Merge branch 'master' of github.com:pret/pokeemerald
This commit is contained in:
+12
-15
@@ -16,9 +16,6 @@
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#include "palette.h"
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#include "main.h"
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// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
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#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
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#define ANIM_SPRITE_INDEX_COUNT 8
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extern u16 gBattle_WIN0H;
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@@ -33,8 +30,8 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const u16 gUnknown_082C8D64[];
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extern const u8 * const gBattleAnims_Moves[];
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
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@@ -110,7 +107,7 @@ EWRAM_DATA bool8 gAnimScriptActive = FALSE;
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EWRAM_DATA u8 gAnimVisualTaskCount = 0;
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EWRAM_DATA u8 gAnimSoundTaskCount = 0;
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EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
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EWRAM_DATA u32 gAnimMoveDmg = 0;
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EWRAM_DATA s32 gAnimMoveDmg = 0;
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EWRAM_DATA u16 gAnimMovePower = 0;
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EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0};
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EWRAM_DATA u8 gAnimFriendship = 0;
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@@ -237,7 +234,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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else
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{
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for (i = 0; i < 4; i++)
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gAnimBattlerSpecies[i] = gContestResources->field_18->field_0;
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gAnimBattlerSpecies[i] = gContestResources->field_18->unk0;
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}
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if (!isMoveAnim)
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@@ -260,9 +257,9 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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if (isMoveAnim)
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{
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for (i = 0; gUnknown_082C8D64[i] != 0xFFFF; i++)
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for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++)
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{
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if (tableId == gUnknown_082C8D64[i])
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if (tableId == gMovesWithQuietBGM[i])
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
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break;
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@@ -684,7 +681,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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}
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sub_80A6B30(&unknownStruct);
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CpuFill16(0, unknownStruct.unk0, 0x1000);
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CpuFill16(0, unknownStruct.bgTiles, 0x1000);
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CpuFill16(0xFF, unknownStruct.unk4, 0x800);
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
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@@ -694,7 +691,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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battlerSpriteId = gBattlerSpriteIds[battlerId];
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gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
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if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
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if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->unk0))
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gBattle_BG1_X--;
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gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
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@@ -712,7 +709,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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else
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battlerPosition = GetBattlerPosition(battlerId);
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sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
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sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.bgTiles, unknownStruct.unk4, unknownStruct.tilesOffset);
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if (IsContest())
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sub_80A46A0();
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@@ -722,7 +719,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
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RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
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sub_80A6B90(&unknownStruct, 2);
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CpuFill16(0, unknownStruct.unk0 + 0x1000, 0x1000);
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CpuFill16(0, unknownStruct.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
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SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
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SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
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@@ -742,7 +739,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
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CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
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sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
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sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.bgTiles + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.tilesOffset);
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}
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}
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@@ -752,7 +749,7 @@ static void sub_80A46A0(void)
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struct UnknownAnimStruct2 unknownStruct;
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u16 *ptr;
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if (IsSpeciesNotUnown(gContestResources->field_18->field_0))
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if (IsSpeciesNotUnown(gContestResources->field_18->unk0))
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{
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sub_80A6B30(&unknownStruct);
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ptr = unknownStruct.unk4;
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,360 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "blend_palette.h"
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#include "decompress.h"
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#include "palette.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "gpu_regs.h"
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const u8 *const gBattleAnims_StatusConditions[];
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extern const struct OamData gUnknown_08524904;
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extern const struct OamData gUnknown_08524A3C;
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extern void sub_8116EB4(u8 taskId);
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// This file's functions.
