Document a bunch of battle pyramid
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@@ -32,7 +32,7 @@ void sub_8088B3C(u16 x, u16 y);
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void InitMap(void);
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void InitMapFromSavedGame(void);
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void InitTrainerHillMap(void);
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void InitBattlePyramidMap(u8 a0);
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void InitBattlePyramidMap(bool8 setPlayerPosition);
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void SpriteCB_PokeballGlow(struct Sprite *);
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void SpriteCB_PokecenterMonitor(struct Sprite *);
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