Documented boolean uses
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@@ -786,7 +786,7 @@ void AnimTask_InitMementoShadow(u8 taskId)
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void AnimTask_MementoHandleBg(u8 taskId)
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{
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u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
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bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
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ResetBattleAnimBg(toBG2);
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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