Documented boolean uses

This commit is contained in:
Eduardo Quezada
2022-07-25 14:59:14 -04:00
parent a8c93dcf35
commit a37d8b1346
68 changed files with 197 additions and 197 deletions
+7 -7
View File
@@ -456,7 +456,7 @@ static void AnimAirWaveCrescent(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
}
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
@@ -906,7 +906,7 @@ static void AnimWhirlwindLine(struct Sprite * sprite)
u8 mult;
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
else
InitSpritePosToAnimTarget(sprite, FALSE);
@@ -971,7 +971,7 @@ static void AnimBounceBallShrink(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
++sprite->data[0];
break;
@@ -1009,7 +1009,7 @@ static void AnimBounceBallLand(struct Sprite *sprite)
static void AnimDiveBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = AnimDiveBall_Step1;
@@ -1067,7 +1067,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[1] = 0x200;
TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
sprite->data[0]++;
break;
case 1:
@@ -1078,7 +1078,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[2]++;
TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
matrixNum = sprite->oam.matrixNum;
@@ -1202,7 +1202,7 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
rotation -= 16384;
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, rotation);
sprite->callback = AnimSkyAttackBird_Step;
}