Document a bunch of battle pyramid
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "battle_pyramid.h"
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#include "bg.h"
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#include "fieldmap.h"
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#include "fldeff.h"
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@@ -15,8 +16,6 @@
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#include "tv.h"
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#include "constants/rgb.h"
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extern void sub_81AA078(u16*, u8);
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struct ConnectionFlags
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{
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u8 south:1;
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@@ -67,10 +66,10 @@ void InitMapFromSavedGame(void)
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UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height);
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}
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void InitBattlePyramidMap(u8 a0)
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void InitBattlePyramidMap(bool8 setPlayerPosition)
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{
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CpuFastFill(0x03ff03ff, gBackupMapData, sizeof(gBackupMapData));
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sub_81AA078(gBackupMapData, a0);
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GenerateBattlePyramidFloorLayout(gBackupMapData, setPlayerPosition);
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}
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void InitTrainerHillMap(void)
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