Documented boolean uses
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@@ -454,7 +454,7 @@ static void AnimBasicFistOrFoot(struct Sprite *sprite)
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StartSpriteAnim(sprite, gBattleAnimArgs[4]);
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if (gBattleAnimArgs[3] == 0)
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InitSpritePosToAnimAttacker(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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else
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InitSpritePosToAnimTarget(sprite, TRUE);
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@@ -964,7 +964,7 @@ static void AnimArmThrustHit(struct Sprite *sprite)
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static void AnimRevengeScratch(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[2] == ANIM_ATTACKER)
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InitSpritePosToAnimAttacker(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, FALSE);
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else
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InitSpritePosToAnimTarget(sprite, FALSE);
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