Merge branch 'master' into document-eventscripts

This commit is contained in:
GriffinR
2019-09-22 12:18:48 -04:00
committed by GitHub
94 changed files with 2841 additions and 2662 deletions

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@@ -701,7 +701,7 @@
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN 0x2E9
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_BRENDAN 0x2EA
#define FLAG_HIDE_SAFARI_ZONE_SOUTH_EAST_EXPANSION 0x2EB
#define FLAG_HIDE_LILYCOVE_HARBOR_EON_TICKET_TAKER 0x2EC
#define FLAG_HIDE_LILYCOVE_HARBOR_EVENT_TICKET_TAKER 0x2EC
#define FLAG_HIDE_SLATEPORT_CITY_SCOTT 0x2ED
#define FLAG_HIDE_ROUTE_101_ZIGZAGOON 0x2EE
#define FLAG_HIDE_VICTORY_ROAD_EXIT_WALLY 0x2EF

20
include/constants/item.h Normal file
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@@ -0,0 +1,20 @@
#ifndef GUARD_ITEM_CONSTANTS_H
#define GUARD_ITEM_CONSTANTS_H
// These constants are used in gItems
#define POCKET_NONE 0
#define POCKET_ITEMS 1
#define POCKET_POKE_BALLS 2
#define POCKET_TM_HM 3
#define POCKET_BERRIES 4
#define POCKET_KEY_ITEMS 5
#define ITEMS_POCKET 0
#define BALLS_POCKET 1
#define TMHM_POCKET 2
#define BERRIES_POCKET 3
#define KEYITEMS_POCKET 4
#define POCKETS_COUNT 5
#endif // GUARD_ITEM_CONSTANTS_H

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@@ -2,81 +2,80 @@
#define GUARD_CONSTANTS_POKEMON_H
// Pokemon types
#define TYPE_NONE 0xFF
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
#define TYPE_FLYING 0x02
#define TYPE_POISON 0x03
#define TYPE_GROUND 0x04
#define TYPE_ROCK 0x05
#define TYPE_BUG 0x06
#define TYPE_GHOST 0x07
#define TYPE_STEEL 0x08
#define TYPE_MYSTERY 0x09
#define TYPE_FIRE 0x0a
#define TYPE_WATER 0x0b
#define TYPE_GRASS 0x0c
#define TYPE_ELECTRIC 0x0d
#define TYPE_PSYCHIC 0x0e
#define TYPE_ICE 0x0f
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
#define NUMBER_OF_MON_TYPES 0x12
#define TYPE_NONE 255
#define TYPE_NORMAL 0
#define TYPE_FIGHTING 1
#define TYPE_FLYING 2
#define TYPE_POISON 3
#define TYPE_GROUND 4
#define TYPE_ROCK 5
#define TYPE_BUG 6
#define TYPE_GHOST 7
#define TYPE_STEEL 8
#define TYPE_MYSTERY 9
#define TYPE_FIRE 10
#define TYPE_WATER 11
#define TYPE_GRASS 12
#define TYPE_ELECTRIC 13
#define TYPE_PSYCHIC 14
#define TYPE_ICE 15
#define TYPE_DRAGON 16
#define TYPE_DARK 17
#define NUMBER_OF_MON_TYPES 18
// Pokemon egg groups
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15
// Pokemon natures
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
// Pokemon Stats
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define STAT_ACC 6 // Only in battles.
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define STAT_ACC 6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.
