Merge branch 'master' into document-eventscripts
This commit is contained in:
@@ -701,7 +701,7 @@
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN 0x2E9
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||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_BRENDAN 0x2EA
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||||
#define FLAG_HIDE_SAFARI_ZONE_SOUTH_EAST_EXPANSION 0x2EB
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||||
#define FLAG_HIDE_LILYCOVE_HARBOR_EON_TICKET_TAKER 0x2EC
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||||
#define FLAG_HIDE_LILYCOVE_HARBOR_EVENT_TICKET_TAKER 0x2EC
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||||
#define FLAG_HIDE_SLATEPORT_CITY_SCOTT 0x2ED
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||||
#define FLAG_HIDE_ROUTE_101_ZIGZAGOON 0x2EE
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||||
#define FLAG_HIDE_VICTORY_ROAD_EXIT_WALLY 0x2EF
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||||
|
||||
20
include/constants/item.h
Normal file
20
include/constants/item.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef GUARD_ITEM_CONSTANTS_H
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||||
#define GUARD_ITEM_CONSTANTS_H
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||||
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||||
// These constants are used in gItems
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||||
#define POCKET_NONE 0
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||||
#define POCKET_ITEMS 1
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||||
#define POCKET_POKE_BALLS 2
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||||
#define POCKET_TM_HM 3
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||||
#define POCKET_BERRIES 4
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||||
#define POCKET_KEY_ITEMS 5
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||||
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||||
#define ITEMS_POCKET 0
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||||
#define BALLS_POCKET 1
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||||
#define TMHM_POCKET 2
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||||
#define BERRIES_POCKET 3
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||||
#define KEYITEMS_POCKET 4
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||||
#define POCKETS_COUNT 5
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||||
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||||
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||||
#endif // GUARD_ITEM_CONSTANTS_H
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||||
@@ -2,81 +2,80 @@
|
||||
#define GUARD_CONSTANTS_POKEMON_H
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||||
|
||||
// Pokemon types
|
||||
#define TYPE_NONE 0xFF
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||||
#define TYPE_NORMAL 0x00
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||||
#define TYPE_FIGHTING 0x01
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||||
#define TYPE_FLYING 0x02
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||||
#define TYPE_POISON 0x03
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||||
#define TYPE_GROUND 0x04
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||||
#define TYPE_ROCK 0x05
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||||
#define TYPE_BUG 0x06
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||||
#define TYPE_GHOST 0x07
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||||
#define TYPE_STEEL 0x08
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||||
#define TYPE_MYSTERY 0x09
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||||
#define TYPE_FIRE 0x0a
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||||
#define TYPE_WATER 0x0b
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||||
#define TYPE_GRASS 0x0c
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||||
#define TYPE_ELECTRIC 0x0d
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||||
#define TYPE_PSYCHIC 0x0e
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||||
#define TYPE_ICE 0x0f
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||||
#define TYPE_DRAGON 0x10
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||||
#define TYPE_DARK 0x11
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||||
#define NUMBER_OF_MON_TYPES 0x12
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||||
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||||
#define TYPE_NONE 255
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||||
#define TYPE_NORMAL 0
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||||
#define TYPE_FIGHTING 1
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||||
#define TYPE_FLYING 2
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||||
#define TYPE_POISON 3
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||||
#define TYPE_GROUND 4
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||||
#define TYPE_ROCK 5
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||||
#define TYPE_BUG 6
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||||
#define TYPE_GHOST 7
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||||
#define TYPE_STEEL 8
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||||
