Merge branch 'master' into doc-union
This commit is contained in:
@@ -26,23 +26,23 @@ static void SetUnionRoomObjectFacingDirection(s32, s32, u8);
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// + 2 is just to match, those elements are empty and never read
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static const u8 sUnionRoomObjGfxIds[GENDER_COUNT][MAX_UNION_ROOM_LEADERS + 2] = {
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[MALE] = {
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OBJ_EVENT_GFX_MAN_3,
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OBJ_EVENT_GFX_BLACK_BELT,
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OBJ_EVENT_GFX_CAMPER,
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OBJ_EVENT_GFX_YOUNGSTER,
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OBJ_EVENT_GFX_PSYCHIC_M,
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OBJ_EVENT_GFX_BUG_CATCHER,
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OBJ_EVENT_GFX_MAN_4,
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OBJ_EVENT_GFX_MAN_3,
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OBJ_EVENT_GFX_BLACK_BELT,
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OBJ_EVENT_GFX_CAMPER,
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OBJ_EVENT_GFX_YOUNGSTER,
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OBJ_EVENT_GFX_PSYCHIC_M,
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OBJ_EVENT_GFX_BUG_CATCHER,
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OBJ_EVENT_GFX_MAN_4,
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OBJ_EVENT_GFX_MAN_5
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},
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[FEMALE] = {
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OBJ_EVENT_GFX_WOMAN_5,
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OBJ_EVENT_GFX_HEX_MANIAC,
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OBJ_EVENT_GFX_PICNICKER,
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OBJ_EVENT_GFX_LASS,
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OBJ_EVENT_GFX_LASS,
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OBJ_EVENT_GFX_GIRL_3,
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OBJ_EVENT_GFX_WOMAN_2,
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OBJ_EVENT_GFX_WOMAN_5,
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OBJ_EVENT_GFX_HEX_MANIAC,
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OBJ_EVENT_GFX_PICNICKER,
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OBJ_EVENT_GFX_LASS,
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OBJ_EVENT_GFX_LASS,
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OBJ_EVENT_GFX_GIRL_3,
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OBJ_EVENT_GFX_WOMAN_2,
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OBJ_EVENT_GFX_BEAUTY
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}
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};
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@@ -101,13 +101,13 @@ static const u8 sUnionRoomLocalIds[] = {
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// Unused
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static const u16 sHidePlayerFlags[] = {
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FLAG_HIDE_UNION_ROOM_PLAYER_1,
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FLAG_HIDE_UNION_ROOM_PLAYER_2,
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FLAG_HIDE_UNION_ROOM_PLAYER_3,
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FLAG_HIDE_UNION_ROOM_PLAYER_4,
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FLAG_HIDE_UNION_ROOM_PLAYER_5,
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FLAG_HIDE_UNION_ROOM_PLAYER_6,
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FLAG_HIDE_UNION_ROOM_PLAYER_7,
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FLAG_HIDE_UNION_ROOM_PLAYER_1,
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FLAG_HIDE_UNION_ROOM_PLAYER_2,
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FLAG_HIDE_UNION_ROOM_PLAYER_3,
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FLAG_HIDE_UNION_ROOM_PLAYER_4,
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FLAG_HIDE_UNION_ROOM_PLAYER_5,
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FLAG_HIDE_UNION_ROOM_PLAYER_6,
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FLAG_HIDE_UNION_ROOM_PLAYER_7,
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FLAG_HIDE_UNION_ROOM_PLAYER_8
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};
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@@ -400,10 +400,10 @@ void CreateUnionRoomPlayerSprites(u8 * spriteIds, s32 leaderId)
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for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++)
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{
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s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId);
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spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4,
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id - UR_SPRITE_START_ID,
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sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0],
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sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1],
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spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4,
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id - UR_SPRITE_START_ID,
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sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0],
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sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1],
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3, 1);
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SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, TRUE);
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}
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