#define NUM_STATS 6
@@ -85,4 +84,187 @@
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
// Flags for Get(Box)MonData / Set(Box)MonData
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
#define MON_DATA_LANGUAGE 3
#define MON_DATA_SANITY_IS_BAD_EGG 4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG 6
#define MON_DATA_OT_NAME 7
#define MON_DATA_MARKINGS 8
#define MON_DATA_CHECKSUM 9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES 11
#define MON_DATA_HELD_ITEM 12
#define MON_DATA_MOVE1 13
#define MON_DATA_MOVE2 14
#define MON_DATA_MOVE3 15
#define MON_DATA_MOVE4 16
#define MON_DATA_PP1 17
#define MON_DATA_PP2 18
#define MON_DATA_PP3 19
#define MON_DATA_PP4 20
#define MON_DATA_PP_BONUSES 21
#define MON_DATA_COOL 22
#define MON_DATA_BEAUTY 23
#define MON_DATA_CUTE 24
#define MON_DATA_EXP 25
#define MON_DATA_HP_EV 26
#define MON_DATA_ATK_EV 27
#define MON_DATA_DEF_EV 28
#define MON_DATA_SPEED_EV 29
#define MON_DATA_SPATK_EV 30
#define MON_DATA_SPDEF_EV 31
#define MON_DATA_FRIENDSHIP 32
#define MON_DATA_SMART 33
#define MON_DATA_POKERUS 34
#define MON_DATA_MET_LOCATION 35
#define MON_DATA_MET_LEVEL 36
#define MON_DATA_MET_GAME 37
#define MON_DATA_POKEBALL 38
#define MON_DATA_HP_IV 39
#define MON_DATA_ATK_IV 40
#define MON_DATA_DEF_IV 41
#define MON_DATA_SPEED_IV 42
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ABILITY_NUM 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
#define MON_DATA_COOL_RIBBON 50
#define MON_DATA_BEAUTY_RIBBON 51
#define MON_DATA_CUTE_RIBBON 52
#define MON_DATA_SMART_RIBBON 53
#define MON_DATA_TOUGH_RIBBON 54
#define MON_DATA_STATUS 55
#define MON_DATA_LEVEL 56
#define MON_DATA_HP 57
#define MON_DATA_MAX_HP 58
#define MON_DATA_ATK 59
#define MON_DATA_DEF 60
#define MON_DATA_SPEED 61
#define MON_DATA_SPATK 62
#define MON_DATA_SPDEF 63
#define MON_DATA_MAIL 64
#define MON_DATA_SPECIES2 65
#define MON_DATA_IVS 66
#define MON_DATA_CHAMPION_RIBBON 67
#define MON_DATA_WINNING_RIBBON 68
#define MON_DATA_VICTORY_RIBBON 69
#define MON_DATA_ARTIST_RIBBON 70
#define MON_DATA_EFFORT_RIBBON 71
#define MON_DATA_GIFT_RIBBON_1 72
#define MON_DATA_GIFT_RIBBON_2 73
#define MON_DATA_GIFT_RIBBON_3 74
#define MON_DATA_GIFT_RIBBON_4 75
#define MON_DATA_GIFT_RIBBON_5 76
#define MON_DATA_GIFT_RIBBON_6 77
#define MON_DATA_GIFT_RIBBON_7 78
#define MON_DATA_FATEFUL_ENCOUNTER 79
#define MON_DATA_OBEDIENCE 80
#define MON_DATA_KNOWN_MOVES 81
#define MON_DATA_RIBBON_COUNT 82
#define MON_DATA_RIBBONS 83
#define MON_DATA_ATK2 84
#define MON_DATA_DEF2 85
#define MON_DATA_SPEED2 86
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
#define MAX_LEVEL 100
#define OT_ID_PLAYER_ID 0
#define OT_ID_PRESET 1
#define OT_ID_RANDOM_NO_SHINY 2
#define MON_GIVEN_TO_PARTY 0
#define MON_GIVEN_TO_PC 1
#define MON_CANT_GIVE 2
#define PLAYER_HAS_TWO_USABLE_MONS 0
#define PLAYER_HAS_ONE_MON 1
#define PLAYER_HAS_ONE_USABLE_MON 2
#define MON_MALE 0x00
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
#define FRIENDSHIP_EVENT_GROW_LEVEL 0
#define FRIENDSHIP_EVENT_VITAMIN 1 // unused
#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
#define FRIENDSHIP_EVENT_LEARN_TMHM 4
#define FRIENDSHIP_EVENT_WALKING 5
#define FRIENDSHIP_EVENT_FAINT_SMALL 6
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 7
#define FRIENDSHIP_EVENT_FAINT_LARGE 8
#define STATUS_PRIMARY_NONE 0
#define STATUS_PRIMARY_POISON 1
