Merge branch 'master' into doc-union

This commit is contained in:
GriffinR
2021-10-07 16:10:35 -04:00
committed by GitHub
1136 changed files with 52228 additions and 51993 deletions
+94 -94
View File
@@ -773,8 +773,8 @@ static void CB2_ReturnToTradeMenu(void)
else
sTradeMenuData->cursorPosition = gLastViewedMonIndex + PARTY_SIZE;
sTradeMenuData->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor,
sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][0] * 8 + 32,
sTradeMenuData->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor,
sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][0] * 8 + 32,
sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][1] * 8, 2);
gMain.state = 16;
break;
@@ -1339,14 +1339,14 @@ static void TradeMenuMoveCursor(u8 *cursorPosition, u8 direction)
if (newPosition == (PARTY_SIZE * 2)) // CANCEL
{
StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteId], CURSOR_ANIM_ON_CANCEL);
gSprites[sTradeMenuData->cursorSpriteId].pos1.x = DISPLAY_WIDTH - 16;
gSprites[sTradeMenuData->cursorSpriteId].pos1.y = DISPLAY_HEIGHT;
gSprites[sTradeMenuData->cursorSpriteId].x = DISPLAY_WIDTH - 16;
gSprites[sTradeMenuData->cursorSpriteId].y = DISPLAY_HEIGHT;
}
else
{
StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteId], CURSOR_ANIM_NORMAL);
gSprites[sTradeMenuData->cursorSpriteId].pos1.x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32;
gSprites[sTradeMenuData->cursorSpriteId].pos1.y = sTradeMonSpriteCoords[newPosition][1] * 8;
gSprites[sTradeMenuData->cursorSpriteId].x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32;
gSprites[sTradeMenuData->cursorSpriteId].y = sTradeMonSpriteCoords[newPosition][1] * 8;
}
if (*cursorPosition != newPosition)
@@ -1535,8 +1535,8 @@ static bool32 CheckMonsBeforeTrade(void)
aliveMons[i] = sTradeMenuData->isLiveMon[TRADE_PLAYER][i];
}
switch (CheckValidityOfTradeMons(aliveMons, sTradeMenuData->partyCounts[TRADE_PLAYER],
sTradeMenuData->cursorPosition,
switch (CheckValidityOfTradeMons(aliveMons, sTradeMenuData->partyCounts[TRADE_PLAYER],
sTradeMenuData->cursorPosition,
sTradeMenuData->partnerCursorPosition))
{
case PLAYER_MON_INVALID:
@@ -1578,7 +1578,7 @@ static void ConfirmOrCancelTrade(void)
}
}
// Only when choosing Yes to cancel, when No is chosen all are redrawn anyway
// Only when choosing Yes to cancel, when No is chosen all are redrawn anyway
static void RestoreNicknamesCoveredByYesNo(void)
{
int i;
@@ -1847,11 +1847,11 @@ static void DrawTradeMenuParty(u8 whichParty)
case 3:
CopyToBgTilemapBufferRect_ChangePalette(1, sTradeMovesBoxTilemap, selectedMonParty * 15, 0, 15, 17, 0);
CopyBgTilemapBufferToVram(1);
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos1.x = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0]
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].x = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0]
+ sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14;
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos1.y = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12;
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos2.x = 0;
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos2.y = 0;
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].y = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12;
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].x2 = 0;
gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].y2 = 0;
nameStringWidth = GetMonNicknameWidth(nickname, selectedMonParty, partyIdx);
AddTextPrinterParameterized3((whichParty * 2) + 14, 0, (80 - nameStringWidth) / 2, 4, sTradeTextColors, 0, nickname);
BufferTradeMonMoves(movesString, selectedMonParty, partyIdx);
@@ -2040,10 +2040,10 @@ static void ResetTradeMenuPartyPositions(u8 whichParty)
for (i = 0; i < sTradeMenuData->partyCounts[whichParty]; i++)
{
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].invisible = FALSE;
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].pos1.x = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][0] * 8 + 14;
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].pos1.y = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][1] * 8 - 12;
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].pos2.x = 0;
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].pos2.y = 0;
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].x = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][0] * 8 + 14;
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].y = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][1] * 8 - 12;
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].x2 = 0;