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static void sub_80A9DB4(u8 taskId);
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static void sub_80A9FD0(u8 taskId);
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static void sub_80AA020(u8 taskId);
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static void sub_80AA0D0(u8 taskId);
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static void sub_80AA124(u8 taskId);
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static void Task_DoStatusAnimation(u8 taskId);
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static void sub_80A9E44(struct Sprite *sprite);
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static void sub_80A9E78(struct Sprite *sprite);
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// const rom data
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static const struct Subsprite gUnknown_0853EF30[] =
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{
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{.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
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{.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
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{.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
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{.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
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};
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static const struct SubspriteTable gUnknown_0853EF40[] =
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{
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{ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30},
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};
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static const struct SpriteTemplate gUnknown_0853EF48 =
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{
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.tileTag = ANIM_TAG_ICE_CUBE,
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.paletteTag = ANIM_TAG_ICE_CUBE,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate gUnknown_0853EF60 =
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{
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.tileTag = ANIM_TAG_136,
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.paletteTag = ANIM_TAG_136,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A9E44,
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};
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// code
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u8 sub_80A9C70(u8 battlerId, bool8 b)
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{
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u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
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u8 taskId = CreateTask(sub_80A9DB4, 10);
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u8 spriteId2;
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u8 i;
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LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
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LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
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gTasks[taskId].data[0] = battlerId;
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if (b)
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{
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gTasks[taskId].data[1] = RGB_RED;
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for (i = 0; i < 10; i++)
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{
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spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
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gSprites[spriteId2].data[0] = i * 51;
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gSprites[spriteId2].data[1] = -256;
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gSprites[spriteId2].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId2].data[6] = 21;
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}
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}
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else
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{
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gTasks[taskId].data[1] = RGB_BLUE;
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for (i = 0; i < 10; i++)
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{
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spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
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gSprites[spriteId2].data[0] = i * 51;
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gSprites[spriteId2].data[1] = 256;
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gSprites[spriteId2].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId2].data[6] = 21;
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}
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}
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gSprites[spriteId2].data[7] = 1;
