Merge branch 'master' into doc-union

This commit is contained in:
GriffinR
2021-10-07 16:10:35 -04:00
committed by GitHub
1136 changed files with 52228 additions and 51993 deletions
+25 -25
View File
@@ -26,23 +26,23 @@ static void SetUnionRoomObjectFacingDirection(s32, s32, u8);
// + 2 is just to match, those elements are empty and never read
static const u8 sUnionRoomObjGfxIds[GENDER_COUNT][MAX_UNION_ROOM_LEADERS + 2] = {
[MALE] = {
OBJ_EVENT_GFX_MAN_3,
OBJ_EVENT_GFX_BLACK_BELT,
OBJ_EVENT_GFX_CAMPER,
OBJ_EVENT_GFX_YOUNGSTER,
OBJ_EVENT_GFX_PSYCHIC_M,
OBJ_EVENT_GFX_BUG_CATCHER,
OBJ_EVENT_GFX_MAN_4,
OBJ_EVENT_GFX_MAN_3,
OBJ_EVENT_GFX_BLACK_BELT,
OBJ_EVENT_GFX_CAMPER,
OBJ_EVENT_GFX_YOUNGSTER,
OBJ_EVENT_GFX_PSYCHIC_M,
OBJ_EVENT_GFX_BUG_CATCHER,
OBJ_EVENT_GFX_MAN_4,
OBJ_EVENT_GFX_MAN_5
},
[FEMALE] = {
OBJ_EVENT_GFX_WOMAN_5,
OBJ_EVENT_GFX_HEX_MANIAC,
OBJ_EVENT_GFX_PICNICKER,
OBJ_EVENT_GFX_LASS,
OBJ_EVENT_GFX_LASS,
OBJ_EVENT_GFX_GIRL_3,
OBJ_EVENT_GFX_WOMAN_2,
OBJ_EVENT_GFX_WOMAN_5,
OBJ_EVENT_GFX_HEX_MANIAC,
OBJ_EVENT_GFX_PICNICKER,
OBJ_EVENT_GFX_LASS,
OBJ_EVENT_GFX_LASS,
OBJ_EVENT_GFX_GIRL_3,
OBJ_EVENT_GFX_WOMAN_2,
OBJ_EVENT_GFX_BEAUTY
}
};
@@ -101,13 +101,13 @@ static const u8 sUnionRoomLocalIds[] = {
// Unused
static const u16 sHidePlayerFlags[] = {
FLAG_HIDE_UNION_ROOM_PLAYER_1,
FLAG_HIDE_UNION_ROOM_PLAYER_2,
FLAG_HIDE_UNION_ROOM_PLAYER_3,
FLAG_HIDE_UNION_ROOM_PLAYER_4,
FLAG_HIDE_UNION_ROOM_PLAYER_5,
FLAG_HIDE_UNION_ROOM_PLAYER_6,
FLAG_HIDE_UNION_ROOM_PLAYER_7,
FLAG_HIDE_UNION_ROOM_PLAYER_1,
FLAG_HIDE_UNION_ROOM_PLAYER_2,
FLAG_HIDE_UNION_ROOM_PLAYER_3,
FLAG_HIDE_UNION_ROOM_PLAYER_4,
FLAG_HIDE_UNION_ROOM_PLAYER_5,
FLAG_HIDE_UNION_ROOM_PLAYER_6,
FLAG_HIDE_UNION_ROOM_PLAYER_7,
FLAG_HIDE_UNION_ROOM_PLAYER_8
};
@@ -400,10 +400,10 @@ void CreateUnionRoomPlayerSprites(u8 * spriteIds, s32 leaderId)
for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++)
{
s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId);
spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4,
id - UR_SPRITE_START_ID,
sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0],
sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1],
spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4,
id - UR_SPRITE_START_ID,
sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0],
sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1],
3, 1);
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, TRUE);
}