#define TYPE_MYSTERY 9
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||||
#define TYPE_FIRE 10
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||||
#define TYPE_WATER 11
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||||
#define TYPE_GRASS 12
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||||
#define TYPE_ELECTRIC 13
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||||
#define TYPE_PSYCHIC 14
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||||
#define TYPE_ICE 15
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||||
#define TYPE_DRAGON 16
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||||
#define TYPE_DARK 17
|
||||
#define NUMBER_OF_MON_TYPES 18
|
||||
|
||||
// Pokemon egg groups
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||||
#define EGG_GROUP_NONE 0
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||||
#define EGG_GROUP_MONSTER 1
|
||||
#define EGG_GROUP_WATER_1 2
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||||
#define EGG_GROUP_BUG 3
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||||
#define EGG_GROUP_FLYING 4
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||||
#define EGG_GROUP_FIELD 5
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||||
#define EGG_GROUP_FAIRY 6
|
||||
#define EGG_GROUP_GRASS 7
|
||||
#define EGG_GROUP_HUMAN_LIKE 8
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||||
#define EGG_GROUP_WATER_3 9
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||||
#define EGG_GROUP_MINERAL 10
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||||
#define EGG_GROUP_AMORPHOUS 11
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||||
#define EGG_GROUP_WATER_2 12
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||||
#define EGG_GROUP_DITTO 13
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||||
#define EGG_GROUP_DRAGON 14
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||||
#define EGG_GROUP_UNDISCOVERED 15
|
||||
#define EGG_GROUP_NONE 0
|
||||
#define EGG_GROUP_MONSTER 1
|
||||
#define EGG_GROUP_WATER_1 2
|
||||
#define EGG_GROUP_BUG 3
|
||||
#define EGG_GROUP_FLYING 4
|
||||
#define EGG_GROUP_FIELD 5
|
||||
#define EGG_GROUP_FAIRY 6
|
||||
#define EGG_GROUP_GRASS 7
|
||||
#define EGG_GROUP_HUMAN_LIKE 8
|
||||
#define EGG_GROUP_WATER_3 9
|
||||
#define EGG_GROUP_MINERAL 10
|
||||
#define EGG_GROUP_AMORPHOUS 11
|
||||
#define EGG_GROUP_WATER_2 12
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||||
#define EGG_GROUP_DITTO 13
|
||||
#define EGG_GROUP_DRAGON 14
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||||
#define EGG_GROUP_UNDISCOVERED 15
|
||||
|
||||
// Pokemon natures
|
||||
#define NATURE_HARDY 0
|
||||
#define NATURE_LONELY 1
|
||||
#define NATURE_BRAVE 2
|
||||
#define NATURE_ADAMANT 3
|
||||
#define NATURE_NAUGHTY 4
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||||
#define NATURE_BOLD 5
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||||
#define NATURE_DOCILE 6
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||||
#define NATURE_RELAXED 7
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||||
#define NATURE_IMPISH 8
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||||
#define NATURE_LAX 9
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||||
#define NATURE_TIMID 10
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||||
#define NATURE_HASTY 11
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||||
#define NATURE_SERIOUS 12
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||||
#define NATURE_JOLLY 13
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||||
#define NATURE_NAIVE 14
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||||
#define NATURE_MODEST 15
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||||
#define NATURE_MILD 16
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||||
#define NATURE_QUIET 17
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||||
#define NATURE_BASHFUL 18
|
||||
#define NATURE_RASH 19
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||||
#define NATURE_CALM 20
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||||
#define NATURE_GENTLE 21
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||||
#define NATURE_SASSY 22
|
||||
#define NATURE_CAREFUL 23
|
||||
#define NATURE_QUIRKY 24
|
||||
#define NATURE_HARDY 0
|
||||
#define NATURE_LONELY 1
|
||||
#define NATURE_BRAVE 2
|
||||
#define NATURE_ADAMANT 3
|
||||
#define NATURE_NAUGHTY 4
|
||||
#define NATURE_BOLD 5
|
||||
#define NATURE_DOCILE 6
|
||||
#define NATURE_RELAXED 7
|
||||
#define NATURE_IMPISH 8
|
||||
#define NATURE_LAX 9
|
||||
#define NATURE_TIMID 10
|
||||
#define NATURE_HASTY 11
|
||||
#define NATURE_SERIOUS 12
|
||||
#define NATURE_JOLLY 13
|
||||
#define NATURE_NAIVE 14
|
||||
#define NATURE_MODEST 15
|
||||
#define NATURE_MILD 16
|
||||
#define NATURE_QUIET 17
|
||||
#define NATURE_BASHFUL 18
|
||||
#define NATURE_RASH 19
|
||||
#define NATURE_CALM 20
|
||||
#define NATURE_GENTLE 21
|
||||
#define NATURE_SASSY 22
|
||||
#define NATURE_CAREFUL 23
|
||||
#define NATURE_QUIRKY 24
|
||||
|
||||
// Pokemon Stats
|
||||
#define STAT_HP 0
|
||||
#define STAT_ATK 1
|
||||
#define STAT_DEF 2
|
||||
#define STAT_SPEED 3
|
||||
#define STAT_SPATK 4
|
||||
#define STAT_SPDEF 5
|
||||
#define STAT_ACC 6 // Only in battles.