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return taskId;
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}
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static void sub_80A9DB4(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 2)
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{
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gTasks[taskId].data[2] = 0;
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BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
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if (gTasks[taskId].data[5] == 0)
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{
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gTasks[taskId].data[4]++;
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if (gTasks[taskId].data[4] > 8)
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gTasks[taskId].data[5] ^= 1;
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||||
}
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else
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{
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u16 var = gTasks[taskId].data[4];
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||||
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gTasks[taskId].data[4]--;
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if (gTasks[taskId].data[4] < 0)
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||||
{
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||||
gTasks[taskId].data[4] = var;
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gTasks[taskId].data[5] ^= 1;
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gTasks[taskId].data[3]++;
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if (gTasks[taskId].data[3] == 2)
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DestroyTask(taskId);
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}
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||||
}
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}
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||||
else
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{
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||||
gTasks[taskId].data[2]++;
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||||
}
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||||
}
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static void sub_80A9E44(struct Sprite *sprite)
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||||
{
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if (sprite->data[6] == 0)
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||||
{
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||||
sprite->invisible = FALSE;
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||||
sprite->callback = sub_80A9E78;
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||||
sub_80A9E78(sprite);
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||||
}
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||||
else
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||||
{
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||||
sprite->data[6]--;
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||||
}
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||||
}
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||||
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||||
static void sub_80A9E78(struct Sprite *sprite)
|
||||
{
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||||
sprite->pos2.x = Cos(sprite->data[0], 32);
|
||||
sprite->pos2.y = Sin(sprite->data[0], 8);
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||||
if (sprite->data[0] < 128)
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||||
sprite->subpriority = 29;
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||||
else
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||||
sprite->subpriority = 31;
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||||
sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
|
||||
sprite->data[5] += sprite->data[1];
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||||
sprite->pos2.y += sprite->data[5] >> 8;
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||||
sprite->data[2]++;
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||||
if (sprite->data[2] == 52)
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||||
{
|
||||
if (sprite->data[7])
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||||
DestroySpriteAndFreeResources(sprite);
|
||||
else
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||||
DestroySprite(sprite);
|
||||
}
|
||||
}
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||||
|
||||
void sub_80A9EF4(u8 taskId)
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||||
{
|
||||
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
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||||
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
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||||
u8 spriteId;
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||||
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||||
if (IsContest())
|
||||
x -= 6;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4);
|
||||
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
|
||||
