_8198070(sSafariBallsWindowId, 0);
CopyWindowToVram(sSafariBallsWindowId, 2);
RemoveWindow(sSafariBallsWindowId);
}
if (InBattlePyramid())
{
sub_8198070(sBattlePyramidFloorWindowId, 0);
RemoveWindow(sBattlePyramidFloorWindowId);
}
}
extern const struct MenuAction sStartMenuItems[];
/*
// Prints n menu items starting at *index
static bool32 PrintStartMenuItemsMultistep(s16 *index, u32 n)
{
s8 _index = *index;
do
{
if (sStartMenuItems[sCurrentStartMenuActions[_index]].func == StartMenu_PlayerName)
{
}
else
{
}
} while (++_index > sNumStartMenuActions);
if (--n == 0)
{
*index = _index;
return FALSE;
}
else
{
*index = _index;
return TRUE;
}
}*/

View File

@@ -9,7 +9,7 @@ struct Task gTasks[NUM_TASKS];
static void InsertTask(u8 newTaskId);
static u8 FindFirstActiveTask();
void ResetTasks()
void ResetTasks(void)
{
u8 i;
@@ -110,7 +110,7 @@ void DestroyTask(u8 taskId)
}
}
void RunTasks()
void RunTasks(void)
{
u8 taskId = FindFirstActiveTask();
@@ -189,7 +189,7 @@ u8 FindTaskIdByFunc(TaskFunc func)
return -1;
}
u8 GetTaskCount()
u8 GetTaskCount(void)
{
u8 i;
u8 count = 0;

View File

@@ -149,7 +149,7 @@ void DeactivateAllTextPrinters (void)
gTextPrinters[printer].sub_union.sub.active = 0;
}
u16 Print(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16))
u16 PrintTextOnWindow(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16))
{
struct TextSubPrinter subPrinter;

View File

@@ -118,7 +118,7 @@ bool16 InitWindows(struct WindowTemplate *templates)
return TRUE;
}
u16 AddWindow(struct WindowTemplate *template)
u16 AddWindow(const struct WindowTemplate *template)
{
u16 win;
u8 bgLayer;