|
||||
#define STAT_HP 0
|
||||
#define STAT_ATK 1
|
||||
#define STAT_DEF 2
|
||||
#define STAT_SPEED 3
|
||||
#define STAT_SPATK 4
|
||||
#define STAT_SPDEF 5
|
||||
#define STAT_ACC 6 // Only in battles.
|
||||
#define STAT_EVASION 7 // Only in battles.
|
||||
|
||||
#define NUM_STATS 6
|
||||
@@ -85,4 +84,187 @@
|
||||
// Shiny odds
|
||||
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
|
||||
|
||||
// Flags for Get(Box)MonData / Set(Box)MonData
|
||||
#define MON_DATA_PERSONALITY 0
|
||||
#define MON_DATA_OT_ID 1
|
||||
#define MON_DATA_NICKNAME 2
|
||||
#define MON_DATA_LANGUAGE 3
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||||
#define MON_DATA_SANITY_IS_BAD_EGG 4
|
||||
#define MON_DATA_SANITY_HAS_SPECIES 5
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||||
#define MON_DATA_SANITY_IS_EGG 6
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||||
#define MON_DATA_OT_NAME 7
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||||
#define MON_DATA_MARKINGS 8
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||||
#define MON_DATA_CHECKSUM 9
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||||
#define MON_DATA_ENCRYPT_SEPARATOR 10
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||||
#define MON_DATA_SPECIES 11
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||||
#define MON_DATA_HELD_ITEM 12
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||||
#define MON_DATA_MOVE1 13
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||||
#define MON_DATA_MOVE2 14
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||||
#define MON_DATA_MOVE3 15
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||||
#define MON_DATA_MOVE4 16
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||||
#define MON_DATA_PP1 17
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||||
#define MON_DATA_PP2 18
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||||
#define MON_DATA_PP3 19
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||||
#define MON_DATA_PP4 20
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||||
#define MON_DATA_PP_BONUSES 21
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||||
#define MON_DATA_COOL 22
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||||
#define MON_DATA_BEAUTY 23
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||||
#define MON_DATA_CUTE 24
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||||
#define MON_DATA_EXP 25
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||||
#define MON_DATA_HP_EV 26
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||||
#define MON_DATA_ATK_EV 27
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||||
#define MON_DATA_DEF_EV 28
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||||
#define MON_DATA_SPEED_EV 29
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||||
#define MON_DATA_SPATK_EV 30
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||||
#define MON_DATA_SPDEF_EV 31
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||||
#define MON_DATA_FRIENDSHIP 32
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||||
#define MON_DATA_SMART 33
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||||