gSprites[spriteId].invisible = TRUE;
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||||
SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40);
|
||||
gTasks[taskId].data[15] = spriteId;
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||||
gTasks[taskId].func = sub_80A9FD0;
|
||||
}
|
||||
|
||||
static void sub_80A9FD0(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[1]++;
|
||||
if (gTasks[taskId].data[1] == 10)
|
||||
{
|
||||
gTasks[taskId].func = sub_80AA020;
|
||||
gTasks[taskId].data[1] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 var = gTasks[taskId].data[1];
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80AA020(u8 taskId)
|
||||
{
|
||||
u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
|
||||
|
||||
if (gTasks[taskId].data[1]++ > 13)
|
||||
{
|
||||
gTasks[taskId].data[2]++;
|
||||
if (gTasks[taskId].data[2] == 3)
|
||||
{
|
||||
u16 temp;
|
||||
|
||||
temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
|
||||
gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
|
||||
gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
|
||||
gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
|
||||
|
||||
gTasks[taskId].data[2] = 0;
|
||||
gTasks[taskId].data[3]++;
|
||||
if (gTasks[taskId].data[3] == 3)
|
||||
{
|
||||
gTasks[taskId].data[3] = 0;
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[4]++;
|
||||
if (gTasks[taskId].data[4] == 2)
|
||||
{
|
||||
gTasks[taskId].data[1] = 9;
|
||||
gTasks[taskId].func = sub_80AA0D0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80AA0D0(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[1]--;
|
||||
if (gTasks[taskId].data[1] == -1)
|
||||
{
|
||||
gTasks[taskId].func = sub_80AA124;
|
||||
gTasks[taskId].data[1] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 var = gTasks[taskId].data[1];
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80AA124(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[1]++;
|
||||
if (gTasks[taskId].data[1] == 37)
|
||||
{
|
||||
u8 spriteId = gTasks[taskId].data[15];
|
||||
|
||||
FreeSpriteOamMatrix(&gSprites[spriteId]);
|
||||
DestroySprite(&gSprites[spriteId]);
|
||||
}
|
||||
else if (gTasks[taskId].data[1] == 39)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
|
||||
|
||||
void AnimTask_StatsChange(u8 taskId)
|
||||
{
|
||||
bool16 goesDown = FALSE;
|
||||
s16 animStatId = 0;
|
||||
bool16 sharply = FALSE;
|
||||
|
||||
switch (gBattleSpritesDataPtr->animationData->animArg)
|
||||
{
|
||||
CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
|
||||
CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
|
||||
CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
|
||||
CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
|
||||
CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
|
||||
CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
|
||||
CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
|
||||
|
||||
CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
|
||||
CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
|
||||
CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
|
||||
CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
|
||||
CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
|
||||
CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
|
||||
CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
|
||||
|
||||
CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
|
||||
|
||||
CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
|
||||
|
||||
case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
|
||||
case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
|
||||
case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
|
||||
case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
|
||||
|
||||
default:
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
}
|
||||
|
||||
gBattleAnimArgs[0] = goesDown;
|
||||
gBattleAnimArgs[1] = animStatId;
|
||||
gBattleAnimArgs[2] = 0;
|
||||
gBattleAnimArgs[3] = 0;
|
||||
gBattleAnimArgs[4] = sharply;
|
||||
gTasks[taskId].func = sub_8116EB4;
|
||||
sub_8116EB4(taskId);
|
||||
}
|
||||
|
||||
#undef CASE
|
||||
|
||||
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
gBattleAnimAttacker = battlerId;
|
||||
gBattleAnimTarget = battlerId;
|
||||
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
|
||||
taskId = CreateTask(Task_DoStatusAnimation, 10);
|
||||
gTasks[taskId].data[0] = battlerId;
|
||||
}
|
||||
|
||||
static void Task_DoStatusAnimation(u8 taskId)
|
||||
{
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -131,7 +131,7 @@ void sub_8158D8C(u8 taskId)
|
||||
if (IsContest())
|
||||
{
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
species = gContestResources->field_18->field_0;
|
||||
species = gContestResources->field_18->unk0;
|
||||
else
|
||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
||||
}
|
||||
@@ -177,7 +177,7 @@ void sub_8158E9C(u8 taskId)
|
||||
if (IsContest())
|
||||
{
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
species = gContestResources->field_18->field_0;
|
||||
species = gContestResources->field_18->unk0;
|
||||
else
|
||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
||||
}
|
||||
@@ -281,7 +281,7 @@ void sub_81590B8(u8 taskId)
|
||||
pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
|
||||
|
||||
if (IsContest())
|
||||
species = gContestResources->field_18->field_0;
|
||||
species = gContestResources->field_18->unk0;
|
||||
else
|
||||
species = gAnimBattlerSpecies[gBattleAnimAttacker];
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
|
||||
extern const u8 gUnknown_0831C604[];
|
||||
extern const u8 * const gBattleAnims_VariousTable[];
|
||||
extern const u8 * const gBattleAnims_General[];
|
||||
extern const u8 * const gBattleAnims_Special[];
|
||||
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
|
||||
extern const struct CompressedSpriteSheet gMonBackPicTable[];
|
||||
@@ -437,7 +437,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
|
||||
gBattleAnimAttacker = atkBattler;
|
||||
gBattleAnimTarget = defBattler;
|
||||
gBattleSpritesDataPtr->animationData->animArg = argument;
|
||||
LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
|
||||
LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE);
|
||||
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
|
||||
gTasks[taskId].tBattlerId = activeBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
|
||||
@@ -899,14 +899,14 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
|
||||
if (IsContest())
|
||||
{
|
||||
position = 0;
|
||||
targetSpecies = gContestResources->field_18->field_2;
|
||||
personalityValue = gContestResources->field_18->field_8;
|
||||
otId = gContestResources->field_18->field_C;
|
||||
targetSpecies = gContestResources->field_18->unk2;
|
||||
personalityValue = gContestResources->field_18->unk8;
|
||||
otId = gContestResources->field_18->unkC;
|
||||
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
|
||||
gMonSpritesGfxPtr->sprites[0],
|
||||
targetSpecies,
|
||||
gContestResources->field_18->field_10);
|
||||
gContestResources->field_18->unk10);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "constants/battle_move_effects.h"
|
||||
#include "constants/battle_script_commands.h"
|
||||
#include "battle_message.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_ai_script_commands.h"
|
||||
#include "battle_scripts.h"
|
||||
#include "constants/moves.h"
|
||||
@@ -4381,16 +4382,16 @@ static void atk47_setgraphicalstatchangevalues(void)
|
||||
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
|
||||
{
|
||||
case SET_STAT_BUFF_VALUE(1): // +1
|
||||
value = 0xF;
|
||||
value = STAT_ANIM_PLUS1;
|
||||
break;
|
||||
case SET_STAT_BUFF_VALUE(2): // +2
|
||||
value = 0x27;
|
||||
value = STAT_ANIM_PLUS2;
|
||||
break;
|
||||
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
|
||||
value = 0x16;
|
||||
value = STAT_ANIM_MINUS1;
|
||||
break;
|
||||
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
|
||||
value = 0x2E;
|
||||
value = STAT_ANIM_MINUS2;
|
||||
break;
|
||||
}
|
||||
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
|
||||
@@ -4412,9 +4413,9 @@ static void atk48_playstatchangeanimation(void)
|
||||
{
|
||||
s16 startingStatAnimId;
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
startingStatAnimId = 0x2D;
|
||||
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
|
||||
else
|
||||
startingStatAnimId = 0x15;
|
||||
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
|
||||
|
||||
while (statsToCheck != 0)
|
||||
{
|
||||
@@ -4447,18 +4448,18 @@ static void atk48_playstatchangeanimation(void)
|
||||
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
statAnimId = 0x3A;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
|
||||
else
|
||||
statAnimId = 0x39;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
|
||||
}
|
||||
}
|
||||
else // goes up
|
||||
{
|
||||
s16 startingStatAnimId;
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
startingStatAnimId = 0x26;
|
||||
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
|
||||
else
|
||||
startingStatAnimId = 0xE;
|
||||
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
|
||||
|
||||
while (statsToCheck != 0)
|
||||
{
|
||||
@@ -4473,9 +4474,9 @@ static void atk48_playstatchangeanimation(void)
|
||||
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
statAnimId = 0x38;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
|
||||
else
|
||||
statAnimId = 0x37;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -2535,7 +2535,7 @@ u8 sub_80DB174(u16 species, u32 otId, u32 personality, u32 index)
|
||||
LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x120, 0x20);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, 0);
|
||||
|
||||
spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, sub_80A600C(2, species, 0), 30);
|
||||
spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30);
|
||||
gSprites[spriteId].oam.paletteNum = 2;
|
||||
gSprites[spriteId].oam.priority = 2;
|
||||
gSprites[spriteId].subpriority = sub_80A82E4(2);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
const struct MonCoords gUnknown_083021D8[] =
|
||||
const struct MonCoords gMonBackPicCoords[] =
|
||||
{
|
||||
{0x88, 0x00}, // SPECIES_NONE
|
||||
{0x64, 0x10}, // SPECIES_BULBASAUR
|
||||
|
||||
+49
-52
@@ -25,6 +25,7 @@
|
||||
#include "blend_palette.h"
|
||||
#include "title_screen.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/battle_anim.h"
|
||||
|
||||
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
