Documented boolean uses
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@@ -297,7 +297,7 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
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static void AnimFallingRock(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[3] != 0)
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SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
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SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
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sprite->x += gBattleAnimArgs[0];
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sprite->y += 14;
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@@ -363,7 +363,7 @@ static void AnimRockFragment(struct Sprite *sprite)
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static void AnimParticleInVortex(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[6] == ANIM_ATTACKER)
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InitSpritePosToAnimAttacker(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, FALSE);
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else
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InitSpritePosToAnimTarget(sprite, FALSE);
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@@ -544,7 +544,7 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
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static void AnimRaiseSprite(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[4]);
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InitSpritePosToAnimAttacker(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[2] = sprite->x;
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