#define MON_DATA_POKERUS 34
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||||
#define MON_DATA_MET_LOCATION 35
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||||
#define MON_DATA_MET_LEVEL 36
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||||
#define MON_DATA_MET_GAME 37
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||||
#define MON_DATA_POKEBALL 38
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||||
#define MON_DATA_HP_IV 39
|
||||
#define MON_DATA_ATK_IV 40
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||||
#define MON_DATA_DEF_IV 41
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||||
#define MON_DATA_SPEED_IV 42
|
||||
#define MON_DATA_SPATK_IV 43
|
||||
#define MON_DATA_SPDEF_IV 44
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||||
#define MON_DATA_IS_EGG 45
|
||||
#define MON_DATA_ABILITY_NUM 46
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||||
#define MON_DATA_TOUGH 47
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||||
#define MON_DATA_SHEEN 48
|
||||
#define MON_DATA_OT_GENDER 49
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||||
#define MON_DATA_COOL_RIBBON 50
|
||||
#define MON_DATA_BEAUTY_RIBBON 51
|
||||
#define MON_DATA_CUTE_RIBBON 52
|
||||
#define MON_DATA_SMART_RIBBON 53
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||||
#define MON_DATA_TOUGH_RIBBON 54
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||||
#define MON_DATA_STATUS 55
|
||||
#define MON_DATA_LEVEL 56
|
||||
#define MON_DATA_HP 57
|
||||
#define MON_DATA_MAX_HP 58
|
||||
#define MON_DATA_ATK 59
|
||||
#define MON_DATA_DEF 60
|
||||
#define MON_DATA_SPEED 61
|
||||
#define MON_DATA_SPATK 62
|
||||
#define MON_DATA_SPDEF 63
|
||||
#define MON_DATA_MAIL 64
|
||||
#define MON_DATA_SPECIES2 65
|
||||
#define MON_DATA_IVS 66
|
||||
#define MON_DATA_CHAMPION_RIBBON 67
|
||||
#define MON_DATA_WINNING_RIBBON 68
|
||||
#define MON_DATA_VICTORY_RIBBON 69
|
||||
#define MON_DATA_ARTIST_RIBBON 70
|
||||
#define MON_DATA_EFFORT_RIBBON 71
|
||||
#define MON_DATA_GIFT_RIBBON_1 72
|
||||
#define MON_DATA_GIFT_RIBBON_2 73
|
||||
#define MON_DATA_GIFT_RIBBON_3 74
|
||||
#define MON_DATA_GIFT_RIBBON_4 75
|
||||
#define MON_DATA_GIFT_RIBBON_5 76
|
||||
#define MON_DATA_GIFT_RIBBON_6 77
|
||||
#define MON_DATA_GIFT_RIBBON_7 78
|
||||
#define MON_DATA_FATEFUL_ENCOUNTER 79
|
||||
#define MON_DATA_OBEDIENCE 80
|
||||
#define MON_DATA_KNOWN_MOVES 81
|
||||
#define MON_DATA_RIBBON_COUNT 82
|
||||
#define MON_DATA_RIBBONS 83
|
||||
#define MON_DATA_ATK2 84
|
||||
#define MON_DATA_DEF2 85
|
||||
#define MON_DATA_SPEED2 86
|
||||
#define MON_DATA_SPATK2 87
|
||||
#define MON_DATA_SPDEF2 88
|
||||
|
||||
#define MAX_LEVEL 100
|
||||
|
||||
#define OT_ID_PLAYER_ID 0
|
||||
#define OT_ID_PRESET 1
|
||||
#define OT_ID_RANDOM_NO_SHINY 2
|
||||
|
||||
|
||||
#define MON_GIVEN_TO_PARTY 0
|
||||
#define MON_GIVEN_TO_PC 1
|
||||
#define MON_CANT_GIVE 2
|
||||
|
||||
#define PLAYER_HAS_TWO_USABLE_MONS 0
|
||||
#define PLAYER_HAS_ONE_MON 1
|
||||
#define PLAYER_HAS_ONE_USABLE_MON 2
|
||||
|
||||
#define MON_MALE 0x00
|
||||
#define MON_FEMALE 0xFE
|
||||
#define MON_GENDERLESS 0xFF