gSprites[sTradeMenuData->partySpriteIds[whichParty][i]].y2 = 0;
}
}
@@ -2616,7 +2616,7 @@ static void SpriteCB_LinkMonShadow(struct Sprite *sprite)
static void SpriteCB_CableEndSending(struct Sprite *sprite)
{
sprite->data[0]++;
sprite->pos2.y++;
sprite->y2++;
if (sprite->data[0] == 10)
DestroySprite(sprite);
@@ -2626,7 +2626,7 @@ static void SpriteCB_CableEndSending(struct Sprite *sprite)
static void SpriteCB_CableEndReceiving(struct Sprite *sprite)
{
sprite->data[0]++;
sprite->pos2.y--;
sprite->y2--;
if (sprite->data[0] == 10)
DestroySprite(sprite);
@@ -3376,8 +3376,8 @@ static bool8 AnimateTradeSequenceCable(void)
{
case TS_STATE_START:
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x = -180;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 = -180;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
sTradeData->state++;
sTradeData->cachedMapMusic = GetCurrentMapMusic();
PlayNewMapMusic(MUS_EVOLUTION);
@@ -3386,13 +3386,13 @@ static bool8 AnimateTradeSequenceCable(void)
if (sTradeData->bg2hofs > 0)
{
// Sliding
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x += 3;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 += 3;
sTradeData->bg2hofs -= 3;
}
else
{
// Pokémon has arrived onscreen
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x = 0;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 = 0;
sTradeData->bg2hofs = 0;
sTradeData->state = TS_STATE_SEND_MSG;
}
@@ -3505,9 +3505,9 @@ static bool8 AnimateTradeSequenceCable(void)
DISPCNT_OBJ_ON);
break;
case TS_STATE_LINK_MON_TRAVEL_OFFSCREEN:
gSprites[sTradeData->connectionSpriteId1].pos1.y -= 2;
gSprites[sTradeData->connectionSpriteId2].pos1.y -= 2;
if (gSprites[sTradeData->connectionSpriteId1].pos1.y < -8)
gSprites[sTradeData->connectionSpriteId1].y -= 2;
gSprites[sTradeData->connectionSpriteId2].y -= 2;
if (gSprites[sTradeData->connectionSpriteId1].y < -8)
sTradeData->state = TS_STATE_FADE_OUT_TO_CROSSING;
break;
case TS_STATE_FADE_OUT_TO_CROSSING:
@@ -3535,13 +3535,13 @@ static bool8 AnimateTradeSequenceCable(void)
PlaySE(SE_WARP_OUT);
sTradeData->state++;
}
gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3;
gSprites[sTradeData->connectionSpriteId2].pos2.y += 3;
gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
gSprites[sTradeData->connectionSpriteId2].y2 += 3;
break;
case TS_STATE_CROSSING_LINK_MONS_ENTER:
gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3;
gSprites[sTradeData->connectionSpriteId2].pos2.y += 3;
if (gSprites[sTradeData->connectionSpriteId1].pos2.y <= -90)
gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
gSprites[sTradeData->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeData->connectionSpriteId1].y2 <= -90)
{
gSprites[sTradeData->connectionSpriteId1].data[1] = 1;
gSprites[sTradeData->connectionSpriteId2].data[1] = 1;
@@ -3573,23 +3573,23 @@ static bool8 AnimateTradeSequenceCable(void)
StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0);
}
StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos1.x = 60;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.x = 180;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos1.y = 192;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.y = -32;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x = 60;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x = 180;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y = 192;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y = -32;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = FALSE;
sTradeData->state++;
break;
case TS_STATE_CROSSING_MON_PICS_MOVE:
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y -= 3;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.y += 3;
if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT
&& gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3)
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 -= 3;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 += 3;
if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 < -DISPLAY_HEIGHT
&& gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 >= -DISPLAY_HEIGHT - 3)
{
PlaySE(SE_WARP_IN);
}
if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y < -222)
if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 < -222)
{
gSprites[sTradeData->connectionSpriteId1].data[1] = 0;
gSprites[sTradeData->connectionSpriteId2].data[1] = 0;
@@ -3600,9 +3600,9 @@ static bool8 AnimateTradeSequenceCable(void)
}
break;
case TS_STATE_CROSSING_LINK_MONS_EXIT:
gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3;
gSprites[sTradeData->connectionSpriteId2].pos2.y += 3;
