decompile script.s
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+2
-2
@@ -34,7 +34,7 @@ extern void c2_exit_to_overworld_2_switch(void);
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extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
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extern void c2_load_new_map(void);
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extern void sub_80AF6F0(void);
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extern void script_env_2_set_ctx_paused(void);
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extern void ScriptContext1_Stop(void);
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extern void warp_in(void);
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extern void GetXYCoordsOneStepInFrontOfPlayer(s16* x, s16* y);
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extern void PlayerGetDestCoords(s16* x, s16* y);
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@@ -124,7 +124,7 @@ void sub_80FC190(void)
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else if (gBattleOutcome == BATTLE_CAUGHT)
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{
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ScriptContext1_SetupScript(gUnknown_082A4B9B);
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script_env_2_set_ctx_paused();
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ScriptContext1_Stop();
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SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
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}
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}
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