|
||||
|
||||
#define FRIENDSHIP_EVENT_GROW_LEVEL 0
|
||||
#define FRIENDSHIP_EVENT_VITAMIN 1 // unused
|
||||
#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused
|
||||
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
|
||||
#define FRIENDSHIP_EVENT_LEARN_TMHM 4
|
||||
#define FRIENDSHIP_EVENT_WALKING 5
|
||||
#define FRIENDSHIP_EVENT_FAINT_SMALL 6
|
||||
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 7
|
||||
#define FRIENDSHIP_EVENT_FAINT_LARGE 8
|
||||
|
||||
#define STATUS_PRIMARY_NONE 0
|
||||
#define STATUS_PRIMARY_POISON 1
|
||||
#define STATUS_PRIMARY_PARALYSIS 2
|
||||
#define STATUS_PRIMARY_SLEEP 3
|
||||
#define STATUS_PRIMARY_FREEZE 4
|
||||
#define STATUS_PRIMARY_BURN 5
|
||||
#define STATUS_PRIMARY_POKERUS 6
|
||||
#define STATUS_PRIMARY_FAINTED 7
|
||||
|
||||
#define MAX_TOTAL_EVS 510
|
||||
#define EV_ITEM_RAISE_LIMIT 100
|
||||
|
||||
#define UNOWN_FORM_COUNT 28
|
||||
|
||||
// Battle move flags
|
||||
#define FLAG_MAKES_CONTACT 0x1
|
||||
#define FLAG_PROTECT_AFFECTED 0x2
|
||||
#define FLAG_MAGICCOAT_AFFECTED 0x4
|
||||
#define FLAG_SNATCH_AFFECTED 0x8
|
||||
#define FLAG_MIRROR_MOVE_AFFECTED 0x10
|
||||
#define FLAG_KINGSROCK_AFFECTED 0x20
|
||||
|
||||
// Growth rates
|
||||
#define GROWTH_MEDIUM_FAST 0
|
||||
#define GROWTH_ERRATIC 1
|
||||
#define GROWTH_FLUCTUATING 2
|
||||
#define GROWTH_MEDIUM_SLOW 3
|
||||
#define GROWTH_FAST 4
|
||||
#define GROWTH_SLOW 5
|
||||
|
||||
// Body colors for pokedex search
|
||||
#define BODY_COLOR_RED 0
|
||||
#define BODY_COLOR_BLUE 1
|
||||
#define BODY_COLOR_YELLOW 2
|
||||
#define BODY_COLOR_GREEN 3
|
||||
#define BODY_COLOR_BLACK 4
|
||||
#define BODY_COLOR_BROWN 5
|
||||
#define BODY_COLOR_PURPLE 6
|
||||
#define BODY_COLOR_GRAY 7
|
||||
#define BODY_COLOR_WHITE 8
|
||||
#define BODY_COLOR_PINK 9
|
||||
|
||||
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
|
||||
|
||||
// Evolution type flags
|
||||
#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
|
||||
#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
|
||||
#define EVO_TRADE 0x0005 // Pokémon is traded
|
||||
#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
|
||||
#define EVO_ITEM 0x0007 // specified item is used on Pokémon
|
||||
#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
|
||||
#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
|
||||
#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
|
||||
#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
|
||||
#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
|
||||
#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
|
||||
#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
|
||||
#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
|
||||
|
||||
#define EVOS_PER_MON 5
|
||||
|
||||
#endif // GUARD_CONSTANTS_POKEMON_H
|
||||
|
||||
168
include/constants/script_menu.h
Normal file
168
include/constants/script_menu.h
Normal file
@@ -0,0 +1,168 @@
|
||||
#ifndef GUARD_SCRIPT_MENU_CONSTANTS_H
|
||||
#define GUARD_SCRIPT_MENU_CONSTANTS_H
|
||||
|
||||
#define MULTICHOICE(name) {name, ARRAY_COUNT(name)}
|
||||
|
||||
#define MAX_MULTICHOICE_WIDTH 28
|
||||
|
||||