#define STATUS_PRIMARY_PARALYSIS 2
#define STATUS_PRIMARY_SLEEP 3
#define STATUS_PRIMARY_FREEZE 4
#define STATUS_PRIMARY_BURN 5
#define STATUS_PRIMARY_POKERUS 6
#define STATUS_PRIMARY_FAINTED 7
#define MAX_TOTAL_EVS 510
#define EV_ITEM_RAISE_LIMIT 100
#define UNOWN_FORM_COUNT 28
// Battle move flags
#define FLAG_MAKES_CONTACT 0x1
#define FLAG_PROTECT_AFFECTED 0x2
#define FLAG_MAGICCOAT_AFFECTED 0x4
#define FLAG_SNATCH_AFFECTED 0x8
#define FLAG_MIRROR_MOVE_AFFECTED 0x10
#define FLAG_KINGSROCK_AFFECTED 0x20
// Growth rates
#define GROWTH_MEDIUM_FAST 0
#define GROWTH_ERRATIC 1
#define GROWTH_FLUCTUATING 2
#define GROWTH_MEDIUM_SLOW 3
#define GROWTH_FAST 4
#define GROWTH_SLOW 5
// Body colors for pokedex search
#define BODY_COLOR_RED 0
#define BODY_COLOR_BLUE 1
#define BODY_COLOR_YELLOW 2
#define BODY_COLOR_GREEN 3
#define BODY_COLOR_BLACK 4
#define BODY_COLOR_BROWN 5
#define BODY_COLOR_PURPLE 6
#define BODY_COLOR_GRAY 7
#define BODY_COLOR_WHITE 8
#define BODY_COLOR_PINK 9
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
// Evolution type flags
#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
#define EVO_TRADE 0x0005 // Pokémon is traded
#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
#define EVO_ITEM 0x0007 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
#define EVOS_PER_MON 5
#endif // GUARD_CONSTANTS_POKEMON_H

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#ifndef GUARD_SCRIPT_MENU_CONSTANTS_H
#define GUARD_SCRIPT_MENU_CONSTANTS_H
#define MULTICHOICE(name) {name, ARRAY_COUNT(name)}
#define MAX_MULTICHOICE_WIDTH 28
#define MULTI_B_PRESSED 127
// Multichoice Ids
#define MULTI_BRINEY_ON_DEWFORD 0
#define MULTI_PC 1 // Exit only, populated by CreatePCMultichoice
#define MULTI_ENTERINFO 2
#define MULTI_CONTEST_INFO 3
#define MULTI_CONTEST_TYPE 4
#define MULTI_DECOR_NOREGISTRY 5
#define MULTI_DECOR_REGISTRY 6
#define MULTI_REGISTER_MENU 7
#define MULTI_SSTIDAL_LILYCOVE 8 // Exit only, populated by CreateLilycoveSSTidalMultichoice
#define MULTI_UNUSED_9 9
#define MULTI_UNUSED_10 10
#define MULTI_FRONTIER_PASS_INFO 11
#define MULTI_BIKE 12
#define MULTI_STATUS_INFO 13
#define MULTI_BRINEY_OFF_DEWFORD 14
#define MULTI_UNUSED_15 15
#define MULTI_VIEWED_PAINTINGS 16
#define MULTI_YESNOINFO 17
#define MULTI_BATTLE_MODE 18
#define MULTI_UNUSED_19 19
#define MULTI_YESNOINFO_2 20
#define MULTI_UNUSED_21 21
#define MULTI_UNUSED_22 22
#define MULTI_CHALLENGEINFO 23
#define MULTI_LEVEL_MODE 24
#define MULTI_MECHADOLL1_Q1 25
#define MULTI_MECHADOLL1_Q2 26
#define MULTI_MECHADOLL1_Q3 27
#define MULTI_MECHADOLL2_Q1 28
#define MULTI_MECHADOLL2_Q2 29
#define MULTI_MECHADOLL2_Q3 30
#define MULTI_MECHADOLL3_Q1 31
#define MULTI_MECHADOLL3_Q2 32
#define MULTI_MECHADOLL3_Q3 33
#define MULTI_MECHADOLL4_Q1 34
#define MULTI_MECHADOLL4_Q2 35
#define MULTI_MECHADOLL4_Q3 36
#define MULTI_MECHADOLL5_Q1 37
#define MULTI_MECHADOLL5_Q2 38
#define MULTI_MECHADOLL5_Q3 39
#define MULTI_UNUSED_40 40
#define MULTI_UNUSED_41 41
#define MULTI_VENDING_MACHINE 42
#define MULTI_MACH_BIKE_INFO 43
#define MULTI_ACRO_BIKE_INFO 44
#define MULTI_SATISFACTION 45
#define MULTI_STERN_DEEPSEA 46
#define MULTI_UNUSED_ASH_VENDOR 47 // Replaced by scrollable multichoice
#define MULTI_GAME_CORNER_DOLLS 48
#define MULTI_GAME_CORNER_COINS 49
#define MULTI_HOWS_FISHING 50
#define MULTI_UNUSED_51 51
#define MULTI_SSTIDAL_SLATEPORT_WITH_BF 52
#define MULTI_SSTIDAL_BATTLE_FRONTIER 53
