Merge branch 'master' into flatten_sprite_pos
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@@ -327,7 +327,9 @@ static u32 LoopedTask_OpenRegionMap(s32 taskState)
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}
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else
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{
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sub_8123030(RGB_BLACK, 6);
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// Dim the region map when zoom is disabled
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// (when the player is off the map)
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BlendRegionMap(RGB_BLACK, 6);
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}
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return LT_INC_AND_PAUSE;
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case 2:
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