Documented boolean uses
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@@ -2677,7 +2677,7 @@ static void AnimWeakFrustrationAngerMark(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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InitSpritePosToAnimAttacker(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->data[0]++;
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}
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else if (sprite->data[0]++ > 20)
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@@ -4807,7 +4807,7 @@ void AnimTask_MonToSubstitute(u8 taskId)
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}
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else
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{
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LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId);
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LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, FALSE, spriteId);
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if (IsContest())
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{
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest;
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