#define MULTI_RIGHTLEFT 54
#define MULTI_GAME_CORNER_TMS 55
#define MULTI_SSTIDAL_SLATEPORT_NO_BF 56
#define MULTI_FLOORS 57
#define MULTI_SHARDS_R 58
#define MULTI_SHARDS_Y 59
#define MULTI_SHARDS_RY 60
#define MULTI_SHARDS_B 61
#define MULTI_SHARDS_RB 62
#define MULTI_SHARDS_YB 63
#define MULTI_SHARDS_RYB 64
#define MULTI_SHARDS_G 65
#define MULTI_SHARDS_RG 66
#define MULTI_SHARDS_YG 67
#define MULTI_SHARDS_RYG 68
#define MULTI_SHARDS_BG 69
#define MULTI_SHARDS_RBG 70
#define MULTI_SHARDS_YBG 71
#define MULTI_SHARDS_RYBG 72
#define MULTI_TOURNEY_WITH_RECORD 73
#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74
#define MULTI_WIRELESS_NO_RECORD_BERRY 75
#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76
#define MULTI_WIRELESS_NO_BERRY 77
#define MULTI_WIRELESS_NO_RECORD 78
#define MULTI_WIRELESS_ALL_SERVICES 79
#define MULTI_WIRELESS_MINIGAME 80
#define MULTI_LINK_LEADER 81
#define MULTI_CONTEST_RANK 82
#define MULTI_FRONTIER_ITEM_CHOOSE 83
#define MULTI_LINK_CONTEST_INFO 84
#define MULTI_LINK_CONTEST_MODE 85
#define MULTI_FORCED_START_MENU 86
#define MULTI_FRONTIER_GAMBLER_BET 87
#define MULTI_TENT 88
#define MULTI_UNUSED_SSTIDAL_1 89 // These 4 were replaced by CreateLilycoveSSTidalMultichoice
#define MULTI_UNUSED_SSTIDAL_2 90 //
#define MULTI_UNUSED_SSTIDAL_3 91 //
#define MULTI_UNUSED_SSTIDAL_4 92 //
#define MULTI_FOSSIL 93
#define MULTI_YESNO 94
#define MULTI_FRONTIER_RULES 95
#define MULTI_BATTLE_ARENA_RULES 96
#define MULTI_BATTLE_TOWER_RULES 97
#define MULTI_BATTLE_DOME_RULES 98
#define MULTI_BATTLE_FACTORY_RULES 99
#define MULTI_BATTLE_PALACE_RULES 100
#define MULTI_BATTLE_PYRAMID_RULES 101
#define MULTI_BATTLE_PIKE_RULES 102
#define MULTI_GO_ON_RECORD_REST_RETIRE 103
#define MULTI_GO_ON_REST_RETIRE 104
#define MULTI_GO_ON_RECORD_RETIRE 105
#define MULTI_GO_ON_RETIRE 106
#define MULTI_TOURNEY_NO_RECORD 107
#define MULTI_TV_LATI 108
#define MULTI_BATTLE_TOWER_FEELINGS 109
#define MULTI_WHERES_RAYQUAZA 110
#define MULTI_SLATEPORT_TENT_RULES 111
#define MULTI_FALLARBOR_TENT_RULES 112
#define MULTI_TAG_MATCH_TYPE 113
// Lilycove SS Tidal Multichoice Selections
#define SSTIDAL_SELECTION_SLATEPORT 0
#define SSTIDAL_SELECTION_BATTLE_FRONTIER 1
#define SSTIDAL_SELECTION_SOUTHERN_ISLAND 2
#define SSTIDAL_SELECTION_NAVEL_ROCK 3
#define SSTIDAL_SELECTION_BIRTH_ISLAND 4
#define SSTIDAL_SELECTION_FARAWAY_ISLAND 5
#define SSTIDAL_SELECTION_EXIT 6
#define SSTIDAL_SELECTION_COUNT 7
// Std String Ids
#define STDSTRING_COOL 0
#define STDSTRING_BEAUTY 1
#define STDSTRING_CUTE 2
#define STDSTRING_SMART 3
#define STDSTRING_TOUGH 4
#define STDSTRING_NORMAL 5
#define STDSTRING_SUPER 6
#define STDSTRING_HYPER 7
#define STDSTRING_MASTER 8
#define STDSTRING_COOL2 9
#define STDSTRING_BEAUTY2 10
#define STDSTRING_CUTE2 11
#define STDSTRING_SMART2 12
#define STDSTRING_TOUGH2 13
#define STDSTRING_ITEMS 14
#define STDSTRING_KEYITEMS 15
#define STDSTRING_POKEBALLS 16
#define STDSTRING_TMHMS 17
#define STDSTRING_BERRIES 18
#define STDSTRING_SINGLE 19
#define STDSTRING_DOUBLE 20
#define STDSTRING_MULTI 21
#define STDSTRING_MULTI_LINK 22
#define STDSTRING_BATTLE_TOWER 23
#define STDSTRING_BATTLE_DOME 24
#define STDSTRING_BATTLE_FACTORY 25
#define STDSTRING_BATTLE_PALACE 26
#define STDSTRING_BATTLE_ARENA 27
#define STDSTRING_BATTLE_PIKE 28
#define STDSTRING_BATTLE_PYRAMID 29
#endif //GUARD_SCRIPT_MENU_CONSTANTS_H