Documented boolean uses
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+11
-11
@@ -1752,7 +1752,7 @@ static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGa
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break;
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case 2:
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LoadUserWindowBorderGfx_(gfx->resultsWindowId, 541, 208);
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DrawStdFrameWithCustomTileAndPalette(gfx->resultsWindowId, 0, 541, 13);
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DrawStdFrameWithCustomTileAndPalette(gfx->resultsWindowId, FALSE, 541, 13);
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break;
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case 3:
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playerCountIdx = game->playerCount - 2;
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@@ -1788,7 +1788,7 @@ static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGa
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static void CloseResultsWindow(struct BerryCrushGame *game)
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{
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ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, 1);
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ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, TRUE);
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RemoveWindow(game->gfx.resultsWindowId);
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DrawPlayerNameWindows(game);
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}
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@@ -1810,7 +1810,7 @@ static void Task_ShowRankings(u8 taskId)
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PutWindowTilemap(tWindowId);
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FillWindowPixelBuffer(tWindowId, PIXEL_FILL(0));
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LoadUserWindowBorderGfx_(tWindowId, 541, 208);
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DrawStdFrameWithCustomTileAndPalette(tWindowId, 0, 541, 13);
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DrawStdFrameWithCustomTileAndPalette(tWindowId, FALSE, 541, 13);
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break;
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case 1:
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// Print header text
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@@ -1849,7 +1849,7 @@ static void Task_ShowRankings(u8 taskId)
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else
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return;
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case 3:
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ClearStdWindowAndFrameToTransparent(tWindowId, 1);
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ClearStdWindowAndFrameToTransparent(tWindowId, TRUE);
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ClearWindowTilemap(tWindowId);
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RemoveWindow(tWindowId);
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DestroyTask(taskId);
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@@ -1885,9 +1885,9 @@ static void HideTimer(struct BerryCrushGame_Gfx *gfx)
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{
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gfx->timerSprites[0]->invisible = TRUE;
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gfx->timerSprites[1]->invisible = TRUE;
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DigitObjUtil_HideOrShow(2, 1);
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DigitObjUtil_HideOrShow(1, 1);
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DigitObjUtil_HideOrShow(0, 1);
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DigitObjUtil_HideOrShow(2, TRUE);
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DigitObjUtil_HideOrShow(1, TRUE);
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DigitObjUtil_HideOrShow(0, TRUE);
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}
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static void CreatePlayerNameWindows(struct BerryCrushGame *game)
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@@ -2282,7 +2282,7 @@ static u32 Cmd_PrintMessage(struct BerryCrushGame *game, u8 *args)
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break;
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case 3:
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if (args[1] & F_MSG_CLEAR)
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ClearDialogWindowAndFrame(0, 1);
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ClearDialogWindowAndFrame(0, TRUE);
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RunOrScheduleCommand(game->nextCmd, SCHEDULE_CMD, NULL);
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game->cmdState = args[4];
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return 0;
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@@ -2402,7 +2402,7 @@ static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *game, u8 *args)
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game->targetDepth = MathUtil_Div32(Q_24_8(game->targetAPresses), Q_24_8(32));
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break;
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case 5:
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ClearDialogWindowAndFrame(0, 1);
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ClearDialogWindowAndFrame(0, TRUE);
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RunOrScheduleCommand(CMD_DROP_BERRIES, SCHEDULE_CMD, NULL);
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game->gameState = STATE_DROP_BERRIES;
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game->cmdState = 0;
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@@ -3295,7 +3295,7 @@ static u32 Cmd_AskPlayAgain(struct BerryCrushGame *game, u8 *args)
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}
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// Close Yes/No and start communication
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ClearDialogWindowAndFrame(0, 1);
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ClearDialogWindowAndFrame(0, TRUE);
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SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, 0);
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game->nextCmd = CMD_COMM_PLAY_AGAIN;
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RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
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@@ -3367,7 +3367,7 @@ static u32 Cmd_PlayAgain(struct BerryCrushGame *game, u8 *args)
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return 0;
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break;
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case 2:
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ClearDialogWindowAndFrame(0, 1);
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ClearDialogWindowAndFrame(0, TRUE);
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ResetCrusherPos(game);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
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UpdatePaletteFade();
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