|
||||
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
|
||||
@@ -118,7 +119,7 @@ static const struct SpriteTemplate gUnknown_085E4AB8 =
|
||||
};
|
||||
static const u8 gUnknown_085E4AD0[][2] =
|
||||
{
|
||||
{0x7C, 0x28},
|
||||
{0x7C, 0x28},
|
||||
{0x66, 0x1E},
|
||||
{0x4D, 0x1E},
|
||||
{0x36, 0x0F},
|
||||
@@ -664,25 +665,25 @@ static const s16 gUnknown_085E4E94[][2] =
|
||||
{5, 20},
|
||||
{3, 28},
|
||||
};
|
||||
static const union AffineAnimCmd gUnknown_085E4ED8[] =
|
||||
static const union AffineAnimCmd gUnknown_085E4ED8[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
static const union AffineAnimCmd gUnknown_085E4EE8[] =
|
||||
static const union AffineAnimCmd gUnknown_085E4EE8[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(16, 16, 0, 16),
|
||||
AFFINEANIMCMD_FRAME(-16, -16, 0, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
static const union AffineAnimCmd gUnknown_085E4F08[] =
|
||||
static const union AffineAnimCmd gUnknown_085E4F08[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(8, 8, 0, 48),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
static const union AffineAnimCmd gUnknown_085E4F20[] =
|
||||
static const union AffineAnimCmd gUnknown_085E4F20[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(2, 2, 0, 48),
|
||||
@@ -695,7 +696,7 @@ static const union AffineAnimCmd *const gUnknown_085E4F38[] =
|
||||
gUnknown_085E4F08,
|
||||
gUnknown_085E4F20,
|
||||
};
|
||||
static const u16 gUnknown_085E4F48[] =
|
||||
static const u16 gUnknown_085E4F48[] =
|
||||
{
|
||||
0x100, 0xC0, 0x80, 0x40, 0x00, 0x40, 0x80, 0xC0, 0x100
|
||||
};
|
||||
@@ -1086,10 +1087,10 @@ static void Task_IntroWaterDrops(u8 taskId)
|
||||
|
||||
if (gIntroFrameCounter == 256)
|
||||
CreateTask(Task_IntroWaterDrops_2, 0);
|
||||
|
||||
|
||||
if (gIntroFrameCounter == 368)
|
||||
CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE);
|
||||
|
||||
|
||||
if (gIntroFrameCounter == 384)
|
||||
CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE);
|
||||
|
||||
@@ -1113,7 +1114,7 @@ static void Task_IntroWaterDrops_3(u8 taskId)
|
||||
s16 *data = gTasks[taskId].data;
|
||||
if (++data[2] & 1)
|
||||
data[3]++;
|
||||
|
||||
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
@@ -1127,7 +1128,7 @@ static void Task_IntroWaterDrops_3(u8 taskId)
|
||||
data[0] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (data[3] > 0x3C)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1206,25 +1207,25 @@ static void Task_IntroStartBikeRide(u8 taskId)
|
||||
LoadCompressedObjectPic(gIntro2BrendanSpriteSheet);
|
||||
else
|
||||
LoadCompressedObjectPic(gIntro2MaySpriteSheet);
|
||||
|
||||
|
||||
LoadCompressedObjectPic(gIntro2BicycleSpriteSheet);
|
||||
LoadCompressedObjectPic(gIntro2FlygonSpriteSheet);
|
||||
|
||||
|
||||
for (spriteId = 0; spriteId < 3; spriteId++)
|
||||
{
|
||||
LoadCompressedObjectPic(&gUnknown_085E4AE8[spriteId]);
|
||||
}
|
||||
|
||||
|
||||
LoadSpritePalettes(gUnknown_085F530C);
|
||||
LoadSpritePalettes(gUnknown_085E4B08);
|
||||
CreateSprite(&gUnknown_085E4BDC, 0x110, 0x80, 0);
|
||||
CreateSprite(&gUnknown_085E4BA4, 0x120, 0x6E, 1);
|
||||
|
||||
|
||||
if (gUnknown_0203BCC8 == 0)
|
||||
spriteId = intro_create_brendan_sprite(0x110, 100);
|
||||
else
|
||||
spriteId = intro_create_may_sprite(0x110, 100);
|
||||
|
||||
|
||||
gSprites[spriteId].callback = sub_816F9D4;
|
||||
gSprites[spriteId].anims = gUnknown_085E4DC4;
|
||||
gTasks[taskId].data[1] = spriteId;
|
||||
@@ -1243,7 +1244,7 @@ static void Task_IntroHandleBikeAndFlygonMovement(u8 taskId)
|
||||
{
|
||||
s16 a;
|
||||
u16 sine;
|
||||
|
||||
|
||||
if (gIntroFrameCounter == 1856)
|
||||
{
|
||||
gUnknown_0203BD28 = 2;
|
||||
@@ -1427,7 +1428,7 @@ static void sub_816D9C0(struct Sprite *sprite)
|
||||
case 4:
|
||||
if (sprite->animEnded)
|
||||
sprite->pos1.x += 4;
|
||||
|
||||
|
||||
if (sprite->pos1.x > 336)
|
||||
{
|
||||
StartSpriteAnim(sprite, 1);
|
||||
@@ -1506,7 +1507,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId)
|
||||
static void Task_IntroSpinAndZoomPokeball(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] += 0x400;
|
||||
|
||||
|
||||
if (gTasks[taskId].data[1] <= 0x6BF)
|
||||
{
|
||||
gTasks[taskId].data[1] += gTasks[taskId].data[2];
|
||||
@@ -1516,9 +1517,9 @@ static void Task_IntroSpinAndZoomPokeball(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight;
|
||||
}
|
||||
|
||||
|
||||
sub_816F2A8(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]);
|
||||
|
||||
|
||||
if (gIntroFrameCounter == 28)
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
|
||||
}
|
||||
@@ -1531,8 +1532,6 @@ static void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId)
|
||||
|
||||
static void Task_IntroLoadPart1Graphics3(u8 taskId)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
intro_reset_and_hide_bgs();
|
||||
@@ -1543,8 +1542,8 @@ static void Task_IntroLoadPart1Graphics3(u8 taskId)
|
||||
LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000));
|
||||
LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000));
|
||||
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000));
|
||||
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[0x3A]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[0x3A]);
