Merge pull request #1748 from GriffinRichards/fix-judgement

Standardize judgement vs judgment spelling
This commit is contained in:
GriffinR
2022-09-01 11:51:04 -04:00
committed by GitHub
9 changed files with 50 additions and 50 deletions

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@@ -5226,7 +5226,7 @@ static void Cmd_switchineffects(void)
else
{
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
// The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena.
// The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena.
if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantSwitchInHack)
gDisableStructs[gActiveBattler].truantCounter = 1;
@@ -6412,10 +6412,10 @@ static void Cmd_various(void)
break;
case VARIOUS_ARENA_JUDGMENT_STRING:
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TEXT);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TEXT);
break;
case VARIOUS_ARENA_WAIT_STRING:
if (IsTextPrinterActive(ARENA_WIN_JUDGEMENT_TEXT))
if (IsTextPrinterActive(ARENA_WIN_JUDGMENT_TEXT))
return;
break;
case VARIOUS_WAIT_CRY: