Documented boolean uses

This commit is contained in:
Eduardo Quezada
2022-07-25 14:59:14 -04:00
parent a8c93dcf35
commit a37d8b1346
68 changed files with 197 additions and 197 deletions
+2 -2
View File
@@ -515,7 +515,7 @@ static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
ResetBattleAnimBg(0);
ResetBattleAnimBg(FALSE);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
@@ -2408,7 +2408,7 @@ void AnimTask_FreePokeblockGfx(u8 taskId)
static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->sDuration = 30;
sprite->sTargetX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2];
sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];