Merge pull request #1748 from GriffinRichards/fix-judgement
Standardize judgement vs judgment spelling
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@@ -5226,7 +5226,7 @@ static void Cmd_switchineffects(void)
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else
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{
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// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
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// The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena.
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// The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena.
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if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantSwitchInHack)
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gDisableStructs[gActiveBattler].truantCounter = 1;
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@@ -6412,10 +6412,10 @@ static void Cmd_various(void)
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break;
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case VARIOUS_ARENA_JUDGMENT_STRING:
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BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TEXT);
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BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TEXT);
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break;
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case VARIOUS_ARENA_WAIT_STRING:
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if (IsTextPrinterActive(ARENA_WIN_JUDGEMENT_TEXT))
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if (IsTextPrinterActive(ARENA_WIN_JUDGMENT_TEXT))
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return;
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break;
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case VARIOUS_WAIT_CRY:
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