Misc battle documentation

This commit is contained in:
GriffinR
2021-01-22 23:22:37 -05:00
parent 4228509e95
commit a392cca928
24 changed files with 456 additions and 494 deletions

View File

@@ -2321,7 +2321,7 @@ void AnimTask_TransformMon(u8 taskId)
if (IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies))
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
else
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF694;
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteOpponentSide;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
}
@@ -3248,7 +3248,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
spriteId = sub_80A8394(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1);
spriteId = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, TRUE);
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
@@ -5066,7 +5066,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
}
}
spriteId2 = sub_80A8394(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
spriteId2 = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, FALSE);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE)
BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);