Documented boolean uses

This commit is contained in:
Eduardo Quezada
2022-07-25 14:59:14 -04:00
parent a8c93dcf35
commit a37d8b1346
68 changed files with 197 additions and 197 deletions
+2 -2
View File
@@ -1067,7 +1067,7 @@ static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
// sDelay re-used to store task id but never read
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(1, monPalNum, selectedPalettes);
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(TRUE, monPalNum, selectedPalettes);
sprite->callback = SpriteCB_ReleasedMonFlyOut;
gSprites[spriteId].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_EMERGE);
@@ -1171,7 +1171,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
// sDelay re-used to store task id but never read
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(1, monPalNum, selectedPalettes);
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(TRUE, monPalNum, selectedPalettes);
sprite->callback = SpriteCB_TradePokeballSendOff;
#ifdef BUGFIX
// FIX: If this is used on a sprite that has previously had an affine animation, it will not