#define MULTI_B_PRESSED 127
|
||||
|
||||
// Multichoice Ids
|
||||
#define MULTI_BRINEY_ON_DEWFORD 0
|
||||
#define MULTI_PC 1 // Exit only, populated by CreatePCMultichoice
|
||||
#define MULTI_ENTERINFO 2
|
||||
#define MULTI_CONTEST_INFO 3
|
||||
#define MULTI_CONTEST_TYPE 4
|
||||
#define MULTI_DECOR_NOREGISTRY 5
|
||||
#define MULTI_DECOR_REGISTRY 6
|
||||
#define MULTI_REGISTER_MENU 7
|
||||
#define MULTI_SSTIDAL_LILYCOVE 8 // Exit only, populated by CreateLilycoveSSTidalMultichoice
|
||||
#define MULTI_UNUSED_9 9
|
||||
#define MULTI_UNUSED_10 10
|
||||
#define MULTI_FRONTIER_PASS_INFO 11
|
||||
#define MULTI_BIKE 12
|
||||
#define MULTI_STATUS_INFO 13
|
||||
#define MULTI_BRINEY_OFF_DEWFORD 14
|
||||
#define MULTI_UNUSED_15 15
|
||||
#define MULTI_VIEWED_PAINTINGS 16
|
||||
#define MULTI_YESNOINFO 17
|
||||
#define MULTI_BATTLE_MODE 18
|
||||
#define MULTI_UNUSED_19 19
|
||||
#define MULTI_YESNOINFO_2 20
|
||||
#define MULTI_UNUSED_21 21
|
||||
#define MULTI_UNUSED_22 22
|
||||
#define MULTI_CHALLENGEINFO 23
|
||||
#define MULTI_LEVEL_MODE 24
|
||||
#define MULTI_MECHADOLL1_Q1 25
|
||||
#define MULTI_MECHADOLL1_Q2 26
|
||||
#define MULTI_MECHADOLL1_Q3 27
|
||||
#define MULTI_MECHADOLL2_Q1 28
|
||||
#define MULTI_MECHADOLL2_Q2 29
|
||||
#define MULTI_MECHADOLL2_Q3 30
|
||||
#define MULTI_MECHADOLL3_Q1 31
|
||||
#define MULTI_MECHADOLL3_Q2 32
|
||||
#define MULTI_MECHADOLL3_Q3 33
|
||||
#define MULTI_MECHADOLL4_Q1 34
|
||||
#define MULTI_MECHADOLL4_Q2 35
|
||||
#define MULTI_MECHADOLL4_Q3 36
|
||||
#define MULTI_MECHADOLL5_Q1 37
|
||||
#define MULTI_MECHADOLL5_Q2 38
|
||||
#define MULTI_MECHADOLL5_Q3 39
|
||||
#define MULTI_UNUSED_40 40
|
||||
#define MULTI_UNUSED_41 41
|
||||
#define MULTI_VENDING_MACHINE 42
|
||||
#define MULTI_MACH_BIKE_INFO 43
|
||||
#define MULTI_ACRO_BIKE_INFO 44
|
||||
#define MULTI_SATISFACTION 45
|
||||
#define MULTI_STERN_DEEPSEA 46
|
||||
#define MULTI_UNUSED_ASH_VENDOR 47 // Replaced by scrollable multichoice
|
||||
#define MULTI_GAME_CORNER_DOLLS 48
|
||||
#define MULTI_GAME_CORNER_COINS 49
|
||||
#define MULTI_HOWS_FISHING 50
|
||||
#define MULTI_UNUSED_51 51
|
||||
#define MULTI_SSTIDAL_SLATEPORT_WITH_BF 52
|
||||
#define MULTI_SSTIDAL_BATTLE_FRONTIER 53
|
||||
#define MULTI_RIGHTLEFT 54
|
||||
#define MULTI_GAME_CORNER_TMS 55
|
||||
#define MULTI_SSTIDAL_SLATEPORT_NO_BF 56
|
||||
#define MULTI_FLOORS 57
|
||||
#define MULTI_SHARDS_R 58
|
||||
#define MULTI_SHARDS_Y 59
|
||||
#define MULTI_SHARDS_RY 60
|
||||
#define MULTI_SHARDS_B 61
|
||||
#define MULTI_SHARDS_RB 62
|
||||
#define MULTI_SHARDS_YB 63
|
||||
#define MULTI_SHARDS_RYB 64
|
||||
#define MULTI_SHARDS_G 65
|
||||
#define MULTI_SHARDS_RG 66
|
||||
#define MULTI_SHARDS_YG 67
|
||||
#define MULTI_SHARDS_RYG 68
|
||||
#define MULTI_SHARDS_BG 69
|
||||
#define MULTI_SHARDS_RBG 70
|
||||
#define MULTI_SHARDS_YBG 71
|
||||
#define MULTI_SHARDS_RYBG 72
|
||||
#define MULTI_TOURNEY_WITH_RECORD 73
|
||||
#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74
|
||||
#define MULTI_WIRELESS_NO_RECORD_BERRY 75
|
||||
#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76
|
||||
#define MULTI_WIRELESS_NO_BERRY 77
|
||||
#define MULTI_WIRELESS_NO_RECORD 78
