Misc battle documentation
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@@ -2321,7 +2321,7 @@ void AnimTask_TransformMon(u8 taskId)
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if (IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies))
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
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else
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF694;
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteOpponentSide;
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
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}
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@@ -3248,7 +3248,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
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coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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spriteId = sub_80A8394(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1);
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spriteId = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, TRUE);
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gSprites[spriteId].oam.priority = priority;
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gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
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@@ -5066,7 +5066,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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}
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}
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spriteId2 = sub_80A8394(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
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spriteId2 = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, FALSE);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE)
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BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);
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