Documented boolean uses

This commit is contained in:
Eduardo Quezada
2022-07-25 14:59:14 -04:00
parent a8c93dcf35
commit a37d8b1346
68 changed files with 197 additions and 197 deletions
+3 -3
View File
@@ -1684,7 +1684,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &targetX, &targetY);
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &targetX, &targetY);
}
else
{
@@ -3720,7 +3720,7 @@ static void AnimPerishSongMusicNote2(struct Sprite *sprite)
}
if (++sprite->data[0] == sprite->data[1])
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, FALSE);
if (sprite->data[0] == sprite->data[1] + 80)
DestroyAnimSprite(sprite);
@@ -3807,7 +3807,7 @@ static void AnimGuardRing(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
SetAverageBattlerPositions(gBattleAnimAttacker, FALSE, &sprite->x, &sprite->y);
sprite->y += 40;
StartSpriteAffineAnim(sprite, 1);