Documented boolean uses
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@@ -456,7 +456,7 @@ static void AnimAirWaveCrescent(struct Sprite *sprite)
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}
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else
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
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}
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sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
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@@ -906,7 +906,7 @@ static void AnimWhirlwindLine(struct Sprite * sprite)
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u8 mult;
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if (gBattleAnimArgs[2] == ANIM_ATTACKER)
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InitSpritePosToAnimAttacker(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, FALSE);
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else
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InitSpritePosToAnimTarget(sprite, FALSE);
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@@ -971,7 +971,7 @@ static void AnimBounceBallShrink(struct Sprite *sprite)
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switch (sprite->data[0])
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{
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case 0:
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InitSpritePosToAnimAttacker(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
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++sprite->data[0];
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break;
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@@ -1009,7 +1009,7 @@ static void AnimBounceBallLand(struct Sprite *sprite)
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static void AnimDiveBall(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->callback = AnimDiveBall_Step1;
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@@ -1067,7 +1067,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
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sprite->data[1] = 0x200;
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TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
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TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
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sprite->data[0]++;
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break;
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case 1:
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@@ -1078,7 +1078,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
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sprite->data[2]++;
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TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
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TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
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matrixNum = sprite->oam.matrixNum;
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@@ -1202,7 +1202,7 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
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rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
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rotation -= 16384;
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TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
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TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, rotation);
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sprite->callback = AnimSkyAttackBird_Step;
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}
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