|
||||
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
|
||||
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
|
||||
gTasks[taskId].func = Task_IntroLoadPart1Graphics4;
|
||||
}
|
||||
@@ -1584,12 +1583,10 @@ static void Task_IntroLoadPart1Graphics4(u8 taskId)
|
||||
|
||||
static void Task_IntroLoadPart1Graphics5(u8 taskId)
|
||||
{
|
||||
u16 foo = gTasks[taskId].data[0];
|
||||
|
||||
if (gTasks[taskId].data[0] != 32)
|
||||
{
|
||||
gTasks[taskId].data[0] += 4;
|
||||
SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (foo -= 0x9C));
|
||||
SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (gTasks[taskId].data[0] - 160));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1613,7 +1610,7 @@ static void Task_IntroLoadPart1Graphics7(u8 taskId)
|
||||
static void Task_IntroLoadPart1Graphics8(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
|
||||
data[5]++;
|
||||
if ((u16)(data[0] - 1) < 7 && data[5] % 2 == 0)
|
||||
data[4] ^= 3;
|
||||
@@ -1720,7 +1717,7 @@ static void sub_816E190(u8 a0)
|
||||
{
|
||||
int i;
|
||||
u8 spriteId;
|
||||
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
spriteId = CreateSprite(gUnknown_08596C10, gUnknown_085E4C64[i][0], 0xA0, i);
|
||||
@@ -1737,7 +1734,7 @@ static void sub_816E1F8(struct Sprite *sprite)
|
||||
sprite->data[3]++;
|
||||
if (sprite->data[3] % 2 == 0)
|
||||
sprite->pos2.y ^= 3;
|
||||
|
||||
|
||||
switch(sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
@@ -1752,7 +1749,7 @@ static void sub_816E1F8(struct Sprite *sprite)
|
||||
sprite->pos1.x -= 2;
|
||||
else
|
||||
sprite->pos1.x += 2;
|
||||
|
||||
|
||||
if (sprite->pos1.y < 0x50)
|
||||
sprite->pos1.y -= 2;
|
||||
else
|
||||
@@ -1783,9 +1780,9 @@ static void Task_IntroLoadPart1Graphics9(u8 taskId)
|
||||
static void Task_IntroFadeIn0(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
|
||||
sub_816F2A8(data[1], data[2], data[3], 0);
|
||||
|
||||
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
@@ -1928,7 +1925,7 @@ static void sub_816E6D4(u8 a0)
|
||||
{
|
||||
int i;
|
||||
u8 spriteId;
|
||||
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gUnknown_085E4D14, gUnknown_085E4CA8[i][0], gUnknown_085E4CA8[i][1], i);
|
||||
@@ -1943,7 +1940,7 @@ static void sub_816E74C(void)
|
||||
{
|
||||
int i;
|
||||
u8 spriteId;
|
||||
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gUnknown_085E4D14, gUnknown_085E4CA8[i + 6][0], gUnknown_085E4CA8[i + 6][1], i);
|
||||
@@ -1980,7 +1977,7 @@ static void sub_816E7B4(struct Sprite *sprite)
|
||||
sprite->pos1.x -= 3;
|
||||
else
|
||||
sprite->pos1.x += 3;
|
||||
|
||||
|
||||
if (sprite->pos1.y < 80)
|
||||
sprite->pos1.y -= 3;
|
||||
else
|
||||
@@ -2053,10 +2050,10 @@ static void Task_IntroFadeIn3(u8 taskId)
|
||||
static void Task_IntroFadeIn4(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
|
||||
SetGpuReg(REG_OFFSET_BG0HOFS, (data[6] >> 8));
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, -(data[6] >> 8));
|
||||
|
||||
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
@@ -2070,7 +2067,7 @@ static void Task_IntroFadeIn4(u8 taskId)
|
||||
case 1:
|
||||
if (data[6] == 0x2800)
|
||||
BeginNormalPaletteFade(0x0000FFFE, 3, 0, 16, RGB(9, 10, 10));
|
||||
|
||||
|
||||
if (data[6] != 0)
|
||||
data[6] -= 0x80;
|
||||
else if (!gPaletteFade.active)
|
||||
@@ -2103,7 +2100,7 @@ static void Task_IntroFadeIn6(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
u8 spriteId;
|
||||
|
||||
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
@@ -2141,7 +2138,7 @@ static void sub_816EC6C(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
sprite->invisible = TRUE;
|
||||
|
||||
|
||||
switch(sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
@@ -2171,7 +2168,7 @@ static void sub_816EC6C(struct Sprite *sprite)
|
||||
static void Task_IntroFadeIn7(u8 taskId)
|
||||
{
|
||||
u8 newTaskId;
|
||||
|
||||
|
||||
LoadCompressedObjectPic(gUnknown_085E5048);
|
||||
LoadSpritePalettes(gUnknown_085E5058);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
||||
@@ -2194,12 +2191,12 @@ static void Task_IntroFadeIn7(u8 taskId)
|
||||
static void Task_IntroFadeIn8(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
|
||||
if (data[7] % 2 == 0)
|
||||
data[6] ^= 2;
|
||||
|
||||
|
||||
data[7]++;
|
||||
|
||||
|
||||
switch(data[0])
|
||||
{
|
||||
case 0:
|
||||
@@ -2248,9 +2245,9 @@ static void sub_816EEA8(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
|
||||
data[2]++;
|
||||
|
||||
|
||||
switch(data[0])
|
||||
{
|
||||
case 0:
|
||||
@@ -2377,7 +2374,7 @@ static void Task_IntroWaterDrops_1(u8 taskId)
|
||||
if (gTasks[taskId].data[1] != 0)
|
||||
{
|
||||
u8 tmp;
|
||||
|
||||
|
||||
gTasks[taskId].data[1]--;
|
||||
tmp = gTasks[taskId].data[1] / 2;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]);
|
||||
@@ -2420,7 +2417,7 @@ static void Task_IntroWaterDrops_2(u8 taskId)
|
||||
if (gTasks[taskId].data[1] < 62)
|
||||
{
|
||||
u8 tmp;
|
||||
|
||||
|
||||
gTasks[taskId].data[1]++;
|
||||
tmp = gTasks[taskId].data[1] / 2;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]);
|
||||
@@ -2903,7 +2900,7 @@ static u8 sub_816FDB8(s16 a0, s16 a1, s16 a2)
|
||||
{
|
||||
u16 i;
|
||||
u8 spriteId;
|
||||
|
||||
|
||||
