Doc storage - wallpaper and titles
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@@ -51,8 +51,6 @@ void ZeroBoxMonAt(u8 boxId, u8 boxPosition);
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void BoxMonAtToMon(u8 boxId, u8 boxPosition, struct Pokemon *dst);
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struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 boxPosition);
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u8 *GetBoxNamePtr(u8 boxId);
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u8 GetBoxWallpaper(u8 boxId);
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void SetBoxWallpaper(u8 boxId, u8 wallpaperId);
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s16 sub_80D214C(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 arg3);
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bool8 CheckFreePokemonStorageSpace(void);
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bool32 CheckBoxMonSanityAt(u32 boxId, u32 boxPosition);
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