Merge pull request #1748 from GriffinRichards/fix-judgement

Standardize judgement vs judgment spelling
This commit is contained in:
GriffinR
2022-09-01 11:51:04 -04:00
committed by GitHub
9 changed files with 50 additions and 50 deletions
+5 -5
View File
@@ -1371,7 +1371,7 @@ const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}");
const u8 gText_Mind[] = _("Mind");
const u8 gText_Skill[] = _("Skill");
const u8 gText_Body[] = _("Body");
const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
const u8 gText_Judgment[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
@@ -2020,7 +2020,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = TEXT_DYNAMIC_COLOR_6,
},
[ARENA_WIN_JUDGEMENT_TITLE] = {
[ARENA_WIN_JUDGMENT_TITLE] = {
.fillValue = PIXEL_FILL(0xE),
.fontId = FONT_NORMAL,
.x = -1,
@@ -2032,7 +2032,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = TEXT_DYNAMIC_COLOR_6,
},
[ARENA_WIN_JUDGEMENT_TEXT] = {
[ARENA_WIN_JUDGMENT_TEXT] = {
.fillValue = PIXEL_FILL(0x1),
.fontId = FONT_NORMAL,
.x = 0,
@@ -3081,7 +3081,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
printerTemplate.x = printerTemplate.currentX = alignX;
}
if (windowId == ARENA_WIN_JUDGEMENT_TEXT)
if (windowId == ARENA_WIN_JUDGMENT_TEXT)
gTextFlags.useAlternateDownArrow = FALSE;
else
gTextFlags.useAlternateDownArrow = TRUE;
@@ -3091,7 +3091,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
else
gTextFlags.autoScroll = FALSE;
if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGEMENT_TEXT)
if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGMENT_TEXT)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
speed = 1;