|
||||
#define MULTI_WIRELESS_ALL_SERVICES 79
|
||||
#define MULTI_WIRELESS_MINIGAME 80
|
||||
#define MULTI_LINK_LEADER 81
|
||||
#define MULTI_CONTEST_RANK 82
|
||||
#define MULTI_FRONTIER_ITEM_CHOOSE 83
|
||||
#define MULTI_LINK_CONTEST_INFO 84
|
||||
#define MULTI_LINK_CONTEST_MODE 85
|
||||
#define MULTI_FORCED_START_MENU 86
|
||||
#define MULTI_FRONTIER_GAMBLER_BET 87
|
||||
#define MULTI_TENT 88
|
||||
#define MULTI_UNUSED_SSTIDAL_1 89 // These 4 were replaced by CreateLilycoveSSTidalMultichoice
|
||||
#define MULTI_UNUSED_SSTIDAL_2 90 //
|
||||
#define MULTI_UNUSED_SSTIDAL_3 91 //
|
||||
#define MULTI_UNUSED_SSTIDAL_4 92 //
|
||||
#define MULTI_FOSSIL 93
|
||||
#define MULTI_YESNO 94
|
||||
#define MULTI_FRONTIER_RULES 95
|
||||
#define MULTI_BATTLE_ARENA_RULES 96
|
||||
#define MULTI_BATTLE_TOWER_RULES 97
|
||||
#define MULTI_BATTLE_DOME_RULES 98
|
||||
#define MULTI_BATTLE_FACTORY_RULES 99
|
||||
#define MULTI_BATTLE_PALACE_RULES 100
|
||||
#define MULTI_BATTLE_PYRAMID_RULES 101
|
||||
#define MULTI_BATTLE_PIKE_RULES 102
|
||||
#define MULTI_GO_ON_RECORD_REST_RETIRE 103
|
||||
#define MULTI_GO_ON_REST_RETIRE 104
|
||||
#define MULTI_GO_ON_RECORD_RETIRE 105
|
||||
#define MULTI_GO_ON_RETIRE 106
|
||||
#define MULTI_TOURNEY_NO_RECORD 107
|
||||
#define MULTI_TV_LATI 108
|
||||
#define MULTI_BATTLE_TOWER_FEELINGS 109
|
||||
#define MULTI_WHERES_RAYQUAZA 110
|
||||
#define MULTI_SLATEPORT_TENT_RULES 111
|
||||
#define MULTI_FALLARBOR_TENT_RULES 112
|
||||
#define MULTI_TAG_MATCH_TYPE 113
|
||||
|
||||
// Lilycove SS Tidal Multichoice Selections
|
||||
#define SSTIDAL_SELECTION_SLATEPORT 0
|
||||
#define SSTIDAL_SELECTION_BATTLE_FRONTIER 1
|
||||
#define SSTIDAL_SELECTION_SOUTHERN_ISLAND 2
|
||||
#define SSTIDAL_SELECTION_NAVEL_ROCK 3
|
||||
#define SSTIDAL_SELECTION_BIRTH_ISLAND 4
|
||||
#define SSTIDAL_SELECTION_FARAWAY_ISLAND 5
|
||||
#define SSTIDAL_SELECTION_EXIT 6
|
||||
#define SSTIDAL_SELECTION_COUNT 7
|
||||
|
||||
// Std String Ids
|
||||
#define STDSTRING_COOL 0
|
||||
#define STDSTRING_BEAUTY 1
|
||||
#define STDSTRING_CUTE 2
|
||||
#define STDSTRING_SMART 3
|
||||
#define STDSTRING_TOUGH 4
|
||||
#define STDSTRING_NORMAL 5
|
||||
#define STDSTRING_SUPER 6
|
||||
#define STDSTRING_HYPER 7
|
||||
#define STDSTRING_MASTER 8
|
||||
#define STDSTRING_COOL2 9
|
||||
#define STDSTRING_BEAUTY2 10
|
||||
#define STDSTRING_CUTE2 11
|
||||
#define STDSTRING_SMART2 12
|
||||
#define STDSTRING_TOUGH2 13
|
||||
#define STDSTRING_ITEMS 14
|
||||
#define STDSTRING_KEYITEMS 15
|
||||
#define STDSTRING_POKEBALLS 16
|
||||
#define STDSTRING_TMHMS 17
|
||||
#define STDSTRING_BERRIES 18
|
||||
#define STDSTRING_SINGLE 19
|
||||
#define STDSTRING_DOUBLE 20
|
||||
#define STDSTRING_MULTI 21
|
||||
#define STDSTRING_MULTI_LINK 22
|
||||
#define STDSTRING_BATTLE_TOWER 23
|
||||
#define STDSTRING_BATTLE_DOME 24
|
||||
#define STDSTRING_BATTLE_FACTORY 25
|
||||
#define STDSTRING_BATTLE_PALACE 26
|
||||
#define STDSTRING_BATTLE_ARENA 27
|
||||
#define STDSTRING_BATTLE_PIKE 28
|
||||
#define STDSTRING_BATTLE_PYRAMID 29
|
||||
|
||||
#endif //GUARD_SCRIPT_MENU_CONSTANTS_H
|
||||
Reference in New Issue
Block a user