Documented boolean uses
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@@ -515,7 +515,7 @@ static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId)
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
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if (gTasks[taskId].data[12] == 0)
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{
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ResetBattleAnimBg(0);
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ResetBattleAnimBg(FALSE);
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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@@ -2408,7 +2408,7 @@ void AnimTask_FreePokeblockGfx(u8 taskId)
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static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->sDuration = 30;
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sprite->sTargetX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2];
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sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];
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