Documented boolean uses

This commit is contained in:
Eduardo Quezada
2022-07-25 14:59:14 -04:00
parent a8c93dcf35
commit a37d8b1346
68 changed files with 197 additions and 197 deletions
+3 -3
View File
@@ -190,7 +190,7 @@ static void AnimSludgeProjectile(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
@@ -214,8 +214,8 @@ static void AnimAcidPoisonBubble(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
InitSpritePosToAnimAttacker(sprite, TRUE);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &l1, &l2);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];