Documented boolean uses
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@@ -190,7 +190,7 @@ static void AnimSludgeProjectile(struct Sprite *sprite)
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitSpritePosToAnimAttacker(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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@@ -214,8 +214,8 @@ static void AnimAcidPoisonBubble(struct Sprite *sprite)
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitSpritePosToAnimAttacker(sprite, 1);
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &l1, &l2);
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if (GetBattlerSide(gBattleAnimAttacker))
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gBattleAnimArgs[4] = -gBattleAnimArgs[4];
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