for (i = 0; i < 9; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gUnknown_085E4F5C, gUnknown_085E4E94[i][1] + a0, a1 - 4, 0);
|
||||
@@ -2926,7 +2923,7 @@ static u8 sub_816FDB8(s16 a0, s16 a1, s16 a2)
|
||||
static void sub_816FEDC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[7]++;
|
||||
|
||||
|
||||
if (sprite->data[0] != 0)
|
||||
{
|
||||
s16 sin1;
|
||||
@@ -2944,7 +2941,7 @@ static void sub_816FEDC(struct Sprite *sprite)
|
||||
|
||||
SetOamMatrix(1, a, b, c, d);
|
||||
}
|
||||
|
||||
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
|
||||
+12
-12
@@ -19,10 +19,10 @@ struct CompressedTilesPal
|
||||
const u8 *pal;
|
||||
};
|
||||
|
||||
extern void sub_80D5860(struct Sprite *sprite);
|
||||
extern void sub_80D58F8(struct Sprite *sprite);
|
||||
extern void sub_80D5968(struct Sprite *sprite);
|
||||
extern void sub_80D5A94(struct Sprite *sprite);
|
||||
extern void DoHorizontalLunge(struct Sprite *sprite);
|
||||
extern void DoVerticalDip(struct Sprite *sprite);
|
||||
extern void SlideMonToOriginalPos(struct Sprite *sprite);
|
||||
extern void SlideMonToOffset(struct Sprite *sprite);
|
||||
extern void sub_80D5B48(struct Sprite *sprite);
|
||||
|
||||
// this file's functions
|
||||
@@ -414,7 +414,7 @@ static const struct SpriteTemplate gUnknown_0857FE10 =
|
||||
.callback = SpriteCallbackDummy,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_0857FE28 =
|
||||
const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
|
||||
{
|
||||
.tileTag = 0,
|
||||
.paletteTag = 0,
|
||||
@@ -422,10 +422,10 @@ const struct SpriteTemplate gUnknown_0857FE28 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80D5860,
|
||||
.callback = DoHorizontalLunge,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_0857FE40 =
|
||||
const struct SpriteTemplate gVerticalDipSpriteTemplate =
|
||||
{
|
||||
.tileTag = 0,
|
||||
.paletteTag = 0,
|
||||
@@ -433,10 +433,10 @@ const struct SpriteTemplate gUnknown_0857FE40 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80D58F8,
|
||||
.callback = DoVerticalDip,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_0857FE58 =
|
||||
const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
|
||||
{
|
||||
.tileTag = 0,
|
||||
.paletteTag = 0,
|
||||
@@ -444,10 +444,10 @@ const struct SpriteTemplate gUnknown_0857FE58 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80D5968,
|
||||
.callback = SlideMonToOriginalPos,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_0857FE70 =
|
||||
const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
|
||||
{
|
||||
.tileTag = 0,
|
||||
.paletteTag = 0,
|
||||
@@ -455,7 +455,7 @@ const struct SpriteTemplate gUnknown_0857FE70 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80D5A94,
|
||||
.callback = SlideMonToOffset,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_0857FE88 =
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ static void VCountIntr(void);
|
||||
static void SerialIntr(void);
|
||||
static void IntrDummy(void);
|
||||
|
||||
const u8 gGameVersion = VERSION_EMERALD;
|
||||
const u8 gGameVersion = GAME_VERSION;
|
||||
|
||||
const u8 gGameLanguage = GAME_LANGUAGE; // English
|
||||
|
||||
|
||||
+7
-7
@@ -378,8 +378,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
|
||||
break;
|
||||
case POKEBALL_OPPONENT_SENDOUT:
|
||||
gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BANK_X_POS);
|
||||
gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BANK_Y_POS) + 24;
|
||||
gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
|
||||
gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
|
||||
gBattlerTarget = battlerId;
|
||||
gSprites[ballSpriteId].data[0] = 0;
|
||||
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
|
||||
@@ -399,8 +399,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
|
||||
// this will perform an unused ball throw animation
|
||||
gSprites[ballSpriteId].data[0] = 0x22;
|
||||
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS);
|
||||
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16;
|
||||
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X);
|
||||
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16;
|
||||
gSprites[ballSpriteId].data[5] = -40;
|
||||
sub_80A68D4(&gSprites[ballSpriteId]);
|
||||
gSprites[ballSpriteId].oam.affineParam = taskId;
|
||||
@@ -411,7 +411,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
|
||||
static void SpriteCB_TestBallThrow(struct Sprite *sprite)
|
||||
{
|
||||
if (AnimateBallThrow(sprite))
|
||||
if (TranslateAnimArc(sprite))
|
||||
{
|
||||
u16 ballId;
|
||||
u8 taskId = sprite->oam.affineParam;
|
||||
@@ -922,7 +922,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
|
||||
StartSpriteAffineAnim(sprite, 4);
|
||||
}
|
||||
r4 = sprite->data[0];
|
||||
sub_80A6F3C(sprite);
|
||||
TranslateAnimLinear(sprite);
|
||||
sprite->data[7] += sprite->sBattler / 3;
|
||||
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
|
||||
sprite->oam.affineParam += 0x100;
|
||||
@@ -940,7 +940,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AnimateBallThrow(sprite))
|
||||
if (TranslateAnimArc(sprite))
|
||||
{
|
||||
sprite->pos1.x += sprite->pos2.x;
|
||||
sprite->pos1.y += sprite->pos2.y;
|
||||
|
||||
Reference in New Issue
Block a user