Documented boolean uses
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@@ -271,7 +271,7 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
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}
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else
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
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}
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InitAnimLinearTranslationWithSpeed(sprite);
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@@ -294,7 +294,7 @@ static void AnimTranslateWebThread_Step(struct Sprite *sprite)
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// Second stage of String Shot
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static void AnimStringWrap(struct Sprite *sprite)
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
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SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
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if (GetBattlerSide(gBattleAnimAttacker))
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sprite->x -= gBattleAnimArgs[0];
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else
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@@ -392,7 +392,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
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}
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}
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InitSpritePosToAnimAttacker(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
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lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
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@@ -417,7 +417,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
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// arg 5: wave amplitude
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static void AnimMissileArc(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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if (GetBattlerSide(gBattleAnimAttacker))
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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