if (gSprites[sTradeData->connectionSpriteId1].pos2.y <= -222)
gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
gSprites[sTradeData->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeData->connectionSpriteId1].y2 <= -222)
{
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
@@ -3634,9 +3634,9 @@ static bool8 AnimateTradeSequenceCable(void)
sTradeData->state++;
break;
case TS_STATE_LINK_MON_TRAVEL_IN:
gSprites[sTradeData->connectionSpriteId1].pos2.y += 3;
gSprites[sTradeData->connectionSpriteId2].pos2.y += 3;
if (gSprites[sTradeData->connectionSpriteId1].pos2.y + gSprites[sTradeData->connectionSpriteId1].pos1.y == 64)
gSprites[sTradeData->connectionSpriteId1].y2 += 3;
gSprites[sTradeData->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeData->connectionSpriteId1].y2 + gSprites[sTradeData->connectionSpriteId1].y == 64)
{
sTradeData->state++;
}
@@ -3744,10 +3744,10 @@ static bool8 AnimateTradeSequenceCable(void)
}
break;
case TS_STATE_SHOW_NEW_MON:
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.x = 120;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.x = 0;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.y = 0;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x = 120;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
@@ -3849,8 +3849,8 @@ static bool8 AnimateTradeSequenceWireless(void)
{
case TS_STATE_START:
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x = -180;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 = -180;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
sTradeData->state++;
sTradeData->cachedMapMusic = GetCurrentMapMusic();
PlayNewMapMusic(MUS_EVOLUTION);
@@ -3858,12 +3858,12 @@ static bool8 AnimateTradeSequenceWireless(void)
case TS_STATE_MON_SLIDE_IN:
if (sTradeData->bg2hofs > 0)
{
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x += 3;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 += 3;
sTradeData->bg2hofs -= 3;
}
else
{
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x = 0;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x2 = 0;
sTradeData->bg2hofs = 0;
sTradeData->state = TS_STATE_SEND_MSG;
}
@@ -3951,7 +3951,7 @@ static bool8 AnimateTradeSequenceWireless(void)
BLDCNT_EFFECT_BLEND |
BLDCNT_TGT2_BG2);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 4));
// Start wireless signal effect
CreateTask(Task_AnimateWirelessSignal, 5);
sTradeData->state++;
@@ -3982,9 +3982,9 @@ static bool8 AnimateTradeSequenceWireless(void)
DISPCNT_OBJ_ON);
break;
case TS_STATE_LINK_MON_TRAVEL_OFFSCREEN:
gSprites[sTradeData->connectionSpriteId1].pos1.y -= 2;
gSprites[sTradeData->connectionSpriteId2].pos1.y -= 2;
if (gSprites[sTradeData->connectionSpriteId1].pos1.y < -8)
gSprites[sTradeData->connectionSpriteId1].y -= 2;
gSprites[sTradeData->connectionSpriteId2].y -= 2;
if (gSprites[sTradeData->connectionSpriteId1].y < -8)
{
sTradeData->state = TS_STATE_FADE_OUT_TO_CROSSING;
}
@@ -4014,13 +4014,13 @@ static bool8 AnimateTradeSequenceWireless(void)
PlaySE(SE_WARP_OUT);
sTradeData->state++;
}
gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3;
gSprites[sTradeData->connectionSpriteId2].pos2.y += 3;
gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
gSprites[sTradeData->connectionSpriteId2].y2 += 3;
break;
case TS_STATE_CROSSING_LINK_MONS_ENTER:
gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3;
gSprites[sTradeData->connectionSpriteId2].pos2.y += 3;
if (gSprites[sTradeData->connectionSpriteId1].pos2.y <= -90)
gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
gSprites[sTradeData->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeData->connectionSpriteId1].y2 <= -90)
{
gSprites[sTradeData->connectionSpriteId1].data[1] = 1;
gSprites[sTradeData->connectionSpriteId2].data[1] = 1;
@@ -4053,23 +4053,23 @@ static bool8 AnimateTradeSequenceWireless(void)
StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0);
}
StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos1.x = 40;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.x = 200;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos1.y = 192;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.y = -32;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].x = 40;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x = 200;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y = 192;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y = -32;
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = FALSE;
sTradeData->state++;
break;
case TS_STATE_CROSSING_MON_PICS_MOVE:
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y -= 3;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.y += 3;
if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT
&& gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3)
gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 -= 3;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 += 3;
if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 < -DISPLAY_HEIGHT
&& gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 >= -DISPLAY_HEIGHT - 3)
{
PlaySE(SE_WARP_IN);
}
if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y < -222)
if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].y2 < -222)
{
gSprites[sTradeData->connectionSpriteId1].data[1] = 0;
gSprites[sTradeData->connectionSpriteId2].data[1] = 0;
@@ -4080,9 +4080,9 @@ static bool8 AnimateTradeSequenceWireless(void)
}
break;
case TS_STATE_CROSSING_LINK_MONS_EXIT:
gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3;
gSprites[sTradeData->connectionSpriteId2].pos2.y += 3;
if (gSprites[sTradeData->connectionSpriteId1].pos2.y <= -222)
gSprites[sTradeData->connectionSpriteId1].y2 -= 3;
gSprites[sTradeData->connectionSpriteId2].y2 += 3;
if (gSprites[sTradeData->connectionSpriteId1].y2 <= -222)
{
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
@@ -4117,9 +4117,9 @@ static bool8 AnimateTradeSequenceWireless(void)
sTradeData->state++;
break;
case TS_STATE_LINK_MON_TRAVEL_IN:
gSprites[sTradeData->connectionSpriteId1].pos2.y += 4;
gSprites[sTradeData->connectionSpriteId2].pos2.y += 4;
if (gSprites[sTradeData->connectionSpriteId1].pos2.y + gSprites[sTradeData->connectionSpriteId1].pos1.y == 64)
gSprites[sTradeData->connectionSpriteId1].y2 += 4;
gSprites[sTradeData->connectionSpriteId2].y2 += 4;
if (gSprites[sTradeData->connectionSpriteId1].y2 + gSprites[sTradeData->connectionSpriteId1].y == 64)
{
sTradeData->state = TS_STATE_PAN_TO_GBA_WIRELESS;
sTradeData->timer = 0;
@@ -4236,18 +4236,18 @@ static bool8 AnimateTradeSequenceWireless(void)
case TS_STATE_POKEBALL_ARRIVE_WAIT:
if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy)
{
HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]],
gMonSpritesGfxPtr->sprites.ptr[3],
sTradeData->monSpecies[TRADE_PARTNER],
HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]],
gMonSpritesGfxPtr->sprites.ptr[3],
sTradeData->monSpecies[TRADE_PARTNER],
sTradeData->monPersonalities[TRADE_PARTNER]);
sTradeData->state++;
}
break;
case TS_STATE_SHOW_NEW_MON:
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.x = 120;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.x = 0;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.y = 0;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x = 120;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
@@ -4397,16 +4397,16 @@ static void UpdateTradeFinishFlags(void)
static void SpriteCB_BouncingPokeball(struct Sprite *sprite)
{
sprite->pos1.y += sprite->data[0] / 10;
sprite->y += sprite->data[0] / 10;
sprite->data[5] += sprite->data[1];
sprite->pos1.x = sprite->data[5] / 10;
if (sprite->pos1.y > 0x4c)
sprite->x = sprite->data[5] / 10;
if (sprite->y > 0x4c)
{
sprite->pos1.y = 0x4c;
sprite->y = 0x4c;
sprite->data[0] = -(sprite->data[0] * sprite->data[2]) / 100;
sprite->data[3] ++;
}
if (sprite->pos1.x == 0x78)
if (sprite->x == 0x78)
sprite->data[1] = 0;
sprite->data[0] += sprite->data[4];
if (sprite->data[3] == 4)
@@ -4418,7 +4418,7 @@ static void SpriteCB_BouncingPokeball(struct Sprite *sprite)
static void SpriteCB_BouncingPokeballDepart(struct Sprite *sprite)
{
sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]];
sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]];
if (sprite->data[0] == 22)
PlaySE(SE_BALL_BOUNCE_1);
if (++ sprite->data[0] == 44)
@@ -4436,7 +4436,7 @@ static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 1);
if (++ sprite->data[1] > 20)
{
sprite->pos2.y -= sTradeBallVerticalVelocityTable[sprite->data[0]];
sprite->y2 -= sTradeBallVerticalVelocityTable[sprite->data[0]];
if (++ sprite->data[0] == 23)
{
DestroySprite(sprite);
@@ -4449,7 +4449,7 @@ static void SpriteCB_BouncingPokeballArrive(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
if ((sprite->pos1.y += 4) > sprite->data[3])
if ((sprite->y += 4) > sprite->data[3])
{
sprite->data[2] ++;
sprite->data[0] = 0x16;
@@ -4464,7 +4464,7 @@ static void SpriteCB_BouncingPokeballArrive(struct Sprite *sprite)
PlaySE(SE_BALL_BOUNCE_3);
if (sprite->data[0] == 0x6b)
PlaySE(SE_BALL_BOUNCE_4);
sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]];
sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]];
if (++sprite->data[0] == 0x6c)
sprite->callback = SpriteCallbackDummy;
}